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https://github.com/c64scene-ar/llvm-6502.git
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f212e47271
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@9008 91177308-0d34-0410-b5e6-96231b3b80d8
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
//===-- DynamicLinker.cpp - Implement DynamicLinker interface -------------===//
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//
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// Lightweight interface to dynamic library linking and loading, and dynamic
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// symbol lookup functionality, in whatever form the operating system
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// provides it.
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//
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// Possible future extensions include support for the HPUX shl_load()
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// interface, the Mac OS X NSLinkModule() interface, and the Windows
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// LoadLibrary() interface.
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//
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// Note that we assume that if dlopen() is available, then dlsym() is too.
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//
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//===----------------------------------------------------------------------===//
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#include "Support/DynamicLinker.h"
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#include "Config/dlfcn.h"
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#include <cassert>
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bool LinkDynamicObject (const char *filename, std::string *ErrorMessage) {
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#if defined (HAVE_DLOPEN)
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if (dlopen (filename, RTLD_NOW | RTLD_GLOBAL) == 0) {
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if (ErrorMessage) *ErrorMessage = dlerror ();
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return true;
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}
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return false;
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#else
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assert (0 && "Dynamic object linking not implemented for this platform");
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#endif
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}
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void *GetAddressOfSymbol (const char *symbolName) {
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#if defined (HAVE_DLOPEN)
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return dlsym (RTLD_DEFAULT, symbolName);
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#else
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assert (0 && "Dynamic symbol lookup not implemented for this platform");
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#endif
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}
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// soft, cushiony C++ interface.
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void *GetAddressOfSymbol (const std::string &symbolName) {
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return GetAddressOfSymbol (symbolName.c_str ());
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}
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