mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-13 20:32:21 +00:00
e38afe1e33
For now, we just reschedule instructions that use the copied vregs and let regalloc elliminate it. I would really like to eliminate the copies on-the-fly during scheduling, but we need a complete implementation of repairIntervalsInRange() first. The general strategy is for the register coalescer to eliminate as many global copies as possible and shrink live ranges to be extended-basic-block local. The coalescer should not have to worry about resolving local copies (e.g. it shouldn't attemp to reorder instructions). The scheduler is a much better place to deal with local interference. The coalescer side of this equation needs work. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180193 91177308-0d34-0410-b5e6-96231b3b80d8
387 lines
13 KiB
C++
387 lines
13 KiB
C++
//==- MachineScheduler.h - MachineInstr Scheduling Pass ----------*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file provides a MachineSchedRegistry for registering alternative machine
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// schedulers. A Target may provide an alternative scheduler implementation by
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// implementing the following boilerplate:
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//
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// static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) {
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// return new CustomMachineScheduler(C);
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// }
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// static MachineSchedRegistry
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// SchedCustomRegistry("custom", "Run my target's custom scheduler",
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// createCustomMachineSched);
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//
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// Inside <Target>PassConfig:
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// enablePass(&MachineSchedulerID);
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// MachineSchedRegistry::setDefault(createCustomMachineSched);
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINESCHEDULER_H
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#define LLVM_CODEGEN_MACHINESCHEDULER_H
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#include "llvm/CodeGen/MachinePassRegistry.h"
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#include "llvm/CodeGen/RegisterPressure.h"
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#include "llvm/CodeGen/ScheduleDAGInstrs.h"
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#include "llvm/Target/TargetInstrInfo.h"
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namespace llvm {
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extern cl::opt<bool> ForceTopDown;
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extern cl::opt<bool> ForceBottomUp;
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class AliasAnalysis;
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class LiveIntervals;
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class MachineDominatorTree;
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class MachineLoopInfo;
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class RegisterClassInfo;
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class ScheduleDAGInstrs;
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class SchedDFSResult;
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/// MachineSchedContext provides enough context from the MachineScheduler pass
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/// for the target to instantiate a scheduler.
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struct MachineSchedContext {
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MachineFunction *MF;
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const MachineLoopInfo *MLI;
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const MachineDominatorTree *MDT;
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const TargetPassConfig *PassConfig;
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AliasAnalysis *AA;
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LiveIntervals *LIS;
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RegisterClassInfo *RegClassInfo;
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MachineSchedContext();
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virtual ~MachineSchedContext();
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};
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/// MachineSchedRegistry provides a selection of available machine instruction
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/// schedulers.
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class MachineSchedRegistry : public MachinePassRegistryNode {
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public:
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typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineSchedContext *);
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// RegisterPassParser requires a (misnamed) FunctionPassCtor type.
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typedef ScheduleDAGCtor FunctionPassCtor;
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static MachinePassRegistry Registry;
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MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C)
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: MachinePassRegistryNode(N, D, (MachinePassCtor)C) {
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Registry.Add(this);
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}
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~MachineSchedRegistry() { Registry.Remove(this); }
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// Accessors.
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//
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MachineSchedRegistry *getNext() const {
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return (MachineSchedRegistry *)MachinePassRegistryNode::getNext();
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}
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static MachineSchedRegistry *getList() {
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return (MachineSchedRegistry *)Registry.getList();
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}
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static ScheduleDAGCtor getDefault() {
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return (ScheduleDAGCtor)Registry.getDefault();
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}
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static void setDefault(ScheduleDAGCtor C) {
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Registry.setDefault((MachinePassCtor)C);
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}
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static void setDefault(StringRef Name) {
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Registry.setDefault(Name);
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}
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static void setListener(MachinePassRegistryListener *L) {
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Registry.setListener(L);
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}
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};
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class ScheduleDAGMI;
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/// MachineSchedStrategy - Interface to the scheduling algorithm used by
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/// ScheduleDAGMI.
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class MachineSchedStrategy {
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public:
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virtual ~MachineSchedStrategy() {}
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/// Initialize the strategy after building the DAG for a new region.
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virtual void initialize(ScheduleDAGMI *DAG) = 0;
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/// Notify this strategy that all roots have been released (including those
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/// that depend on EntrySU or ExitSU).
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virtual void registerRoots() {}
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/// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
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/// schedule the node at the top of the unscheduled region. Otherwise it will
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/// be scheduled at the bottom.
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virtual SUnit *pickNode(bool &IsTopNode) = 0;
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/// \brief Scheduler callback to notify that a new subtree is scheduled.
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virtual void scheduleTree(unsigned SubtreeID) {}
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/// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an
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/// instruction and updated scheduled/remaining flags in the DAG nodes.
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virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
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/// When all predecessor dependencies have been resolved, free this node for
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/// top-down scheduling.
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virtual void releaseTopNode(SUnit *SU) = 0;
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/// When all successor dependencies have been resolved, free this node for
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/// bottom-up scheduling.
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virtual void releaseBottomNode(SUnit *SU) = 0;
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};
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/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
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/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
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/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
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///
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/// This is a convenience class that may be used by implementations of
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/// MachineSchedStrategy.
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class ReadyQueue {
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unsigned ID;
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std::string Name;
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std::vector<SUnit*> Queue;
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public:
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ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
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unsigned getID() const { return ID; }
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StringRef getName() const { return Name; }
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// SU is in this queue if it's NodeQueueID is a superset of this ID.
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bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
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bool empty() const { return Queue.empty(); }
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void clear() { Queue.clear(); }
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unsigned size() const { return Queue.size(); }
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typedef std::vector<SUnit*>::iterator iterator;
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iterator begin() { return Queue.begin(); }
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iterator end() { return Queue.end(); }
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ArrayRef<SUnit*> elements() { return Queue; }
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iterator find(SUnit *SU) {
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return std::find(Queue.begin(), Queue.end(), SU);
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}
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void push(SUnit *SU) {
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Queue.push_back(SU);
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SU->NodeQueueId |= ID;
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}
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iterator remove(iterator I) {
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(*I)->NodeQueueId &= ~ID;
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*I = Queue.back();
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unsigned idx = I - Queue.begin();
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Queue.pop_back();
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return Queue.begin() + idx;
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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void dump();
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#endif
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};
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/// Mutate the DAG as a postpass after normal DAG building.
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class ScheduleDAGMutation {
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public:
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virtual ~ScheduleDAGMutation() {}
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virtual void apply(ScheduleDAGMI *DAG) = 0;
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};
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/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules
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/// machine instructions while updating LiveIntervals and tracking regpressure.
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class ScheduleDAGMI : public ScheduleDAGInstrs {
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protected:
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AliasAnalysis *AA;
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RegisterClassInfo *RegClassInfo;
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MachineSchedStrategy *SchedImpl;
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/// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees
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/// will be empty.
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SchedDFSResult *DFSResult;
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BitVector ScheduledTrees;
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/// Topo - A topological ordering for SUnits which permits fast IsReachable
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/// and similar queries.
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ScheduleDAGTopologicalSort Topo;
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/// Ordered list of DAG postprocessing steps.
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std::vector<ScheduleDAGMutation*> Mutations;
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MachineBasicBlock::iterator LiveRegionEnd;
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/// Register pressure in this region computed by buildSchedGraph.
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IntervalPressure RegPressure;
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RegPressureTracker RPTracker;
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/// List of pressure sets that exceed the target's pressure limit before
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/// scheduling, listed in increasing set ID order. Each pressure set is paired
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/// with its max pressure in the currently scheduled regions.
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std::vector<PressureElement> RegionCriticalPSets;
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/// The top of the unscheduled zone.
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MachineBasicBlock::iterator CurrentTop;
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IntervalPressure TopPressure;
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RegPressureTracker TopRPTracker;
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/// The bottom of the unscheduled zone.
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MachineBasicBlock::iterator CurrentBottom;
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IntervalPressure BotPressure;
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RegPressureTracker BotRPTracker;
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/// Record the next node in a scheduled cluster.
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const SUnit *NextClusterPred;
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const SUnit *NextClusterSucc;
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#ifndef NDEBUG
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/// The number of instructions scheduled so far. Used to cut off the
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/// scheduler at the point determined by misched-cutoff.
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unsigned NumInstrsScheduled;
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#endif
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public:
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ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S):
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ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
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AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S), DFSResult(0),
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Topo(SUnits, &ExitSU), RPTracker(RegPressure), CurrentTop(),
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TopRPTracker(TopPressure), CurrentBottom(), BotRPTracker(BotPressure),
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NextClusterPred(NULL), NextClusterSucc(NULL) {
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#ifndef NDEBUG
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NumInstrsScheduled = 0;
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#endif
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}
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virtual ~ScheduleDAGMI();
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/// Add a postprocessing step to the DAG builder.
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/// Mutations are applied in the order that they are added after normal DAG
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/// building and before MachineSchedStrategy initialization.
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///
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/// ScheduleDAGMI takes ownership of the Mutation object.
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void addMutation(ScheduleDAGMutation *Mutation) {
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Mutations.push_back(Mutation);
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}
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/// \brief True if an edge can be added from PredSU to SuccSU without creating
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/// a cycle.
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bool canAddEdge(SUnit *SuccSU, SUnit *PredSU);
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/// \brief Add a DAG edge to the given SU with the given predecessor
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/// dependence data.
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///
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/// \returns true if the edge may be added without creating a cycle OR if an
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/// equivalent edge already existed (false indicates failure).
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bool addEdge(SUnit *SuccSU, const SDep &PredDep);
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MachineBasicBlock::iterator top() const { return CurrentTop; }
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MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
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/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
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/// region. This covers all instructions in a block, while schedule() may only
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/// cover a subset.
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void enterRegion(MachineBasicBlock *bb,
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MachineBasicBlock::iterator begin,
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MachineBasicBlock::iterator end,
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unsigned endcount);
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/// Implement ScheduleDAGInstrs interface for scheduling a sequence of
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/// reorderable instructions.
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virtual void schedule();
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/// Change the position of an instruction within the basic block and update
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/// live ranges and region boundary iterators.
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void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
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/// Get current register pressure for the top scheduled instructions.
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const IntervalPressure &getTopPressure() const { return TopPressure; }
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const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
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/// Get current register pressure for the bottom scheduled instructions.
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const IntervalPressure &getBotPressure() const { return BotPressure; }
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const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
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/// Get register pressure for the entire scheduling region before scheduling.
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const IntervalPressure &getRegPressure() const { return RegPressure; }
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const std::vector<PressureElement> &getRegionCriticalPSets() const {
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return RegionCriticalPSets;
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}
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const SUnit *getNextClusterPred() const { return NextClusterPred; }
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const SUnit *getNextClusterSucc() const { return NextClusterSucc; }
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/// Compute a DFSResult after DAG building is complete, and before any
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/// queue comparisons.
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void computeDFSResult();
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/// Return a non-null DFS result if the scheduling strategy initialized it.
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const SchedDFSResult *getDFSResult() const { return DFSResult; }
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BitVector &getScheduledTrees() { return ScheduledTrees; }
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void viewGraph(const Twine &Name, const Twine &Title) LLVM_OVERRIDE;
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void viewGraph() LLVM_OVERRIDE;
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protected:
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// Top-Level entry points for the schedule() driver...
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/// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking
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/// enabled. This sets up three trackers. RPTracker will cover the entire DAG
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/// region, TopTracker and BottomTracker will be initialized to the top and
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/// bottom of the DAG region without covereing any unscheduled instruction.
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void buildDAGWithRegPressure();
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/// Apply each ScheduleDAGMutation step in order. This allows different
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/// instances of ScheduleDAGMI to perform custom DAG postprocessing.
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void postprocessDAG();
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/// Release ExitSU predecessors and setup scheduler queues.
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void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
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/// Move an instruction and update register pressure.
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void scheduleMI(SUnit *SU, bool IsTopNode);
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/// Update scheduler DAG and queues after scheduling an instruction.
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void updateQueues(SUnit *SU, bool IsTopNode);
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/// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues.
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void placeDebugValues();
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/// \brief dump the scheduled Sequence.
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void dumpSchedule() const;
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// Lesser helpers...
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void initRegPressure();
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void updateScheduledPressure(const std::vector<unsigned> &NewMaxPressure);
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bool checkSchedLimit();
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void findRootsAndBiasEdges(SmallVectorImpl<SUnit*> &TopRoots,
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SmallVectorImpl<SUnit*> &BotRoots);
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void releaseSucc(SUnit *SU, SDep *SuccEdge);
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void releaseSuccessors(SUnit *SU);
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void releasePred(SUnit *SU, SDep *PredEdge);
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void releasePredecessors(SUnit *SU);
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};
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} // namespace llvm
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#endif
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