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https://github.com/c64scene-ar/llvm-6502.git
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44603b67b1
With the foregoing three patches, VSX instructions can be used for little endian. This patch removes the restriction that prevented this, and re-enables the test cases from the first three patches. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@223792 91177308-0d34-0410-b5e6-96231b3b80d8
173 lines
7.8 KiB
LLVM
173 lines
7.8 KiB
LLVM
; RUN: llc -mcpu=pwr8 -mattr=+vsx -O2 -mtriple=powerpc64le-unknown-linux-gnu < %s > %t
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; RUN: grep lxvd2x < %t | count 18
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; RUN: grep stxvd2x < %t | count 18
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; RUN: grep xxpermdi < %t | count 36
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@vf = global <4 x float> <float -1.500000e+00, float 2.500000e+00, float -3.500000e+00, float 4.500000e+00>, align 16
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@vd = global <2 x double> <double 3.500000e+00, double -7.500000e+00>, align 16
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@vsi = global <4 x i32> <i32 -1, i32 2, i32 -3, i32 4>, align 16
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@vui = global <4 x i32> <i32 0, i32 1, i32 2, i32 3>, align 16
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@vsll = global <2 x i64> <i64 255, i64 -937>, align 16
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@vull = global <2 x i64> <i64 1447, i64 2894>, align 16
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@res_vsi = common global <4 x i32> zeroinitializer, align 16
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@res_vui = common global <4 x i32> zeroinitializer, align 16
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@res_vf = common global <4 x float> zeroinitializer, align 16
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@res_vsll = common global <2 x i64> zeroinitializer, align 16
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@res_vull = common global <2 x i64> zeroinitializer, align 16
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@res_vd = common global <2 x double> zeroinitializer, align 16
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define void @test1() {
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entry:
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; CHECK-LABEL: test1
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%__a.addr.i31 = alloca i32, align 4
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%__b.addr.i32 = alloca <4 x i32>*, align 8
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%__a.addr.i29 = alloca i32, align 4
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%__b.addr.i30 = alloca <4 x float>*, align 8
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%__a.addr.i27 = alloca i32, align 4
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%__b.addr.i28 = alloca <2 x i64>*, align 8
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%__a.addr.i25 = alloca i32, align 4
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%__b.addr.i26 = alloca <2 x i64>*, align 8
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%__a.addr.i23 = alloca i32, align 4
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%__b.addr.i24 = alloca <2 x double>*, align 8
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%__a.addr.i20 = alloca <4 x i32>, align 16
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%__b.addr.i21 = alloca i32, align 4
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%__c.addr.i22 = alloca <4 x i32>*, align 8
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%__a.addr.i17 = alloca <4 x i32>, align 16
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%__b.addr.i18 = alloca i32, align 4
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%__c.addr.i19 = alloca <4 x i32>*, align 8
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%__a.addr.i14 = alloca <4 x float>, align 16
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%__b.addr.i15 = alloca i32, align 4
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%__c.addr.i16 = alloca <4 x float>*, align 8
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%__a.addr.i11 = alloca <2 x i64>, align 16
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%__b.addr.i12 = alloca i32, align 4
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%__c.addr.i13 = alloca <2 x i64>*, align 8
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%__a.addr.i8 = alloca <2 x i64>, align 16
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%__b.addr.i9 = alloca i32, align 4
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%__c.addr.i10 = alloca <2 x i64>*, align 8
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%__a.addr.i6 = alloca <2 x double>, align 16
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%__b.addr.i7 = alloca i32, align 4
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%__c.addr.i = alloca <2 x double>*, align 8
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%__a.addr.i = alloca i32, align 4
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%__b.addr.i = alloca <4 x i32>*, align 8
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store i32 0, i32* %__a.addr.i, align 4
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store <4 x i32>* @vsi, <4 x i32>** %__b.addr.i, align 8
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%0 = load i32* %__a.addr.i, align 4
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%1 = load <4 x i32>** %__b.addr.i, align 8
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%2 = bitcast <4 x i32>* %1 to i8*
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%3 = getelementptr i8* %2, i32 %0
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%4 = call <4 x i32> @llvm.ppc.vsx.lxvw4x(i8* %3)
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store <4 x i32> %4, <4 x i32>* @res_vsi, align 16
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store i32 0, i32* %__a.addr.i31, align 4
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store <4 x i32>* @vui, <4 x i32>** %__b.addr.i32, align 8
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%5 = load i32* %__a.addr.i31, align 4
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%6 = load <4 x i32>** %__b.addr.i32, align 8
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%7 = bitcast <4 x i32>* %6 to i8*
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%8 = getelementptr i8* %7, i32 %5
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%9 = call <4 x i32> @llvm.ppc.vsx.lxvw4x(i8* %8)
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store <4 x i32> %9, <4 x i32>* @res_vui, align 16
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store i32 0, i32* %__a.addr.i29, align 4
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store <4 x float>* @vf, <4 x float>** %__b.addr.i30, align 8
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%10 = load i32* %__a.addr.i29, align 4
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%11 = load <4 x float>** %__b.addr.i30, align 8
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%12 = bitcast <4 x float>* %11 to i8*
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%13 = getelementptr i8* %12, i32 %10
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%14 = call <4 x i32> @llvm.ppc.vsx.lxvw4x(i8* %13)
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%15 = bitcast <4 x i32> %14 to <4 x float>
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store <4 x float> %15, <4 x float>* @res_vf, align 16
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store i32 0, i32* %__a.addr.i27, align 4
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store <2 x i64>* @vsll, <2 x i64>** %__b.addr.i28, align 8
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%16 = load i32* %__a.addr.i27, align 4
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%17 = load <2 x i64>** %__b.addr.i28, align 8
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%18 = bitcast <2 x i64>* %17 to i8*
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%19 = getelementptr i8* %18, i32 %16
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%20 = call <2 x double> @llvm.ppc.vsx.lxvd2x(i8* %19)
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%21 = bitcast <2 x double> %20 to <2 x i64>
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store <2 x i64> %21, <2 x i64>* @res_vsll, align 16
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store i32 0, i32* %__a.addr.i25, align 4
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store <2 x i64>* @vull, <2 x i64>** %__b.addr.i26, align 8
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%22 = load i32* %__a.addr.i25, align 4
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%23 = load <2 x i64>** %__b.addr.i26, align 8
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%24 = bitcast <2 x i64>* %23 to i8*
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%25 = getelementptr i8* %24, i32 %22
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%26 = call <2 x double> @llvm.ppc.vsx.lxvd2x(i8* %25)
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%27 = bitcast <2 x double> %26 to <2 x i64>
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store <2 x i64> %27, <2 x i64>* @res_vull, align 16
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store i32 0, i32* %__a.addr.i23, align 4
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store <2 x double>* @vd, <2 x double>** %__b.addr.i24, align 8
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%28 = load i32* %__a.addr.i23, align 4
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%29 = load <2 x double>** %__b.addr.i24, align 8
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%30 = bitcast <2 x double>* %29 to i8*
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%31 = getelementptr i8* %30, i32 %28
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%32 = call <2 x double> @llvm.ppc.vsx.lxvd2x(i8* %31)
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store <2 x double> %32, <2 x double>* @res_vd, align 16
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%33 = load <4 x i32>* @vsi, align 16
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store <4 x i32> %33, <4 x i32>* %__a.addr.i20, align 16
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store i32 0, i32* %__b.addr.i21, align 4
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store <4 x i32>* @res_vsi, <4 x i32>** %__c.addr.i22, align 8
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%34 = load <4 x i32>* %__a.addr.i20, align 16
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%35 = load i32* %__b.addr.i21, align 4
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%36 = load <4 x i32>** %__c.addr.i22, align 8
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%37 = bitcast <4 x i32>* %36 to i8*
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%38 = getelementptr i8* %37, i32 %35
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call void @llvm.ppc.vsx.stxvw4x(<4 x i32> %34, i8* %38)
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%39 = load <4 x i32>* @vui, align 16
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store <4 x i32> %39, <4 x i32>* %__a.addr.i17, align 16
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store i32 0, i32* %__b.addr.i18, align 4
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store <4 x i32>* @res_vui, <4 x i32>** %__c.addr.i19, align 8
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%40 = load <4 x i32>* %__a.addr.i17, align 16
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%41 = load i32* %__b.addr.i18, align 4
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%42 = load <4 x i32>** %__c.addr.i19, align 8
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%43 = bitcast <4 x i32>* %42 to i8*
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%44 = getelementptr i8* %43, i32 %41
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call void @llvm.ppc.vsx.stxvw4x(<4 x i32> %40, i8* %44)
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%45 = load <4 x float>* @vf, align 16
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store <4 x float> %45, <4 x float>* %__a.addr.i14, align 16
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store i32 0, i32* %__b.addr.i15, align 4
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store <4 x float>* @res_vf, <4 x float>** %__c.addr.i16, align 8
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%46 = load <4 x float>* %__a.addr.i14, align 16
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%47 = bitcast <4 x float> %46 to <4 x i32>
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%48 = load i32* %__b.addr.i15, align 4
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%49 = load <4 x float>** %__c.addr.i16, align 8
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%50 = bitcast <4 x float>* %49 to i8*
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%51 = getelementptr i8* %50, i32 %48
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call void @llvm.ppc.vsx.stxvw4x(<4 x i32> %47, i8* %51) #1
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%52 = load <2 x i64>* @vsll, align 16
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store <2 x i64> %52, <2 x i64>* %__a.addr.i11, align 16
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store i32 0, i32* %__b.addr.i12, align 4
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store <2 x i64>* @res_vsll, <2 x i64>** %__c.addr.i13, align 8
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%53 = load <2 x i64>* %__a.addr.i11, align 16
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%54 = bitcast <2 x i64> %53 to <2 x double>
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%55 = load i32* %__b.addr.i12, align 4
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%56 = load <2 x i64>** %__c.addr.i13, align 8
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%57 = bitcast <2 x i64>* %56 to i8*
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%58 = getelementptr i8* %57, i32 %55
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call void @llvm.ppc.vsx.stxvd2x(<2 x double> %54, i8* %58)
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%59 = load <2 x i64>* @vull, align 16
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store <2 x i64> %59, <2 x i64>* %__a.addr.i8, align 16
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store i32 0, i32* %__b.addr.i9, align 4
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store <2 x i64>* @res_vull, <2 x i64>** %__c.addr.i10, align 8
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%60 = load <2 x i64>* %__a.addr.i8, align 16
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%61 = bitcast <2 x i64> %60 to <2 x double>
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%62 = load i32* %__b.addr.i9, align 4
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%63 = load <2 x i64>** %__c.addr.i10, align 8
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%64 = bitcast <2 x i64>* %63 to i8*
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%65 = getelementptr i8* %64, i32 %62
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call void @llvm.ppc.vsx.stxvd2x(<2 x double> %61, i8* %65)
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%66 = load <2 x double>* @vd, align 16
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store <2 x double> %66, <2 x double>* %__a.addr.i6, align 16
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store i32 0, i32* %__b.addr.i7, align 4
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store <2 x double>* @res_vd, <2 x double>** %__c.addr.i, align 8
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%67 = load <2 x double>* %__a.addr.i6, align 16
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%68 = load i32* %__b.addr.i7, align 4
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%69 = load <2 x double>** %__c.addr.i, align 8
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%70 = bitcast <2 x double>* %69 to i8*
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%71 = getelementptr i8* %70, i32 %68
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call void @llvm.ppc.vsx.stxvd2x(<2 x double> %67, i8* %71)
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ret void
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}
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declare void @llvm.ppc.vsx.stxvd2x(<2 x double>, i8*)
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declare void @llvm.ppc.vsx.stxvw4x(<4 x i32>, i8*)
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declare <2 x double> @llvm.ppc.vsx.lxvd2x(i8*)
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declare <4 x i32> @llvm.ppc.vsx.lxvw4x(i8*)
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