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https://github.com/c64scene-ar/llvm-6502.git
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9105f66d6f
I'm doing this in two phases for a better "git blame" record. This commit removes the previous AArch64 backend and redirects all functionality to ARM64. It also deduplicates test-lines and removes orphaned AArch64 tests. The next step will be "git mv ARM64 AArch64" and rewire most of the tests. Hopefully LLVM is still functional, though it would be even better if no-one ever had to care because the rename happens straight afterwards. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209576 91177308-0d34-0410-b5e6-96231b3b80d8
38 lines
1.7 KiB
ArmAsm
38 lines
1.7 KiB
ArmAsm
// RUN: llvm-mc -triple arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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//------------------------------------------------------------------------------
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// Floating Point multiply (scalar, by element)
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//------------------------------------------------------------------------------
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fmul s0, s1, v1.s[0]
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fmul s30, s11, v1.s[1]
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fmul s4, s5, v7.s[2]
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fmul s16, s22, v16.s[3]
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fmul d0, d1, v1.d[0]
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fmul d30, d11, v1.d[1]
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// CHECK: fmul s0, s1, v1.s[0] // encoding: [0x20,0x90,0x81,0x5f]
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// CHECK: fmul s30, s11, v1.s[1] // encoding: [0x7e,0x91,0xa1,0x5f]
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// CHECK: fmul s4, s5, v7.s[2] // encoding: [0xa4,0x98,0x87,0x5f]
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// CHECK: fmul s16, s22, v16.s[3] // encoding: [0xd0,0x9a,0xb0,0x5f]
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// CHECK: fmul d0, d1, v1.d[0] // encoding: [0x20,0x90,0xc1,0x5f]
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// CHECK: fmul d30, d11, v1.d[1] // encoding: [0x7e,0x99,0xc1,0x5f]
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//------------------------------------------------------------------------------
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// Floating Point multiply extended (scalar, by element)
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//------------------------------------------------------------------------------
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fmulx s6, s2, v8.s[0]
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fmulx s7, s3, v13.s[1]
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fmulx s9, s7, v9.s[2]
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fmulx s13, s21, v10.s[3]
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fmulx d15, d9, v7.d[0]
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fmulx d13, d12, v11.d[1]
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// CHECK: fmulx s6, s2, v8.s[0] // encoding: [0x46,0x90,0x88,0x7f]
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// CHECK: fmulx s7, s3, v13.s[1] // encoding: [0x67,0x90,0xad,0x7f]
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// CHECK: fmulx s9, s7, v9.s[2] // encoding: [0xe9,0x98,0x89,0x7f]
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// CHECK: fmulx s13, s21, v10.s[3] // encoding: [0xad,0x9a,0xaa,0x7f]
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// CHECK: fmulx d15, d9, v7.d[0] // encoding: [0x2f,0x91,0xc7,0x7f]
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// CHECK: fmulx d13, d12, v11.d[1] // encoding: [0x8d,0x99,0xcb,0x7f]
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