llvm-6502/include/llvm/CodeGen/RegisterScavenging.h
2009-02-06 09:16:15 +00:00

179 lines
6.3 KiB
C++

//===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the machine register scavenger class. It can provide
// information such as unused register at any point in a machine basic block.
// It also provides a mechanism to make registers availbale by evicting them
// to spill slots.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_REGISTER_SCAVENGING_H
#define LLVM_CODEGEN_REGISTER_SCAVENGING_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
namespace llvm {
class MachineRegisterInfo;
class TargetRegisterInfo;
class TargetInstrInfo;
class TargetRegisterClass;
class RegScavenger {
const TargetRegisterInfo *TRI;
const TargetInstrInfo *TII;
MachineRegisterInfo* MRI;
MachineBasicBlock *MBB;
MachineBasicBlock::iterator MBBI;
unsigned NumPhysRegs;
/// Tracking - True if RegScavenger is currently tracking the liveness of
/// registers.
bool Tracking;
/// ScavengingFrameIndex - Special spill slot used for scavenging a register
/// post register allocation.
int ScavengingFrameIndex;
/// ScavengedReg - If none zero, the specific register is currently being
/// scavenged. That is, it is spilled to the special scavenging stack slot.
unsigned ScavengedReg;
/// ScavengedRC - Register class of the scavenged register.
///
const TargetRegisterClass *ScavengedRC;
/// ScavengeRestore - Instruction that restores the scavenged register from
/// stack.
const MachineInstr *ScavengeRestore;
/// CalleeSavedrRegs - A bitvector of callee saved registers for the target.
///
BitVector CalleeSavedRegs;
/// ReservedRegs - A bitvector of reserved registers.
///
BitVector ReservedRegs;
/// RegsAvailable - The current state of all the physical registers immediately
/// before MBBI. One bit per physical register. If bit is set that means it's
/// available, unset means the register is currently being used.
BitVector RegsAvailable;
/// ImplicitDefed - If bit is set that means the register is defined by an
/// implicit_def instructions. That means it can be clobbered at will.
BitVector ImplicitDefed;
/// CurrDist - Distance from MBB entry to the current instruction MBBI.
///
unsigned CurrDist;
/// DistanceMap - Keep track the distance of a MI from the start of the
/// current basic block.
DenseMap<MachineInstr*, unsigned> DistanceMap;
public:
RegScavenger()
: MBB(NULL), NumPhysRegs(0), Tracking(false),
ScavengingFrameIndex(-1), ScavengedReg(0), ScavengedRC(NULL) {}
/// enterBasicBlock - Start tracking liveness from the begin of the specific
/// basic block.
void enterBasicBlock(MachineBasicBlock *mbb);
/// forward / backward - Move the internal MBB iterator and update register
/// states.
void forward();
void backward();
/// forward / backward - Move the internal MBB iterator and update register
/// states until it has processed the specific iterator.
void forward(MachineBasicBlock::iterator I) {
if (!Tracking && MBB->begin() != I) forward();
while (MBBI != I) forward();
}
void backward(MachineBasicBlock::iterator I) {
while (MBBI != I) backward();
}
/// skipTo - Move the internal MBB iterator but do not update register states.
///
void skipTo(MachineBasicBlock::iterator I) { MBBI = I; }
/// isReserved - Returns true if a register is reserved. It is never "unused".
bool isReserved(unsigned Reg) const { return ReservedRegs[Reg]; }
/// isUsed / isUsed - Test if a register is currently being used.
///
bool isUsed(unsigned Reg) const { return !RegsAvailable[Reg]; }
bool isUnused(unsigned Reg) const { return RegsAvailable[Reg]; }
bool isImplicitlyDefined(unsigned Reg) const { return ImplicitDefed[Reg]; }
/// getRegsUsed - return all registers currently in use in used.
void getRegsUsed(BitVector &used, bool includeReserved);
/// setUsed / setUnused - Mark the state of one or a number of registers.
///
void setUsed(unsigned Reg, bool ImpDef = false);
void setUsed(BitVector &Regs, bool ImpDef = false) {
RegsAvailable &= ~Regs;
if (ImpDef)
ImplicitDefed |= Regs;
else
ImplicitDefed &= ~Regs;
}
void setUnused(unsigned Reg, const MachineInstr *MI);
void setUnused(BitVector &Regs) {
RegsAvailable |= Regs;
ImplicitDefed &= ~Regs;
}
/// FindUnusedReg - Find a unused register of the specified register class
/// from the specified set of registers. It return 0 is none is found.
unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
const BitVector &Candidates) const;
/// FindUnusedReg - Find a unused register of the specified register class.
/// Exclude callee saved registers if directed. It return 0 is none is found.
unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
bool ExCalleeSaved = false) const;
/// setScavengingFrameIndex / getScavengingFrameIndex - accessor and setter of
/// ScavengingFrameIndex.
void setScavengingFrameIndex(int FI) { ScavengingFrameIndex = FI; }
int getScavengingFrameIndex() const { return ScavengingFrameIndex; }
/// scavengeRegister - Make a register of the specific register class
/// available and do the appropriate bookkeeping. SPAdj is the stack
/// adjustment due to call frame, it's passed along to eliminateFrameIndex().
/// Returns the scavenged register.
unsigned scavengeRegister(const TargetRegisterClass *RegClass,
MachineBasicBlock::iterator I, int SPAdj);
unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
return scavengeRegister(RegClass, MBBI, SPAdj);
}
private:
/// restoreScavengedReg - Restore scavenged by loading it back from the
/// emergency spill slot. Mark it used.
void restoreScavengedReg();
MachineInstr *findFirstUse(MachineBasicBlock *MBB,
MachineBasicBlock::iterator I, unsigned Reg,
unsigned &Dist);
};
} // End llvm namespace
#endif