llvm-6502/include/llvm/Target/MRegisterInfo.h
Chris Lattner 8c5d47da98 Simplify spill interface methods
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5142 91177308-0d34-0410-b5e6-96231b3b80d8
2002-12-25 05:02:00 +00:00

195 lines
7.3 KiB
C++

//===- Target/MRegisterInfo.h - Target Register Information -------*-C++-*-===//
//
// This file describes an abstract interface used to get information about a
// target machines register file. This information is used for a variety of
// purposed, especially register allocation.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_MREGISTERINFO_H
#define LLVM_TARGET_MREGISTERINFO_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include <assert.h>
class Type;
class MachineFunction;
/// MRegisterDesc - This record contains all of the information known about a
/// particular register. The AliasSet field (if not null) contains a pointer to
/// a Zero terminated array of registers that this register aliases. This is
/// needed for architectures like X86 which have AL alias AX alias EAX.
/// Registers that this does not apply to simply should set this to null.
///
struct MRegisterDesc {
const char *Name; // Assembly language name for the register
const unsigned *AliasSet; // Register Alias Set, described above
unsigned Flags; // Flags identifying register properties (below)
unsigned TSFlags; // Target Specific Flags
};
/// MRF namespace - This namespace contains flags that pertain to machine
/// registers
///
namespace MRF { // MRF = Machine Register Flags
enum {
INT8 = 1 << 0, // This is an 8 bit integer register
INT16 = 1 << 1, // This is a 16 bit integer register
INT32 = 1 << 2, // This is a 32 bit integer register
INT64 = 1 << 3, // This is a 64 bit integer register
INT128 = 1 << 4, // This is a 128 bit integer register
FP32 = 1 << 5, // This is a 32 bit floating point register
FP64 = 1 << 6, // This is a 64 bit floating point register
FP80 = 1 << 7, // This is a 80 bit floating point register
FP128 = 1 << 8, // This is a 128 bit floating point register
};
};
class TargetRegisterClass {
public:
typedef const unsigned* iterator;
typedef const unsigned* const_iterator;
private:
const unsigned RegSize; // Size of register in bytes
const iterator RegsBegin, RegsEnd;
public:
TargetRegisterClass(unsigned RS, iterator RB, iterator RE)
: RegSize(RS), RegsBegin(RB), RegsEnd(RE) {}
virtual ~TargetRegisterClass() {} // Allow subclasses
iterator begin() const { return RegsBegin; }
iterator end() const { return RegsEnd; }
unsigned getNumRegs() const { return RegsEnd-RegsBegin; }
unsigned getRegister(unsigned i) const {
assert(i < getNumRegs() && "Register number out of range!");
return RegsBegin[i];
}
unsigned getDataSize() const { return RegSize; }
};
/// MRegisterInfo base class - We assume that the target defines a static array
/// of MRegisterDesc objects that represent all of the machine registers that
/// the target has. As such, we simply have to track a pointer to this array so
/// that we can turn register number into a register descriptor.
///
class MRegisterInfo {
public:
typedef const TargetRegisterClass * const * regclass_iterator;
private:
const MRegisterDesc *Desc; // Pointer to the descriptor array
unsigned NumRegs; // Number of entries in the array
regclass_iterator RegClassBegin, RegClassEnd; // List of regclasses
const TargetRegisterClass **PhysRegClasses; // Reg class for each register
protected:
MRegisterInfo(const MRegisterDesc *D, unsigned NR,
regclass_iterator RegClassBegin, regclass_iterator RegClassEnd);
virtual ~MRegisterInfo();
public:
enum { // Define some target independant constants
/// NoRegister - This 'hard' register is a 'noop' register for all backends.
/// This is used as the destination register for instructions that do not
/// produce a value. Some frontends may use this as an operand register to
/// mean special things, for example, the Sparc backend uses R0 to mean %g0
/// which always PRODUCES the value 0. The X86 backend does not use this
/// value as an operand register, except for memory references.
///
NoRegister = 0,
/// FirstVirtualRegister - This is the first register number that is
/// considered to be a 'virtual' register, which is part of the SSA
/// namespace. This must be the same for all targets, which means that each
/// target is limited to 1024 registers.
///
FirstVirtualRegister = 1024,
};
const MRegisterDesc &operator[](unsigned RegNo) const {
assert(RegNo < NumRegs &&
"Attempting to access record for invalid register number!");
return Desc[RegNo];
}
/// Provide a get method, equivalent to [], but more useful if we have a
/// pointer to this object.
///
const MRegisterDesc &get(unsigned RegNo) const { return operator[](RegNo); }
/// getRegClass - Return the register class for the specified physical
/// register.
///
const TargetRegisterClass *getRegClass(unsigned RegNo) const {
assert(RegNo < NumRegs && "Register number out of range!");
assert(PhysRegClasses[RegNo] && "Register is not in a class!");
return PhysRegClasses[RegNo];
}
/// getAliasSet - Return the set of registers aliased by the specified
/// register, or a null list of there are none. The list returned is zero
/// terminated.
///
const unsigned *getAliasSet(unsigned RegNo) const {
return get(RegNo).AliasSet;
}
virtual unsigned getFramePointer() const = 0;
virtual unsigned getStackPointer() const = 0;
virtual const unsigned* getCalleeSaveRegs() const = 0;
virtual const unsigned* getCallerSaveRegs() const = 0;
//===--------------------------------------------------------------------===//
// Register Class Information
//
/// Register class iterators
regclass_iterator regclass_begin() const { return RegClassBegin; }
regclass_iterator regclass_end() const { return RegClassEnd; }
unsigned getNumRegClasses() const {
return regclass_end()-regclass_begin();
}
virtual const TargetRegisterClass* getRegClassForType(const Type* Ty) const=0;
//===--------------------------------------------------------------------===//
// Interfaces used primarily by the register allocator to move data around
// between registers, immediates and memory.
//
virtual void emitPrologue(MachineFunction &MF, unsigned Bytes) const = 0;
virtual void emitEpilogue(MachineBasicBlock &MBB, unsigned Bytes) const = 0;
virtual void storeReg2RegOffset(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MBBI,
unsigned SrcReg, unsigned DestReg,
unsigned ImmOffset,
const TargetRegisterClass *RC) const = 0;
virtual void loadRegOffset2Reg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MBBI,
unsigned DestReg, unsigned SrcReg,
unsigned ImmOffset,
const TargetRegisterClass *RC) const = 0;
virtual void moveReg2Reg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MBBI,
unsigned DestReg, unsigned SrcReg,
const TargetRegisterClass *RC) const = 0;
virtual void moveImm2Reg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MBBI,
unsigned DestReg, unsigned Imm,
const TargetRegisterClass *RC) const = 0;
};
#endif