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https://github.com/c64scene-ar/llvm-6502.git
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66ac53165e
Before: adr r12, #LJTI3_0_0 ldr pc, [r12, +r0, lsl #2] LJTI3_0_0: .long LBB3_24 .long LBB3_30 .long LBB3_31 .long LBB3_32 After: adr r12, #LJTI3_0_0 add pc, r12, +r0, lsl #2 LJTI3_0_0: b.w LBB3_24 b.w LBB3_30 b.w LBB3_31 b.w LBB3_32 This has several advantages. 1. This will make it easier to optimize this to a TBB / TBH instruction + (smaller) table. 2. This eliminate the need for ugly asm printer hack to force the address into thumb addresses (bit 0 is one). 3. Same codegen for pic and non-pic. 4. This eliminate the need to align the table so constantpool island pass won't have to over-estimate the size. Based on my calculation, the later is probably slightly faster as well since ldr pc with shifter address is very slow. That is, it should be a win as long as the HW implementation can do a reasonable job of branch predict the second branch. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77024 91177308-0d34-0410-b5e6-96231b3b80d8
58 lines
1.3 KiB
LLVM
58 lines
1.3 KiB
LLVM
; RUN: llvm-as < %s | llc -mtriple=thumbv7-apple-darwin | FileCheck %s
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; RUN: llvm-as < %s | llc -mtriple=thumbv7-apple-darwin -relocation-model=pic | FileCheck %s
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define void @bar(i32 %n.u) {
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entry:
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; CHECK: bar:
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; CHECK: add pc
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; CHECK: b.w LBB1_2
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switch i32 %n.u, label %bb12 [i32 1, label %bb i32 2, label %bb6 i32 4, label %bb7 i32 5, label %bb8 i32 6, label %bb10 i32 7, label %bb1 i32 8, label %bb3 i32 9, label %bb4 i32 10, label %bb9 i32 11, label %bb2 i32 12, label %bb5 i32 13, label %bb11 ]
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bb:
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tail call void(...)* @foo1()
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ret void
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bb1:
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tail call void(...)* @foo2()
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ret void
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bb2:
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tail call void(...)* @foo6()
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ret void
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bb3:
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tail call void(...)* @foo3()
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ret void
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bb4:
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tail call void(...)* @foo4()
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ret void
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bb5:
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tail call void(...)* @foo5()
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ret void
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bb6:
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tail call void(...)* @foo1()
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ret void
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bb7:
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tail call void(...)* @foo2()
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ret void
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bb8:
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tail call void(...)* @foo6()
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ret void
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bb9:
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tail call void(...)* @foo3()
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ret void
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bb10:
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tail call void(...)* @foo4()
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ret void
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bb11:
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tail call void(...)* @foo5()
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ret void
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bb12:
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tail call void(...)* @foo6()
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ret void
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}
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declare void @foo1(...)
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declare void @foo2(...)
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declare void @foo6(...)
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declare void @foo3(...)
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declare void @foo4(...)
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declare void @foo5(...)
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