llvm-6502/test/CodeGen/Thumb2/thumb2-jtbl.ll
Evan Cheng 66ac53165e Change Thumb2 jumptable codegen to one that uses two level jumps:
Before:
      adr r12, #LJTI3_0_0
      ldr pc, [r12, +r0, lsl #2]
LJTI3_0_0:
      .long    LBB3_24
      .long    LBB3_30
      .long    LBB3_31
      .long    LBB3_32

After:
      adr r12, #LJTI3_0_0
      add pc, r12, +r0, lsl #2
LJTI3_0_0:
      b.w    LBB3_24
      b.w    LBB3_30
      b.w    LBB3_31
      b.w    LBB3_32

This has several advantages.
1. This will make it easier to optimize this to a TBB / TBH instruction +
   (smaller) table.
2. This eliminate the need for ugly asm printer hack to force the address
   into thumb addresses (bit 0 is one).
3. Same codegen for pic and non-pic.
4. This eliminate the need to align the table so constantpool island pass
   won't have to over-estimate the size.

Based on my calculation, the later is probably slightly faster as well since
ldr pc with shifter address is very slow. That is, it should be a win as long
as the HW implementation can do a reasonable job of branch predict the second
branch.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77024 91177308-0d34-0410-b5e6-96231b3b80d8
2009-07-25 00:33:29 +00:00

58 lines
1.3 KiB
LLVM

; RUN: llvm-as < %s | llc -mtriple=thumbv7-apple-darwin | FileCheck %s
; RUN: llvm-as < %s | llc -mtriple=thumbv7-apple-darwin -relocation-model=pic | FileCheck %s
define void @bar(i32 %n.u) {
entry:
; CHECK: bar:
; CHECK: add pc
; CHECK: b.w LBB1_2
switch i32 %n.u, label %bb12 [i32 1, label %bb i32 2, label %bb6 i32 4, label %bb7 i32 5, label %bb8 i32 6, label %bb10 i32 7, label %bb1 i32 8, label %bb3 i32 9, label %bb4 i32 10, label %bb9 i32 11, label %bb2 i32 12, label %bb5 i32 13, label %bb11 ]
bb:
tail call void(...)* @foo1()
ret void
bb1:
tail call void(...)* @foo2()
ret void
bb2:
tail call void(...)* @foo6()
ret void
bb3:
tail call void(...)* @foo3()
ret void
bb4:
tail call void(...)* @foo4()
ret void
bb5:
tail call void(...)* @foo5()
ret void
bb6:
tail call void(...)* @foo1()
ret void
bb7:
tail call void(...)* @foo2()
ret void
bb8:
tail call void(...)* @foo6()
ret void
bb9:
tail call void(...)* @foo3()
ret void
bb10:
tail call void(...)* @foo4()
ret void
bb11:
tail call void(...)* @foo5()
ret void
bb12:
tail call void(...)* @foo6()
ret void
}
declare void @foo1(...)
declare void @foo2(...)
declare void @foo6(...)
declare void @foo3(...)
declare void @foo4(...)
declare void @foo5(...)