llvm-6502/include/llvm/Transforms/Utils/Cloning.h
Dan Gohman c8d76d5afb Make Loop and MachineLoop be subclasses of LoopBase, rather than typedefs,
using the Curiously Recurring Template Pattern with LoopBase.

This will help further refactoring, and future functionality for
Loop. Also, Headers can now foward-declare Loop, instead of pulling
in LoopInfo.h or doing tricks.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@75519 91177308-0d34-0410-b5e6-96231b3b80d8
2009-07-13 21:51:15 +00:00

192 lines
8.1 KiB
C++

//===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines various functions that are used to clone chunks of LLVM
// code for various purposes. This varies from copying whole modules into new
// modules, to cloning functions with different arguments, to inlining
// functions, to copying basic blocks to support loop unrolling or superblock
// formation, etc.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
#define LLVM_TRANSFORMS_UTILS_CLONING_H
#include <vector>
#include "llvm/ADT/DenseMap.h"
namespace llvm {
class Module;
class Function;
class Pass;
class LPPassManager;
class BasicBlock;
class Value;
class CallInst;
class InvokeInst;
class ReturnInst;
class CallSite;
class Trace;
class CallGraph;
class TargetData;
class Loop;
class LoopInfo;
class LLVMContext;
/// CloneModule - Return an exact copy of the specified module
///
Module *CloneModule(const Module *M);
Module *CloneModule(const Module *M, DenseMap<const Value*, Value*> &ValueMap);
/// ClonedCodeInfo - This struct can be used to capture information about code
/// being cloned, while it is being cloned.
struct ClonedCodeInfo {
/// ContainsCalls - This is set to true if the cloned code contains a normal
/// call instruction.
bool ContainsCalls;
/// ContainsUnwinds - This is set to true if the cloned code contains an
/// unwind instruction.
bool ContainsUnwinds;
/// ContainsDynamicAllocas - This is set to true if the cloned code contains
/// a 'dynamic' alloca. Dynamic allocas are allocas that are either not in
/// the entry block or they are in the entry block but are not a constant
/// size.
bool ContainsDynamicAllocas;
ClonedCodeInfo() {
ContainsCalls = false;
ContainsUnwinds = false;
ContainsDynamicAllocas = false;
}
};
/// CloneBasicBlock - Return a copy of the specified basic block, but without
/// embedding the block into a particular function. The block returned is an
/// exact copy of the specified basic block, without any remapping having been
/// performed. Because of this, this is only suitable for applications where
/// the basic block will be inserted into the same function that it was cloned
/// from (loop unrolling would use this, for example).
///
/// Also, note that this function makes a direct copy of the basic block, and
/// can thus produce illegal LLVM code. In particular, it will copy any PHI
/// nodes from the original block, even though there are no predecessors for the
/// newly cloned block (thus, phi nodes will have to be updated). Also, this
/// block will branch to the old successors of the original block: these
/// successors will have to have any PHI nodes updated to account for the new
/// incoming edges.
///
/// The correlation between instructions in the source and result basic blocks
/// is recorded in the ValueMap map.
///
/// If you have a particular suffix you'd like to use to add to any cloned
/// names, specify it as the optional third parameter.
///
/// If you would like the basic block to be auto-inserted into the end of a
/// function, you can specify it as the optional fourth parameter.
///
/// If you would like to collect additional information about the cloned
/// function, you can specify a ClonedCodeInfo object with the optional fifth
/// parameter.
///
BasicBlock *CloneBasicBlock(const BasicBlock *BB,
DenseMap<const Value*, Value*> &ValueMap,
const char *NameSuffix = "", Function *F = 0,
ClonedCodeInfo *CodeInfo = 0);
/// CloneLoop - Clone Loop. Clone dominator info for loop insiders. Populate ValueMap
/// using old blocks to new blocks mapping.
Loop *CloneLoop(Loop *L, LPPassManager *LPM, LoopInfo *LI,
DenseMap<const Value *, Value *> &ValueMap, Pass *P);
/// CloneFunction - Return a copy of the specified function, but without
/// embedding the function into another module. Also, any references specified
/// in the ValueMap are changed to refer to their mapped value instead of the
/// original one. If any of the arguments to the function are in the ValueMap,
/// the arguments are deleted from the resultant function. The ValueMap is
/// updated to include mappings from all of the instructions and basicblocks in
/// the function from their old to new values. The final argument captures
/// information about the cloned code if non-null.
///
Function *CloneFunction(const Function *F,
DenseMap<const Value*, Value*> &ValueMap,
ClonedCodeInfo *CodeInfo = 0);
/// CloneFunction - Version of the function that doesn't need the ValueMap.
///
inline Function *CloneFunction(const Function *F, ClonedCodeInfo *CodeInfo = 0){
DenseMap<const Value*, Value*> ValueMap;
return CloneFunction(F, ValueMap, CodeInfo);
}
/// Clone OldFunc into NewFunc, transforming the old arguments into references
/// to ArgMap values. Note that if NewFunc already has basic blocks, the ones
/// cloned into it will be added to the end of the function. This function
/// fills in a list of return instructions, and can optionally append the
/// specified suffix to all values cloned.
///
void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
DenseMap<const Value*, Value*> &ValueMap,
std::vector<ReturnInst*> &Returns,
const char *NameSuffix = "",
ClonedCodeInfo *CodeInfo = 0);
/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
/// except that it does some simple constant prop and DCE on the fly. The
/// effect of this is to copy significantly less code in cases where (for
/// example) a function call with constant arguments is inlined, and those
/// constant arguments cause a significant amount of code in the callee to be
/// dead. Since this doesn't produce an exactly copy of the input, it can't be
/// used for things like CloneFunction or CloneModule.
void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
DenseMap<const Value*, Value*> &ValueMap,
std::vector<ReturnInst*> &Returns,
const char *NameSuffix = "",
ClonedCodeInfo *CodeInfo = 0,
const TargetData *TD = 0);
/// CloneTraceInto - Clone T into NewFunc. Original<->clone mapping is
/// saved in ValueMap.
///
void CloneTraceInto(Function *NewFunc, Trace &T,
DenseMap<const Value*, Value*> &ValueMap,
const char *NameSuffix);
/// CloneTrace - Returns a copy of the specified trace.
/// It takes a vector of basic blocks clones the basic blocks, removes internal
/// phi nodes, adds it to the same function as the original (although there is
/// no jump to it) and returns the new vector of basic blocks.
std::vector<BasicBlock *> CloneTrace(const std::vector<BasicBlock*> &origTrace);
/// InlineFunction - This function inlines the called function into the basic
/// block of the caller. This returns false if it is not possible to inline
/// this call. The program is still in a well defined state if this occurs
/// though.
///
/// Note that this only does one level of inlining. For example, if the
/// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
/// exists in the instruction stream. Similiarly this will inline a recursive
/// function by one level.
///
/// If a non-null callgraph pointer is provided, these functions update the
/// CallGraph to represent the program after inlining.
///
bool InlineFunction(CallInst *C, CallGraph *CG = 0, const TargetData *TD = 0);
bool InlineFunction(InvokeInst *II, CallGraph *CG = 0, const TargetData *TD =0);
bool InlineFunction(CallSite CS, CallGraph *CG = 0, const TargetData *TD = 0);
} // End llvm namespace
#endif