llvm-6502/lib/ExecutionEngine/JIT/VM.h
Chris Lattner 0d448c03f3 Add support for named functions
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5258 91177308-0d34-0410-b5e6-96231b3b80d8
2003-01-13 01:00:48 +00:00

61 lines
1.7 KiB
C++

//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
//
// This file defines the top-level Virtual Machine data structure.
//
//===----------------------------------------------------------------------===//
#ifndef VM_H
#define VM_H
#include "../ExecutionEngine.h"
#include "llvm/PassManager.h"
#include <map>
class Function;
class GlobalValue;
class Constant;
class TargetMachine;
class MachineCodeEmitter;
class VM : public ExecutionEngine {
TargetMachine &TM; // The current target we are compiling to
PassManager PM; // Passes to compile a function
MachineCodeEmitter *MCE; // MCE object
// FunctionRefs - A mapping between addresses that refer to unresolved
// functions and the LLVM function object itself. This is used by the fault
// handler to lazily patch up references...
//
std::map<void*, Function*> FunctionRefs;
public:
VM(Module *M, TargetMachine *tm);
~VM();
/// run - Start execution with the specified function and arguments.
///
virtual int run(const std::string &FnName,
const std::vector<std::string> &Args);
void addFunctionRef(void *Ref, Function *F) {
FunctionRefs[Ref] = F;
}
const std::string &getFunctionReferencedName(void *RefAddr);
void *resolveFunctionReference(void *RefAddr);
/// getPointerToNamedFunction - This method returns the address of the
/// specified function by using the dlsym function call. As such it is only
/// useful for resolving library symbols, not code generated symbols.
///
void *getPointerToNamedFunction(const std::string &Name);
private:
static MachineCodeEmitter *createEmitter(VM &V);
void setupPassManager();
void *getPointerToFunction(const Function *F);
void registerCallback();
};
#endif