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https://github.com/c64scene-ar/llvm-6502.git
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8e5f2c6f65
MachineMemOperands. The pools are owned by MachineFunctions. This drastically reduces the number of calls to malloc/free made during the "Emit" phase of scheduling, as well as later phases in CodeGen. Combined with other changes, this speeds up the "instruction selection" phase of CodeGen by 10% in some cases. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@53212 91177308-0d34-0410-b5e6-96231b3b80d8
561 lines
18 KiB
C++
561 lines
18 KiB
C++
//===-- MachineFunction.cpp -----------------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code information for a function. This allows
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// target-specific information about the generated code to be stored with each
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// function.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/DerivedTypes.h"
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#include "llvm/CodeGen/MachineConstantPool.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineJumpTableInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/GraphWriter.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Config/config.h"
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#include <fstream>
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#include <sstream>
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using namespace llvm;
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static AnnotationID MF_AID(
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AnnotationManager::getID("CodeGen::MachineCodeForFunction"));
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// Out of line virtual function to home classes.
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void MachineFunctionPass::virtfn() {}
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namespace {
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struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
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static char ID;
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std::ostream *OS;
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const std::string Banner;
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Printer (std::ostream *_OS, const std::string &_Banner)
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: MachineFunctionPass((intptr_t)&ID), OS (_OS), Banner (_Banner) { }
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const char *getPassName() const { return "MachineFunction Printer"; }
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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}
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bool runOnMachineFunction(MachineFunction &MF) {
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(*OS) << Banner;
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MF.print (*OS);
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return false;
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}
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};
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char Printer::ID = 0;
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}
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/// Returns a newly-created MachineFunction Printer pass. The default output
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/// stream is std::cerr; the default banner is empty.
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///
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FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
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const std::string &Banner){
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return new Printer(OS, Banner);
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}
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namespace {
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struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass {
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static char ID;
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Deleter() : MachineFunctionPass((intptr_t)&ID) {}
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const char *getPassName() const { return "Machine Code Deleter"; }
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bool runOnMachineFunction(MachineFunction &MF) {
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// Delete the annotation from the function now.
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MachineFunction::destruct(MF.getFunction());
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return true;
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}
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};
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char Deleter::ID = 0;
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}
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/// MachineCodeDeletion Pass - This pass deletes all of the machine code for
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/// the current function, which should happen after the function has been
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/// emitted to a .s file or to memory.
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FunctionPass *llvm::createMachineCodeDeleter() {
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return new Deleter();
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}
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//===---------------------------------------------------------------------===//
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// MachineFunction implementation
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//===---------------------------------------------------------------------===//
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void alist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
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MBB->getParent()->DeleteMachineBasicBlock(MBB);
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}
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MachineFunction::MachineFunction(const Function *F,
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const TargetMachine &TM)
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: Annotation(MF_AID), Fn(F), Target(TM) {
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RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
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MachineRegisterInfo(*TM.getRegisterInfo());
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MFInfo = 0;
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FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
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MachineFrameInfo(*TM.getFrameInfo());
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ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
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MachineConstantPool(TM.getTargetData());
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// Set up jump table.
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const TargetData &TD = *TM.getTargetData();
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bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
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unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
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unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
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: TD.getPointerABIAlignment();
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JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
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MachineJumpTableInfo(EntrySize, Alignment);
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}
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MachineFunction::~MachineFunction() {
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BasicBlocks.clear();
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InstructionRecycler.clear(Allocator);
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BasicBlockRecycler.clear(Allocator);
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MemOperandRecycler.clear(Allocator);
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RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo);
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if (MFInfo) {
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MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo);
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}
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FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
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ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
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JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
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}
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/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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/// recomputes them. This guarantees that the MBB numbers are sequential,
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/// dense, and match the ordering of the blocks within the function. If a
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/// specific MachineBasicBlock is specified, only that block and those after
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/// it are renumbered.
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void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
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if (empty()) { MBBNumbering.clear(); return; }
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MachineFunction::iterator MBBI, E = end();
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if (MBB == 0)
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MBBI = begin();
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else
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MBBI = MBB;
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// Figure out the block number this should have.
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unsigned BlockNo = 0;
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if (MBBI != begin())
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BlockNo = prior(MBBI)->getNumber()+1;
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for (; MBBI != E; ++MBBI, ++BlockNo) {
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if (MBBI->getNumber() != (int)BlockNo) {
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// Remove use of the old number.
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if (MBBI->getNumber() != -1) {
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assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
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"MBB number mismatch!");
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MBBNumbering[MBBI->getNumber()] = 0;
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}
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// If BlockNo is already taken, set that block's number to -1.
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if (MBBNumbering[BlockNo])
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MBBNumbering[BlockNo]->setNumber(-1);
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MBBNumbering[BlockNo] = MBBI;
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MBBI->setNumber(BlockNo);
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}
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}
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// Okay, all the blocks are renumbered. If we have compactified the block
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// numbering, shrink MBBNumbering now.
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assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
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MBBNumbering.resize(BlockNo);
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}
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/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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/// of `new MachineInstr'.
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///
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MachineInstr *
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MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, bool NoImp) {
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return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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MachineInstr(TID, NoImp);
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}
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/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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/// 'Orig' instruction, identical in all ways except the the instruction
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/// has no parent, prev, or next.
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///
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MachineInstr *
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MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
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return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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MachineInstr(*this, *Orig);
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}
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/// DeleteMachineInstr - Delete the given MachineInstr.
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///
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void
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MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
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// Clear the instructions memoperands. This must be done manually because
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// the instruction's parent pointer is now null, so it can't properly
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// deallocate them on its own.
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MI->clearMemOperands(*this);
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MI->~MachineInstr();
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InstructionRecycler.Deallocate(Allocator, MI);
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}
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/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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/// instead of `new MachineBasicBlock'.
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///
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MachineBasicBlock *
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MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
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return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
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MachineBasicBlock(*this, bb);
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}
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/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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///
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void
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MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
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assert(MBB->getParent() == this && "MBB parent mismatch!");
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MBB->~MachineBasicBlock();
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BasicBlockRecycler.Deallocate(Allocator, MBB);
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}
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/// CreateMachineMemOperand - Allocate a new MachineMemOperand. Use this
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/// instead of `new MachineMemOperand'.
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///
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MachineMemOperand *
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MachineFunction::CreateMachineMemOperand(const MachineMemOperand &MMO) {
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return new (MemOperandRecycler.Allocate<MachineMemOperand>(Allocator))
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MachineMemOperand(MMO);
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}
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/// DeleteMachineMemOperand - Delete the given MachineMemOperand.
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///
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void
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MachineFunction::DeleteMachineMemOperand(MachineMemOperand *MO) {
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MO->~MachineMemOperand();
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MemOperandRecycler.Deallocate(Allocator, MO);
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}
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void MachineFunction::dump() const {
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print(*cerr.stream());
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}
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void MachineFunction::print(std::ostream &OS) const {
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OS << "# Machine code for " << Fn->getName () << "():\n";
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// Print Frame Information
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FrameInfo->print(*this, OS);
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// Print JumpTable Information
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JumpTableInfo->print(OS);
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// Print Constant Pool
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ConstantPool->print(OS);
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const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
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if (!RegInfo->livein_empty()) {
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OS << "Live Ins:";
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for (MachineRegisterInfo::livein_iterator
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I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
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if (TRI)
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OS << " " << TRI->getName(I->first);
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else
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OS << " Reg #" << I->first;
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if (I->second)
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OS << " in VR#" << I->second << " ";
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}
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OS << "\n";
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}
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if (!RegInfo->liveout_empty()) {
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OS << "Live Outs:";
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for (MachineRegisterInfo::liveout_iterator
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I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
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if (TRI)
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OS << " " << TRI->getName(*I);
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else
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OS << " Reg #" << *I;
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OS << "\n";
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}
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for (const_iterator BB = begin(); BB != end(); ++BB)
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BB->print(OS);
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OS << "\n# End machine code for " << Fn->getName () << "().\n\n";
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}
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/// CFGOnly flag - This is used to control whether or not the CFG graph printer
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/// prints out the contents of basic blocks or not. This is acceptable because
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/// this code is only really used for debugging purposes.
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///
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static bool CFGOnly = false;
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namespace llvm {
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template<>
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struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
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static std::string getGraphName(const MachineFunction *F) {
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return "CFG for '" + F->getFunction()->getName() + "' function";
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}
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static std::string getNodeLabel(const MachineBasicBlock *Node,
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const MachineFunction *Graph) {
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if (CFGOnly && Node->getBasicBlock() &&
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!Node->getBasicBlock()->getName().empty())
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return Node->getBasicBlock()->getName() + ":";
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std::ostringstream Out;
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if (CFGOnly) {
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Out << Node->getNumber() << ':';
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return Out.str();
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}
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Node->print(Out);
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std::string OutStr = Out.str();
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if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
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// Process string output to make it nicer...
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for (unsigned i = 0; i != OutStr.length(); ++i)
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if (OutStr[i] == '\n') { // Left justify
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OutStr[i] = '\\';
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OutStr.insert(OutStr.begin()+i+1, 'l');
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}
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return OutStr;
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}
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};
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}
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void MachineFunction::viewCFG() const
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{
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#ifndef NDEBUG
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ViewGraph(this, "mf" + getFunction()->getName());
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#else
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cerr << "SelectionDAG::viewGraph is only available in debug builds on "
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<< "systems with Graphviz or gv!\n";
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#endif // NDEBUG
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}
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void MachineFunction::viewCFGOnly() const
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{
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CFGOnly = true;
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viewCFG();
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CFGOnly = false;
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}
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// The next two methods are used to construct and to retrieve
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// the MachineCodeForFunction object for the given function.
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// construct() -- Allocates and initializes for a given function and target
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// get() -- Returns a handle to the object.
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// This should not be called before "construct()"
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// for a given Function.
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//
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MachineFunction&
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MachineFunction::construct(const Function *Fn, const TargetMachine &Tar)
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{
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assert(Fn->getAnnotation(MF_AID) == 0 &&
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"Object already exists for this function!");
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MachineFunction* mcInfo = new MachineFunction(Fn, Tar);
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Fn->addAnnotation(mcInfo);
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return *mcInfo;
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}
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void MachineFunction::destruct(const Function *Fn) {
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bool Deleted = Fn->deleteAnnotation(MF_AID);
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assert(Deleted && "Machine code did not exist for function!");
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Deleted = Deleted; // silence warning when no assertions.
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}
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MachineFunction& MachineFunction::get(const Function *F)
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{
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MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID);
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assert(mc && "Call construct() method first to allocate the object");
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return *mc;
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}
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//===----------------------------------------------------------------------===//
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// MachineFrameInfo implementation
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//===----------------------------------------------------------------------===//
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/// CreateFixedObject - Create a new object at a fixed location on the stack.
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/// All fixed objects should be created before other objects are created for
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/// efficiency. By default, fixed objects are immutable. This returns an
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/// index with a negative value.
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///
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int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
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bool Immutable) {
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assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
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Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
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return -++NumFixedObjects;
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}
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void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
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int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();
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for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
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const StackObject &SO = Objects[i];
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OS << " <fi #" << (int)(i-NumFixedObjects) << ">: ";
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if (SO.Size == ~0ULL) {
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OS << "dead\n";
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continue;
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}
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if (SO.Size == 0)
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OS << "variable sized";
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else
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OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
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OS << " alignment is " << SO.Alignment << " byte"
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<< (SO.Alignment != 1 ? "s," : ",");
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if (i < NumFixedObjects)
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OS << " fixed";
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if (i < NumFixedObjects || SO.SPOffset != -1) {
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int64_t Off = SO.SPOffset - ValOffset;
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OS << " at location [SP";
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if (Off > 0)
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OS << "+" << Off;
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else if (Off < 0)
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OS << Off;
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OS << "]";
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}
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OS << "\n";
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}
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if (HasVarSizedObjects)
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OS << " Stack frame contains variable sized objects\n";
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}
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void MachineFrameInfo::dump(const MachineFunction &MF) const {
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print(MF, *cerr.stream());
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}
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//===----------------------------------------------------------------------===//
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// MachineJumpTableInfo implementation
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//===----------------------------------------------------------------------===//
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/// getJumpTableIndex - Create a new jump table entry in the jump table info
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/// or return an existing one.
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///
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unsigned MachineJumpTableInfo::getJumpTableIndex(
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const std::vector<MachineBasicBlock*> &DestBBs) {
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assert(!DestBBs.empty() && "Cannot create an empty jump table!");
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for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
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if (JumpTables[i].MBBs == DestBBs)
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return i;
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JumpTables.push_back(MachineJumpTableEntry(DestBBs));
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return JumpTables.size()-1;
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}
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void MachineJumpTableInfo::print(std::ostream &OS) const {
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// FIXME: this is lame, maybe we could print out the MBB numbers or something
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// like {1, 2, 4, 5, 3, 0}
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for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
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OS << " <jt #" << i << "> has " << JumpTables[i].MBBs.size()
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<< " entries\n";
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}
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}
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void MachineJumpTableInfo::dump() const { print(*cerr.stream()); }
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//===----------------------------------------------------------------------===//
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// MachineConstantPool implementation
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//===----------------------------------------------------------------------===//
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const Type *MachineConstantPoolEntry::getType() const {
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if (isMachineConstantPoolEntry())
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return Val.MachineCPVal->getType();
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return Val.ConstVal->getType();
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}
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MachineConstantPool::~MachineConstantPool() {
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for (unsigned i = 0, e = Constants.size(); i != e; ++i)
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if (Constants[i].isMachineConstantPoolEntry())
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delete Constants[i].Val.MachineCPVal;
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}
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/// getConstantPoolIndex - Create a new entry in the constant pool or return
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/// an existing one. User must specify an alignment in bytes for the object.
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///
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unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
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unsigned Alignment) {
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assert(Alignment && "Alignment must be specified!");
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if (Alignment > PoolAlignment) PoolAlignment = Alignment;
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// Check to see if we already have this constant.
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//
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// FIXME, this could be made much more efficient for large constant pools.
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unsigned AlignMask = (1 << Alignment)-1;
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for (unsigned i = 0, e = Constants.size(); i != e; ++i)
|
|
if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0)
|
|
return i;
|
|
|
|
unsigned Offset = 0;
|
|
if (!Constants.empty()) {
|
|
Offset = Constants.back().getOffset();
|
|
Offset += TD->getABITypeSize(Constants.back().getType());
|
|
Offset = (Offset+AlignMask)&~AlignMask;
|
|
}
|
|
|
|
Constants.push_back(MachineConstantPoolEntry(C, Offset));
|
|
return Constants.size()-1;
|
|
}
|
|
|
|
unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
|
|
unsigned Alignment) {
|
|
assert(Alignment && "Alignment must be specified!");
|
|
if (Alignment > PoolAlignment) PoolAlignment = Alignment;
|
|
|
|
// Check to see if we already have this constant.
|
|
//
|
|
// FIXME, this could be made much more efficient for large constant pools.
|
|
unsigned AlignMask = (1 << Alignment)-1;
|
|
int Idx = V->getExistingMachineCPValue(this, Alignment);
|
|
if (Idx != -1)
|
|
return (unsigned)Idx;
|
|
|
|
unsigned Offset = 0;
|
|
if (!Constants.empty()) {
|
|
Offset = Constants.back().getOffset();
|
|
Offset += TD->getABITypeSize(Constants.back().getType());
|
|
Offset = (Offset+AlignMask)&~AlignMask;
|
|
}
|
|
|
|
Constants.push_back(MachineConstantPoolEntry(V, Offset));
|
|
return Constants.size()-1;
|
|
}
|
|
|
|
|
|
void MachineConstantPool::print(std::ostream &OS) const {
|
|
for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
|
|
OS << " <cp #" << i << "> is";
|
|
if (Constants[i].isMachineConstantPoolEntry())
|
|
Constants[i].Val.MachineCPVal->print(OS);
|
|
else
|
|
OS << *(Value*)Constants[i].Val.ConstVal;
|
|
OS << " , offset=" << Constants[i].getOffset();
|
|
OS << "\n";
|
|
}
|
|
}
|
|
|
|
void MachineConstantPool::dump() const { print(*cerr.stream()); }
|