mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-15 20:29:48 +00:00
de3d50643c
Fixed an issue with the (v)cvttps2dq and (v)cvttpd2dq instructions being incorrectly put in the 2 source operand folding tables instead of the 1 source operand and added the missing SSE/AVX versions. Also added missing (v)cvtps2dq and (v)cvtpd2dq instructions to the folding tables. Differential Revision: http://reviews.llvm.org/D6001 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@221489 91177308-0d34-0410-b5e6-96231b3b80d8
69 lines
2.6 KiB
LLVM
69 lines
2.6 KiB
LLVM
; RUN: llc -O3 -disable-peephole -mcpu=corei7-avx -mattr=+avx < %s | FileCheck %s
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target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
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target triple = "x86_64-unknown-unknown"
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; Stack reload folding tests - we use the 'big vectors' pattern to guarantee spilling to stack.
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;
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; Many of these tests are primarily to check memory folding with specific instructions. Using a basic
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; load/cvt/store pattern to test for this would mean that it wouldn't be the memory folding code thats
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; being tested - the load-execute version of the instruction from the tables would be matched instead.
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define void @stack_fold_vmulpd(<64 x double>* %a, <64 x double>* %b, <64 x double>* %c) {
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;CHECK-LABEL: stack_fold_vmulpd
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;CHECK: vmulpd {{[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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%1 = load <64 x double>* %a
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%2 = load <64 x double>* %b
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%3 = fadd <64 x double> %1, %2
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%4 = fsub <64 x double> %1, %2
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%5 = fmul <64 x double> %3, %4
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store <64 x double> %5, <64 x double>* %c
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ret void
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}
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define void @stack_fold_cvtdq2ps(<128 x i32>* %a, <128 x i32>* %b, <128 x float>* %c) {
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;CHECK-LABEL: stack_fold_cvtdq2ps
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;CHECK: vcvtdq2ps {{[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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%1 = load <128 x i32>* %a
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%2 = load <128 x i32>* %b
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%3 = and <128 x i32> %1, %2
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%4 = xor <128 x i32> %1, %2
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%5 = sitofp <128 x i32> %3 to <128 x float>
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%6 = sitofp <128 x i32> %4 to <128 x float>
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%7 = fadd <128 x float> %5, %6
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store <128 x float> %7, <128 x float>* %c
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ret void
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}
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define void @stack_fold_cvttpd2dq(<64 x double>* %a, <64 x double>* %b, <64 x i32>* %c) #0 {
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;CHECK-LABEL: stack_fold_cvttpd2dq
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;CHECK: vcvttpd2dqy {{[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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%1 = load <64 x double>* %a
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%2 = load <64 x double>* %b
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%3 = fadd <64 x double> %1, %2
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%4 = fsub <64 x double> %1, %2
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%5 = fptosi <64 x double> %3 to <64 x i32>
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%6 = fptosi <64 x double> %4 to <64 x i32>
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%7 = or <64 x i32> %5, %6
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store <64 x i32> %7, <64 x i32>* %c
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ret void
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}
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define void @stack_fold_cvttps2dq(<128 x float>* %a, <128 x float>* %b, <128 x i32>* %c) #0 {
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;CHECK-LABEL: stack_fold_cvttps2dq
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;CHECK: vcvttps2dq {{[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
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%1 = load <128 x float>* %a
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%2 = load <128 x float>* %b
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%3 = fadd <128 x float> %1, %2
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%4 = fsub <128 x float> %1, %2
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%5 = fptosi <128 x float> %3 to <128 x i32>
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%6 = fptosi <128 x float> %4 to <128 x i32>
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%7 = or <128 x i32> %5, %6
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store <128 x i32> %7, <128 x i32>* %c
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ret void
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}
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