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https://github.com/c64scene-ar/llvm-6502.git
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4dff258bfb
Patch by Michael Liao. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@160129 91177308-0d34-0410-b5e6-96231b3b80d8
78 lines
3.1 KiB
LLVM
78 lines
3.1 KiB
LLVM
; RUN: llc < %s -march=x86-64 -mcpu=corei7 | FileCheck %s
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define <2 x double> @ld(<2 x double> %p) nounwind optsize ssp {
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; CHECK: unpcklpd
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%shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> zeroinitializer
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ret <2 x double> %shuffle
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}
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define <2 x double> @hd(<2 x double> %p) nounwind optsize ssp {
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; CHECK: unpckhpd
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%shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> <i32 1, i32 1>
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ret <2 x double> %shuffle
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}
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define <2 x i64> @ldi(<2 x i64> %p) nounwind optsize ssp {
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; CHECK: punpcklqdq
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%shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> zeroinitializer
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ret <2 x i64> %shuffle
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}
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define <2 x i64> @hdi(<2 x i64> %p) nounwind optsize ssp {
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; CHECK: punpckhqdq
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%shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> <i32 1, i32 1>
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ret <2 x i64> %shuffle
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}
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; rdar://10050549
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%struct.Float2 = type { float, float }
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define <4 x float> @loadhpi(%struct.Float2* %vPtr, <4 x float> %vecin1) nounwind readonly ssp {
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entry:
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; CHECK: loadhpi
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; CHECK-NOT: movq
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; CHECK: movhps (
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%tmp1 = bitcast %struct.Float2* %vPtr to <1 x i64>*
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%addptr7 = getelementptr inbounds <1 x i64>* %tmp1, i64 0
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%tmp2 = bitcast <1 x i64>* %addptr7 to float*
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%tmp3 = load float* %tmp2, align 4
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%vec = insertelement <4 x float> undef, float %tmp3, i32 0
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%addptr.i12 = getelementptr inbounds float* %tmp2, i64 1
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%tmp4 = load float* %addptr.i12, align 4
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%vecin2 = insertelement <4 x float> %vec, float %tmp4, i32 1
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%shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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ret <4 x float> %shuffle
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}
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; rdar://10119696
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; CHECK: f
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define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind readonly ssp {
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entry:
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; CHECK: movlps (%{{rdi|rdx}}), %xmm0
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%u110.i = load double* %y, align 1
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%tmp8.i = insertelement <2 x double> undef, double %u110.i, i32 0
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%tmp9.i = bitcast <2 x double> %tmp8.i to <4 x float>
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%shuffle.i = shufflevector <4 x float> %x, <4 x float> %tmp9.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
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ret <4 x float> %shuffle.i
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}
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define <4 x float> @loadhpi2(%struct.Float2* nocapture %vHiCoefPtr_0, %struct.Float2* nocapture %vLoCoefPtr_0, i32 %s) nounwind readonly ssp {
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entry:
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; CHECK: loadhpi2
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; CHECK: movhps (
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; CHECK-NOT: movlhps
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%0 = bitcast %struct.Float2* %vHiCoefPtr_0 to <1 x i64>*
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%idx.ext = sext i32 %s to i64
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%add.ptr = getelementptr inbounds <1 x i64>* %0, i64 %idx.ext
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%add.ptr.val = load <1 x i64>* %add.ptr, align 1
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%1 = bitcast <1 x i64> %add.ptr.val to <2 x float>
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%shuffle.i = shufflevector <2 x float> %1, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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%2 = bitcast %struct.Float2* %vLoCoefPtr_0 to <1 x i64>*
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%add.ptr2 = getelementptr inbounds <1 x i64>* %2, i64 %idx.ext
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%add.ptr2.val = load <1 x i64>* %add.ptr2, align 1
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%3 = bitcast <1 x i64> %add.ptr2.val to <2 x float>
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%shuffle.i4 = shufflevector <2 x float> %3, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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%shuffle1.i5 = shufflevector <4 x float> %shuffle.i, <4 x float> %shuffle.i4, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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ret <4 x float> %shuffle1.i5
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}
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