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abstract priority queue interface in subclasses that want to override the priority calculations. Subclasses must provide a getPriority() implementation instead. This approach requires less code as long as priorities are expressable as simple floats, and it avoids the dangers of defining potentially expensive priority comparison functions. It also should speed up priority_queue operations since they no longer have to chase pointers when comparing registers. This is not measurable, though. Preferably, we shouldn't use floats to guide code generation. The use of floats here is derived from the use of floats for spill weights. Spill weights have a dynamic range that doesn't lend itself easily to a fixpoint implementation. When someone invents a stable spill weight representation, it can be reused for allocation priorities. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@121294 91177308-0d34-0410-b5e6-96231b3b80d8
165 lines
6.3 KiB
C++
165 lines
6.3 KiB
C++
//===-- RegAllocBase.h - basic regalloc interface and driver --*- C++ -*---===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the RegAllocBase class, which is the skeleton of a basic
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// register allocation algorithm and interface for extending it. It provides the
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// building blocks on which to construct other experimental allocators and test
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// the validity of two principles:
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//
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// - If virtual and physical register liveness is modeled using intervals, then
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// on-the-fly interference checking is cheap. Furthermore, interferences can be
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// lazily cached and reused.
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//
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// - Register allocation complexity, and generated code performance is
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// determined by the effectiveness of live range splitting rather than optimal
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// coloring.
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//
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// Following the first principle, interfering checking revolves around the
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// LiveIntervalUnion data structure.
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//
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// To fulfill the second principle, the basic allocator provides a driver for
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// incremental splitting. It essentially punts on the problem of register
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// coloring, instead driving the assignment of virtual to physical registers by
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// the cost of splitting. The basic allocator allows for heuristic reassignment
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// of registers, if a more sophisticated allocator chooses to do that.
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//
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// This framework provides a way to engineer the compile time vs. code
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// quality trade-off without relying a particular theoretical solver.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_REGALLOCBASE
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#define LLVM_CODEGEN_REGALLOCBASE
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#include "llvm/ADT/OwningPtr.h"
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#include "LiveIntervalUnion.h"
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#include <queue>
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namespace llvm {
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template<typename T> class SmallVectorImpl;
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class TargetRegisterInfo;
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class VirtRegMap;
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class LiveIntervals;
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class Spiller;
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// Forward declare a priority queue of live virtual registers. If an
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// implementation needs to prioritize by anything other than spill weight, then
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// this will become an abstract base class with virtual calls to push/get.
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class LiveVirtRegQueue;
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/// RegAllocBase provides the register allocation driver and interface that can
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/// be extended to add interesting heuristics.
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///
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/// Register allocators must override the selectOrSplit() method to implement
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/// live range splitting. LessSpillWeightPriority is provided as a standard
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/// comparator, but we may add an interface to override it if necessary.
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class RegAllocBase {
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LiveIntervalUnion::Allocator UnionAllocator;
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protected:
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// Array of LiveIntervalUnions indexed by physical register.
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class LiveUnionArray {
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unsigned NumRegs;
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LiveIntervalUnion *Array;
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public:
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LiveUnionArray(): NumRegs(0), Array(0) {}
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~LiveUnionArray() { clear(); }
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unsigned numRegs() const { return NumRegs; }
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void init(LiveIntervalUnion::Allocator &, unsigned NRegs);
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void clear();
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LiveIntervalUnion& operator[](unsigned PhysReg) {
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assert(PhysReg < NumRegs && "physReg out of bounds");
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return Array[PhysReg];
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}
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};
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const TargetRegisterInfo *TRI;
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VirtRegMap *VRM;
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LiveIntervals *LIS;
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LiveUnionArray PhysReg2LiveUnion;
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// Current queries, one per physreg. They must be reinitialized each time we
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// query on a new live virtual register.
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OwningArrayPtr<LiveIntervalUnion::Query> Queries;
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RegAllocBase(): TRI(0), VRM(0), LIS(0) {}
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virtual ~RegAllocBase() {}
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// A RegAlloc pass should call this before allocatePhysRegs.
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void init(const TargetRegisterInfo &tri, VirtRegMap &vrm, LiveIntervals &lis);
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// Get an initialized query to check interferences between lvr and preg. Note
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// that Query::init must be called at least once for each physical register
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// before querying a new live virtual register. This ties Queries and
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// PhysReg2LiveUnion together.
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LiveIntervalUnion::Query &query(LiveInterval &VirtReg, unsigned PhysReg) {
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Queries[PhysReg].init(&VirtReg, &PhysReg2LiveUnion[PhysReg]);
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return Queries[PhysReg];
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}
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// The top-level driver. The output is a VirtRegMap that us updated with
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// physical register assignments.
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//
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// If an implementation wants to override the LiveInterval comparator, we
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// should modify this interface to allow passing in an instance derived from
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// LiveVirtRegQueue.
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void allocatePhysRegs();
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// Get a temporary reference to a Spiller instance.
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virtual Spiller &spiller() = 0;
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// getPriority - Calculate the allocation priority for VirtReg.
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// Virtual registers with higher priorities are allocated first.
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virtual float getPriority(LiveInterval *LI) = 0;
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// A RegAlloc pass should override this to provide the allocation heuristics.
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// Each call must guarantee forward progess by returning an available PhysReg
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// or new set of split live virtual registers. It is up to the splitter to
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// converge quickly toward fully spilled live ranges.
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virtual unsigned selectOrSplit(LiveInterval &VirtReg,
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SmallVectorImpl<LiveInterval*> &splitLVRs) = 0;
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// A RegAlloc pass should call this when PassManager releases its memory.
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virtual void releaseMemory();
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// Helper for checking interference between a live virtual register and a
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// physical register, including all its register aliases. If an interference
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// exists, return the interfering register, which may be preg or an alias.
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unsigned checkPhysRegInterference(LiveInterval& VirtReg, unsigned PhysReg);
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// Helper for spilling all live virtual registers currently unified under preg
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// that interfere with the most recently queried lvr. Return true if spilling
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// was successful, and append any new spilled/split intervals to splitLVRs.
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bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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SmallVectorImpl<LiveInterval*> &SplitVRegs);
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/// addMBBLiveIns - Add physreg liveins to basic blocks.
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void addMBBLiveIns(MachineFunction *);
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#ifndef NDEBUG
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// Verify each LiveIntervalUnion.
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void verify();
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#endif
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private:
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void seedLiveVirtRegs(std::priority_queue<std::pair<float, unsigned> >&);
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void spillReg(LiveInterval &VirtReg, unsigned PhysReg,
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SmallVectorImpl<LiveInterval*> &SplitVRegs);
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};
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} // end namespace llvm
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#endif // !defined(LLVM_CODEGEN_REGALLOCBASE)
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