llvm-6502/lib/Transforms/Scalar/ADCE.cpp
Chandler Carruth d04a8d4b33 Use the new script to sort the includes of every file under lib.
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.

Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169131 91177308-0d34-0410-b5e6-96231b3b80d8
2012-12-03 16:50:05 +00:00

98 lines
3.3 KiB
C++

//===- DCE.cpp - Code to perform dead code elimination --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Aggressive Dead Code Elimination pass. This pass
// optimistically assumes that all instructions are dead until proven otherwise,
// allowing it to eliminate dead computations that other DCE passes do not
// catch, particularly involving loop computations.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "adce"
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/BasicBlock.h"
#include "llvm/Instructions.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Pass.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/InstIterator.h"
using namespace llvm;
STATISTIC(NumRemoved, "Number of instructions removed");
namespace {
struct ADCE : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
ADCE() : FunctionPass(ID) {
initializeADCEPass(*PassRegistry::getPassRegistry());
}
virtual bool runOnFunction(Function& F);
virtual void getAnalysisUsage(AnalysisUsage& AU) const {
AU.setPreservesCFG();
}
};
}
char ADCE::ID = 0;
INITIALIZE_PASS(ADCE, "adce", "Aggressive Dead Code Elimination", false, false)
bool ADCE::runOnFunction(Function& F) {
SmallPtrSet<Instruction*, 128> alive;
SmallVector<Instruction*, 128> worklist;
// Collect the set of "root" instructions that are known live.
for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
if (isa<TerminatorInst>(I.getInstructionIterator()) ||
isa<DbgInfoIntrinsic>(I.getInstructionIterator()) ||
isa<LandingPadInst>(I.getInstructionIterator()) ||
I->mayHaveSideEffects()) {
alive.insert(I.getInstructionIterator());
worklist.push_back(I.getInstructionIterator());
}
// Propagate liveness backwards to operands.
while (!worklist.empty()) {
Instruction* curr = worklist.pop_back_val();
for (Instruction::op_iterator OI = curr->op_begin(), OE = curr->op_end();
OI != OE; ++OI)
if (Instruction* Inst = dyn_cast<Instruction>(OI))
if (alive.insert(Inst))
worklist.push_back(Inst);
}
// The inverse of the live set is the dead set. These are those instructions
// which have no side effects and do not influence the control flow or return
// value of the function, and may therefore be deleted safely.
// NOTE: We reuse the worklist vector here for memory efficiency.
for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
if (!alive.count(I.getInstructionIterator())) {
worklist.push_back(I.getInstructionIterator());
I->dropAllReferences();
}
for (SmallVector<Instruction*, 1024>::iterator I = worklist.begin(),
E = worklist.end(); I != E; ++I) {
++NumRemoved;
(*I)->eraseFromParent();
}
return !worklist.empty();
}
FunctionPass *llvm::createAggressiveDCEPass() {
return new ADCE();
}