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https://github.com/c64scene-ar/llvm-6502.git
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1465d61bdd
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@63198 91177308-0d34-0410-b5e6-96231b3b80d8
200 lines
6.6 KiB
C++
200 lines
6.6 KiB
C++
//===-- UnreachableBlockElim.cpp - Remove unreachable blocks for codegen --===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass is an extremely simple version of the SimplifyCFG pass. Its sole
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// job is to delete LLVM basic blocks that are not reachable from the entry
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// node. To do this, it performs a simple depth first traversal of the CFG,
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// then deletes any unvisited nodes.
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//
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// Note that this pass is really a hack. In particular, the instruction
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// selectors for various targets should just not generate code for unreachable
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// blocks. Until LLVM has a more systematic way of defining instruction
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// selectors, however, we cannot really expect them to handle additional
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// complexity.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Constant.h"
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#include "llvm/Instructions.h"
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#include "llvm/Function.h"
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#include "llvm/Pass.h"
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#include "llvm/Type.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/SmallPtrSet.h"
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using namespace llvm;
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namespace {
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class VISIBILITY_HIDDEN UnreachableBlockElim : public FunctionPass {
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virtual bool runOnFunction(Function &F);
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public:
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static char ID; // Pass identification, replacement for typeid
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UnreachableBlockElim() : FunctionPass(&ID) {}
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};
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}
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char UnreachableBlockElim::ID = 0;
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static RegisterPass<UnreachableBlockElim>
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X("unreachableblockelim", "Remove unreachable blocks from the CFG");
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FunctionPass *llvm::createUnreachableBlockEliminationPass() {
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return new UnreachableBlockElim();
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}
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bool UnreachableBlockElim::runOnFunction(Function &F) {
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SmallPtrSet<BasicBlock*, 8> Reachable;
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// Mark all reachable blocks.
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for (df_ext_iterator<Function*, SmallPtrSet<BasicBlock*, 8> > I =
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df_ext_begin(&F, Reachable), E = df_ext_end(&F, Reachable); I != E; ++I)
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/* Mark all reachable blocks */;
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// Loop over all dead blocks, remembering them and deleting all instructions
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// in them.
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std::vector<BasicBlock*> DeadBlocks;
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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if (!Reachable.count(I)) {
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BasicBlock *BB = I;
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DeadBlocks.push_back(BB);
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while (PHINode *PN = dyn_cast<PHINode>(BB->begin())) {
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PN->replaceAllUsesWith(Constant::getNullValue(PN->getType()));
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BB->getInstList().pop_front();
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}
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for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
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(*SI)->removePredecessor(BB);
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BB->dropAllReferences();
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}
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// Actually remove the blocks now.
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for (unsigned i = 0, e = DeadBlocks.size(); i != e; ++i)
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DeadBlocks[i]->eraseFromParent();
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return DeadBlocks.size();
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}
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namespace {
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class VISIBILITY_HIDDEN UnreachableMachineBlockElim :
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public MachineFunctionPass {
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virtual bool runOnMachineFunction(MachineFunction &F);
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MachineModuleInfo *MMI;
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public:
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static char ID; // Pass identification, replacement for typeid
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UnreachableMachineBlockElim() : MachineFunctionPass(&ID) {}
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};
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}
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char UnreachableMachineBlockElim::ID = 0;
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static RegisterPass<UnreachableMachineBlockElim>
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Y("unreachable-mbb-elimination",
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"Remove unreachable machine basic blocks");
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const PassInfo *const llvm::UnreachableMachineBlockElimID = &Y;
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bool UnreachableMachineBlockElim::runOnMachineFunction(MachineFunction &F) {
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SmallPtrSet<MachineBasicBlock*, 8> Reachable;
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MMI = getAnalysisIfAvailable<MachineModuleInfo>();
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// Mark all reachable blocks.
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for (df_ext_iterator<MachineFunction*, SmallPtrSet<MachineBasicBlock*, 8> >
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I = df_ext_begin(&F, Reachable), E = df_ext_end(&F, Reachable);
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I != E; ++I)
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/* Mark all reachable blocks */;
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// Loop over all dead blocks, remembering them and deleting all instructions
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// in them.
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std::vector<MachineBasicBlock*> DeadBlocks;
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for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
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MachineBasicBlock *BB = I;
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// Test for deadness.
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if (!Reachable.count(BB)) {
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DeadBlocks.push_back(BB);
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while (BB->succ_begin() != BB->succ_end()) {
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MachineBasicBlock* succ = *BB->succ_begin();
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MachineBasicBlock::iterator start = succ->begin();
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while (start != succ->end() &&
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start->getOpcode() == TargetInstrInfo::PHI) {
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for (unsigned i = start->getNumOperands() - 1; i >= 2; i-=2)
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if (start->getOperand(i).isMBB() &&
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start->getOperand(i).getMBB() == BB) {
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start->RemoveOperand(i);
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start->RemoveOperand(i-1);
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}
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start++;
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}
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BB->removeSuccessor(BB->succ_begin());
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}
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}
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}
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// Actually remove the blocks now.
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for (unsigned i = 0, e = DeadBlocks.size(); i != e; ++i) {
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MachineBasicBlock *MBB = DeadBlocks[i];
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// If there are any labels in the basic block, unregister them from
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// MachineModuleInfo.
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if (MMI && !MBB->empty()) {
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for (MachineBasicBlock::iterator I = MBB->begin(),
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E = MBB->end(); I != E; ++I) {
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if (I->isLabel())
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// The label ID # is always operand #0, an immediate.
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MMI->InvalidateLabel(I->getOperand(0).getImm());
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}
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}
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MBB->eraseFromParent();
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}
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// Cleanup PHI nodes.
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for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
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MachineBasicBlock *BB = I;
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// Prune unneeded PHI entries.
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SmallPtrSet<MachineBasicBlock*, 8> preds(BB->pred_begin(),
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BB->pred_end());
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MachineBasicBlock::iterator phi = BB->begin();
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while (phi != BB->end() &&
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phi->getOpcode() == TargetInstrInfo::PHI) {
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for (unsigned i = phi->getNumOperands() - 1; i >= 2; i-=2)
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if (!preds.count(phi->getOperand(i).getMBB())) {
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phi->RemoveOperand(i);
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phi->RemoveOperand(i-1);
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}
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if (phi->getNumOperands() == 3) {
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unsigned Input = phi->getOperand(1).getReg();
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unsigned Output = phi->getOperand(0).getReg();
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MachineInstr* temp = phi;
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++phi;
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temp->eraseFromParent();
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if (Input != Output)
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F.getRegInfo().replaceRegWith(Output, Input);
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continue;
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}
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++phi;
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}
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}
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F.RenumberBlocks();
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return DeadBlocks.size();
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}
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