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da62155c11
MCJIT. This patch decouples the two responsibilities of the RTDyldMemoryManager class, memory management and symbol resolution, into two new classes: RuntimeDyld::MemoryManager and RuntimeDyld::SymbolResolver. The symbol resolution interface is modified slightly, from: uint64_t getSymbolAddress(const std::string &Name); to: RuntimeDyld::SymbolInfo findSymbol(const std::string &Name); The latter passes symbol flags along with symbol addresses, allowing RuntimeDyld and others to reason about non-strong/non-exported symbols. The memory management interface removes the following method: void notifyObjectLoaded(ExecutionEngine *EE, const object::ObjectFile &) {} as it is not related to memory management. (Note: Backwards compatibility *is* maintained for this method in MCJIT and OrcMCJITReplacement, see below). The RTDyldMemoryManager class remains in-tree for backwards compatibility. It inherits directly from RuntimeDyld::SymbolResolver, and indirectly from RuntimeDyld::MemoryManager via the new MCJITMemoryManager class, which just subclasses RuntimeDyld::MemoryManager and reintroduces the notifyObjectLoaded method for backwards compatibility). The EngineBuilder class retains the existing method: EngineBuilder& setMCJITMemoryManager(std::unique_ptr<RTDyldMemoryManager> mcjmm); and includes two new methods: EngineBuilder& setMemoryManager(std::unique_ptr<MCJITMemoryManager> MM); EngineBuilder& setSymbolResolver(std::unique_ptr<RuntimeDyld::SymbolResolver> SR); Clients should use EITHER: A single call to setMCJITMemoryManager with an RTDyldMemoryManager. OR (exclusive) One call each to each of setMemoryManager and setSymbolResolver. This patch should be fully compatible with existing uses of RTDyldMemoryManager. If it is not it should be considered a bug, and the patch either fixed or reverted. If clients find the new API to be an improvement the goal will be to deprecate and eventually remove the RTDyldMemoryManager class in favor of the new classes. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@233509 91177308-0d34-0410-b5e6-96231b3b80d8
235 lines
9.5 KiB
C++
235 lines
9.5 KiB
C++
//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface for the runtime dynamic linker facilities of the MC-JIT.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
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#define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
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#include "JITSymbolFlags.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/Memory.h"
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#include <memory>
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namespace llvm {
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namespace object {
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class ObjectFile;
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template <typename T> class OwningBinary;
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}
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class RuntimeDyldImpl;
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class RuntimeDyldCheckerImpl;
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class RuntimeDyld {
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friend class RuntimeDyldCheckerImpl;
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RuntimeDyld(const RuntimeDyld &) = delete;
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void operator=(const RuntimeDyld &) = delete;
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protected:
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// Change the address associated with a section when resolving relocations.
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// Any relocations already associated with the symbol will be re-resolved.
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void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
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public:
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/// \brief Information about a named symbol.
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class SymbolInfo : public JITSymbolBase {
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public:
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SymbolInfo(std::nullptr_t) : JITSymbolBase(JITSymbolFlags::None), Address(0) {}
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SymbolInfo(uint64_t Address, JITSymbolFlags Flags)
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: JITSymbolBase(Flags), Address(Address) {}
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explicit operator bool() const { return Address != 0; }
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uint64_t getAddress() const { return Address; }
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private:
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uint64_t Address;
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};
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/// \brief Information about the loaded object.
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class LoadedObjectInfo {
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friend class RuntimeDyldImpl;
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public:
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LoadedObjectInfo(RuntimeDyldImpl &RTDyld, unsigned BeginIdx,
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unsigned EndIdx)
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: RTDyld(RTDyld), BeginIdx(BeginIdx), EndIdx(EndIdx) { }
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virtual ~LoadedObjectInfo() {}
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virtual object::OwningBinary<object::ObjectFile>
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getObjectForDebug(const object::ObjectFile &Obj) const = 0;
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uint64_t getSectionLoadAddress(StringRef Name) const;
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protected:
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virtual void anchor();
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RuntimeDyldImpl &RTDyld;
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unsigned BeginIdx, EndIdx;
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};
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/// \brief Memory Management.
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class MemoryManager {
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public:
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virtual ~MemoryManager() {};
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/// Allocate a memory block of (at least) the given size suitable for
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/// executable code. The SectionID is a unique identifier assigned by the
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/// RuntimeDyld instance, and optionally recorded by the memory manager to
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/// access a loaded section.
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virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
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unsigned SectionID,
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StringRef SectionName) = 0;
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/// Allocate a memory block of (at least) the given size suitable for data.
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/// The SectionID is a unique identifier assigned by the JIT engine, and
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/// optionally recorded by the memory manager to access a loaded section.
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virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
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unsigned SectionID,
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StringRef SectionName,
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bool IsReadOnly) = 0;
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/// Inform the memory manager about the total amount of memory required to
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/// allocate all sections to be loaded:
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/// \p CodeSize - the total size of all code sections
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/// \p DataSizeRO - the total size of all read-only data sections
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/// \p DataSizeRW - the total size of all read-write data sections
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///
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/// Note that by default the callback is disabled. To enable it
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/// redefine the method needsToReserveAllocationSpace to return true.
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virtual void reserveAllocationSpace(uintptr_t CodeSize,
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uintptr_t DataSizeRO,
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uintptr_t DataSizeRW) {}
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/// Override to return true to enable the reserveAllocationSpace callback.
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virtual bool needsToReserveAllocationSpace() { return false; }
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/// Register the EH frames with the runtime so that c++ exceptions work.
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///
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/// \p Addr parameter provides the local address of the EH frame section
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/// data, while \p LoadAddr provides the address of the data in the target
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/// address space. If the section has not been remapped (which will usually
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/// be the case for local execution) these two values will be the same.
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virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr,
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size_t Size) = 0;
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virtual void deregisterEHFrames(uint8_t *addr, uint64_t LoadAddr,
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size_t Size) = 0;
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/// This method is called when object loading is complete and section page
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/// permissions can be applied. It is up to the memory manager implementation
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/// to decide whether or not to act on this method. The memory manager will
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/// typically allocate all sections as read-write and then apply specific
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/// permissions when this method is called. Code sections cannot be executed
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/// until this function has been called. In addition, any cache coherency
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/// operations needed to reliably use the memory are also performed.
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///
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/// Returns true if an error occurred, false otherwise.
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virtual bool finalizeMemory(std::string *ErrMsg = nullptr) = 0;
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private:
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virtual void anchor();
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};
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/// \brief Symbol resolution.
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class SymbolResolver {
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public:
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virtual ~SymbolResolver() {};
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/// This method returns the address of the specified function or variable.
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/// It is used to resolve symbols during module linking.
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virtual SymbolInfo findSymbol(const std::string &Name) = 0;
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/// This method returns the address of the specified symbol if it exists
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/// within the logical dynamic library represented by this
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/// RTDyldMemoryManager. Unlike getSymbolAddress, queries through this
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/// interface should return addresses for hidden symbols.
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///
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/// This is of particular importance for the Orc JIT APIs, which support lazy
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/// compilation by breaking up modules: Each of those broken out modules
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/// must be able to resolve hidden symbols provided by the others. Clients
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/// writing memory managers for MCJIT can usually ignore this method.
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///
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/// This method will be queried by RuntimeDyld when checking for previous
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/// definitions of common symbols. It will *not* be queried by default when
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/// resolving external symbols (this minimises the link-time overhead for
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/// MCJIT clients who don't care about Orc features). If you are writing a
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/// RTDyldMemoryManager for Orc and want "external" symbol resolution to
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/// search the logical dylib, you should override your getSymbolAddress
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/// method call this method directly.
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virtual SymbolInfo findSymbolInLogicalDylib(const std::string &Name) = 0;
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private:
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virtual void anchor();
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};
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/// \brief Construct a RuntimeDyld instance.
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RuntimeDyld(MemoryManager &MemMgr, SymbolResolver &Resolver);
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~RuntimeDyld();
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/// Add the referenced object file to the list of objects to be loaded and
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/// relocated.
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std::unique_ptr<LoadedObjectInfo> loadObject(const object::ObjectFile &O);
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/// Get the address of our local copy of the symbol. This may or may not
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/// be the address used for relocation (clients can copy the data around
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/// and resolve relocatons based on where they put it).
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void *getSymbolLocalAddress(StringRef Name) const;
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/// Get the target address and flags for the named symbol.
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/// This address is the one used for relocation.
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SymbolInfo getSymbol(StringRef Name) const;
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/// Resolve the relocations for all symbols we currently know about.
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void resolveRelocations();
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/// Map a section to its target address space value.
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/// Map the address of a JIT section as returned from the memory manager
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/// to the address in the target process as the running code will see it.
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/// This is the address which will be used for relocation resolution.
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void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress);
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/// Register any EH frame sections that have been loaded but not previously
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/// registered with the memory manager. Note, RuntimeDyld is responsible
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/// for identifying the EH frame and calling the memory manager with the
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/// EH frame section data. However, the memory manager itself will handle
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/// the actual target-specific EH frame registration.
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void registerEHFrames();
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void deregisterEHFrames();
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bool hasError();
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StringRef getErrorString();
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/// By default, only sections that are "required for execution" are passed to
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/// the RTDyldMemoryManager, and other sections are discarded. Passing 'true'
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/// to this method will cause RuntimeDyld to pass all sections to its
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/// memory manager regardless of whether they are "required to execute" in the
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/// usual sense. This is useful for inspecting metadata sections that may not
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/// contain relocations, E.g. Debug info, stackmaps.
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///
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/// Must be called before the first object file is loaded.
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void setProcessAllSections(bool ProcessAllSections) {
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assert(!Dyld && "setProcessAllSections must be called before loadObject.");
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this->ProcessAllSections = ProcessAllSections;
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}
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private:
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// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
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// interface.
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std::unique_ptr<RuntimeDyldImpl> Dyld;
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MemoryManager &MemMgr;
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SymbolResolver &Resolver;
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bool ProcessAllSections;
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RuntimeDyldCheckerImpl *Checker;
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};
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} // end namespace llvm
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#endif
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