llvm-6502/include/llvm/ADT/ImmutableSet.h
Ted Kremenek 95da16e288 Changed profiling method for ImmutableMap to once again just use its
unique ImutAVLTree* for profiling.

Modified ImutAVLTree:
 (1) changed ComputeHash() to ComputeDigest() and
 (2) changed Profile() to use the computed digest and
 (3) modified insertion of IMutAVLTree into the FoldingSet owned by
     the ImutAVLTreeFactory object to use profiling instead of computing
     a direct hash.  This fixes a bug where our abuse of the FoldingSet would
     not work when the FoldingSet was resized.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@46753 91177308-0d34-0410-b5e6-96231b3b80d8
2008-02-05 17:30:43 +00:00

1025 lines
33 KiB
C++

//===--- ImmutableSet.h - Immutable (functional) set interface --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the ImutAVLTree and ImmutableSet classes.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_IMSET_H
#define LLVM_ADT_IMSET_H
#include "llvm/Support/Allocator.h"
#include "llvm/ADT/FoldingSet.h"
#include <cassert>
namespace llvm {
//===----------------------------------------------------------------------===//
// Immutable AVL-Tree Definition.
//===----------------------------------------------------------------------===//
template <typename ImutInfo> class ImutAVLFactory;
template <typename ImutInfo> class ImutAVLTreeInOrderIterator;
template <typename ImutInfo> class ImutAVLTreeGenericIterator;
template <typename ImutInfo >
class ImutAVLTree : public FoldingSetNode {
public:
typedef typename ImutInfo::key_type_ref key_type_ref;
typedef typename ImutInfo::value_type value_type;
typedef typename ImutInfo::value_type_ref value_type_ref;
typedef ImutAVLFactory<ImutInfo> Factory;
friend class ImutAVLFactory<ImutInfo>;
friend class ImutAVLTreeGenericIterator<ImutInfo>;
friend class FoldingSet<ImutAVLTree>;
typedef ImutAVLTreeInOrderIterator<ImutInfo> iterator;
//===----------------------------------------------------===//
// Public Interface.
//===----------------------------------------------------===//
/// getLeft - Returns a pointer to the left subtree. This value
/// is NULL if there is no left subtree.
ImutAVLTree* getLeft() const {
assert (!isMutable() && "Node is incorrectly marked mutable.");
return reinterpret_cast<ImutAVLTree*>(Left);
}
/// getRight - Returns a pointer to the right subtree. This value is
/// NULL if there is no right subtree.
ImutAVLTree* getRight() const { return Right; }
/// getHeight - Returns the height of the tree. A tree with no subtrees
/// has a height of 1.
unsigned getHeight() const { return Height; }
/// getValue - Returns the data value associated with the tree node.
const value_type& getValue() const { return Value; }
/// find - Finds the subtree associated with the specified key value.
/// This method returns NULL if no matching subtree is found.
ImutAVLTree* find(key_type_ref K) {
ImutAVLTree *T = this;
while (T) {
key_type_ref CurrentKey = ImutInfo::KeyOfValue(T->getValue());
if (ImutInfo::isEqual(K,CurrentKey))
return T;
else if (ImutInfo::isLess(K,CurrentKey))
T = T->getLeft();
else
T = T->getRight();
}
return NULL;
}
/// size - Returns the number of nodes in the tree, which includes
/// both leaves and non-leaf nodes.
unsigned size() const {
unsigned n = 1;
if (const ImutAVLTree* L = getLeft()) n += L->size();
if (const ImutAVLTree* R = getRight()) n += R->size();
return n;
}
/// begin - Returns an iterator that iterates over the nodes of the tree
/// in an inorder traversal. The returned iterator thus refers to the
/// the tree node with the minimum data element.
iterator begin() const { return iterator(this); }
/// end - Returns an iterator for the tree that denotes the end of an
/// inorder traversal.
iterator end() const { return iterator(); }
bool ElementEqual(value_type_ref V) const {
// Compare the keys.
if (!ImutInfo::isEqual(ImutInfo::KeyOfValue(getValue()),
ImutInfo::KeyOfValue(V)))
return false;
// Also compare the data values.
if (!ImutInfo::isDataEqual(ImutInfo::DataOfValue(getValue()),
ImutInfo::DataOfValue(V)))
return false;
return true;
}
bool ElementEqual(const ImutAVLTree* RHS) const {
return ElementEqual(RHS->getValue());
}
/// isEqual - Compares two trees for structural equality and returns true
/// if they are equal. This worst case performance of this operation is
// linear in the sizes of the trees.
bool isEqual(const ImutAVLTree& RHS) const {
if (&RHS == this)
return true;
iterator LItr = begin(), LEnd = end();
iterator RItr = RHS.begin(), REnd = RHS.end();
while (LItr != LEnd && RItr != REnd) {
if (*LItr == *RItr) {
LItr.SkipSubTree();
RItr.SkipSubTree();
continue;
}
if (!LItr->ElementEqual(*RItr))
return false;
++LItr;
++RItr;
}
return LItr == LEnd && RItr == REnd;
}
/// isNotEqual - Compares two trees for structural inequality. Performance
/// is the same is isEqual.
bool isNotEqual(const ImutAVLTree& RHS) const { return !isEqual(RHS); }
/// contains - Returns true if this tree contains a subtree (node) that
/// has an data element that matches the specified key. Complexity
/// is logarithmic in the size of the tree.
bool contains(const key_type_ref K) { return (bool) find(K); }
/// foreach - A member template the accepts invokes operator() on a functor
/// object (specifed by Callback) for every node/subtree in the tree.
/// Nodes are visited using an inorder traversal.
template <typename Callback>
void foreach(Callback& C) {
if (ImutAVLTree* L = getLeft()) L->foreach(C);
C(Value);
if (ImutAVLTree* R = getRight()) R->foreach(C);
}
/// verify - A utility method that checks that the balancing and
/// ordering invariants of the tree are satisifed. It is a recursive
/// method that returns the height of the tree, which is then consumed
/// by the enclosing verify call. External callers should ignore the
/// return value. An invalid tree will cause an assertion to fire in
/// a debug build.
unsigned verify() const {
unsigned HL = getLeft() ? getLeft()->verify() : 0;
unsigned HR = getRight() ? getRight()->verify() : 0;
assert (getHeight() == ( HL > HR ? HL : HR ) + 1
&& "Height calculation wrong.");
assert ((HL > HR ? HL-HR : HR-HL) <= 2
&& "Balancing invariant violated.");
assert (!getLeft()
|| ImutInfo::isLess(ImutInfo::KeyOfValue(getLeft()->getValue()),
ImutInfo::KeyOfValue(getValue()))
&& "Value in left child is not less that current value.");
assert (!getRight()
|| ImutInfo::isLess(ImutInfo::KeyOfValue(getValue()),
ImutInfo::KeyOfValue(getRight()->getValue()))
&& "Current value is not less that value of right child.");
return getHeight();
}
/// Profile - Profiling for ImutAVLTree.
void Profile(llvm::FoldingSetNodeID& ID) {
ID.AddInteger(ComputeDigest());
}
//===----------------------------------------------------===//
// Internal Values.
//===----------------------------------------------------===//
private:
uintptr_t Left;
ImutAVLTree* Right;
unsigned Height;
value_type Value;
unsigned Digest;
//===----------------------------------------------------===//
// Internal methods (node manipulation; used by Factory).
//===----------------------------------------------------===//
private:
enum { Mutable = 0x1 };
/// ImutAVLTree - Internal constructor that is only called by
/// ImutAVLFactory.
ImutAVLTree(ImutAVLTree* l, ImutAVLTree* r, value_type_ref v, unsigned height)
: Left(reinterpret_cast<uintptr_t>(l) | Mutable),
Right(r), Height(height), Value(v), Digest(0) {}
/// isMutable - Returns true if the left and right subtree references
/// (as well as height) can be changed. If this method returns false,
/// the tree is truly immutable. Trees returned from an ImutAVLFactory
/// object should always have this method return true. Further, if this
/// method returns false for an instance of ImutAVLTree, all subtrees
/// will also have this method return false. The converse is not true.
bool isMutable() const { return Left & Mutable; }
/// getSafeLeft - Returns the pointer to the left tree by always masking
/// out the mutable bit. This is used internally by ImutAVLFactory,
/// as no trees returned to the client should have the mutable flag set.
ImutAVLTree* getSafeLeft() const {
return reinterpret_cast<ImutAVLTree*>(Left & ~Mutable);
}
//===----------------------------------------------------===//
// Mutating operations. A tree root can be manipulated as
// long as its reference has not "escaped" from internal
// methods of a factory object (see below). When a tree
// pointer is externally viewable by client code, the
// internal "mutable bit" is cleared to mark the tree
// immutable. Note that a tree that still has its mutable
// bit set may have children (subtrees) that are themselves
// immutable.
//===----------------------------------------------------===//
/// MarkImmutable - Clears the mutable flag for a tree. After this happens,
/// it is an error to call setLeft(), setRight(), and setHeight(). It
/// is also then safe to call getLeft() instead of getSafeLeft().
void MarkImmutable() {
assert (isMutable() && "Mutable flag already removed.");
Left &= ~Mutable;
}
/// setLeft - Changes the reference of the left subtree. Used internally
/// by ImutAVLFactory.
void setLeft(ImutAVLTree* NewLeft) {
assert (isMutable() &&
"Only a mutable tree can have its left subtree changed.");
Left = reinterpret_cast<uintptr_t>(NewLeft) | Mutable;
}
/// setRight - Changes the reference of the right subtree. Used internally
/// by ImutAVLFactory.
void setRight(ImutAVLTree* NewRight) {
assert (isMutable() &&
"Only a mutable tree can have its right subtree changed.");
Right = NewRight;
}
/// setHeight - Changes the height of the tree. Used internally by
/// ImutAVLFactory.
void setHeight(unsigned h) {
assert (isMutable() && "Only a mutable tree can have its height changed.");
Height = h;
}
static inline
unsigned ComputeDigest(ImutAVLTree* L, ImutAVLTree* R, value_type_ref V) {
unsigned digest = 0;
if (L) digest += L->ComputeDigest();
{ // Compute digest of stored data.
FoldingSetNodeID ID;
ImutInfo::Profile(ID,V);
digest += ID.ComputeHash();
}
if (R) digest += R->ComputeDigest();
return digest;
}
inline unsigned ComputeDigest() {
if (Digest) return Digest;
unsigned X = ComputeDigest(getSafeLeft(), getRight(), getValue());
if (!isMutable()) Digest = X;
return X;
}
};
//===----------------------------------------------------------------------===//
// Immutable AVL-Tree Factory class.
//===----------------------------------------------------------------------===//
template <typename ImutInfo >
class ImutAVLFactory {
typedef ImutAVLTree<ImutInfo> TreeTy;
typedef typename TreeTy::value_type_ref value_type_ref;
typedef typename TreeTy::key_type_ref key_type_ref;
typedef FoldingSet<TreeTy> CacheTy;
CacheTy Cache;
BumpPtrAllocator Allocator;
//===--------------------------------------------------===//
// Public interface.
//===--------------------------------------------------===//
public:
ImutAVLFactory() {}
TreeTy* Add(TreeTy* T, value_type_ref V) {
T = Add_internal(V,T);
MarkImmutable(T);
return T;
}
TreeTy* Remove(TreeTy* T, key_type_ref V) {
T = Remove_internal(V,T);
MarkImmutable(T);
return T;
}
TreeTy* GetEmptyTree() const { return NULL; }
BumpPtrAllocator& getAllocator() { return Allocator; }
//===--------------------------------------------------===//
// A bunch of quick helper functions used for reasoning
// about the properties of trees and their children.
// These have succinct names so that the balancing code
// is as terse (and readable) as possible.
//===--------------------------------------------------===//
private:
bool isEmpty(TreeTy* T) const { return !T; }
unsigned Height(TreeTy* T) const { return T ? T->getHeight() : 0; }
TreeTy* Left(TreeTy* T) const { return T->getSafeLeft(); }
TreeTy* Right(TreeTy* T) const { return T->getRight(); }
value_type_ref Value(TreeTy* T) const { return T->Value; }
unsigned IncrementHeight(TreeTy* L, TreeTy* R) const {
unsigned hl = Height(L);
unsigned hr = Height(R);
return ( hl > hr ? hl : hr ) + 1;
}
static bool CompareTreeWithSection(TreeTy* T,
typename TreeTy::iterator& TI,
typename TreeTy::iterator& TE) {
typename TreeTy::iterator I = T->begin(), E = T->end();
for ( ; I!=E ; ++I, ++TI)
if (TI == TE || !I->ElementEqual(*TI))
return false;
return true;
}
//===--------------------------------------------------===//
// "CreateNode" is used to generate new tree roots that link
// to other trees. The functon may also simply move links
// in an existing root if that root is still marked mutable.
// This is necessary because otherwise our balancing code
// would leak memory as it would create nodes that are
// then discarded later before the finished tree is
// returned to the caller.
//===--------------------------------------------------===//
TreeTy* CreateNode(TreeTy* L, value_type_ref V, TreeTy* R) {
// Search the FoldingSet bucket for a Tree with the same digest.
FoldingSetNodeID ID;
unsigned digest = TreeTy::ComputeDigest(L, R, V);
ID.AddInteger(digest);
unsigned hash = ID.ComputeHash();
typename CacheTy::bucket_iterator I = Cache.bucket_begin(hash);
typename CacheTy::bucket_iterator E = Cache.bucket_end(hash);
for (; I != E; ++I) {
TreeTy* T = &*I;
if (T->ComputeDigest() != digest)
continue;
// We found a collision. Perform a comparison of Contents('T')
// with Contents('L')+'V'+Contents('R').
typename TreeTy::iterator TI = T->begin(), TE = T->end();
// First compare Contents('L') with the (initial) contents of T.
if (!CompareTreeWithSection(L, TI, TE))
continue;
// Now compare the new data element.
if (TI == TE || !TI->ElementEqual(V))
continue;
++TI;
// Now compare the remainder of 'T' with 'R'.
if (!CompareTreeWithSection(R, TI, TE))
continue;
if (TI != TE) // Contents('R') did not match suffix of 'T'.
continue;
// Trees did match! Return 'T'.
return T;
}
// No tree with the contents: Contents('L')+'V'+Contents('R').
// Create it.
// Allocate the new tree node and insert it into the cache.
TreeTy* T = (TreeTy*) Allocator.Allocate<TreeTy>();
new (T) TreeTy(L,R,V,IncrementHeight(L,R));
// We do not insert 'T' into the FoldingSet here. This is because
// this tree is still mutable and things may get rebalanced.
// Because our digest is associative and based on the contents of
// the set, this should hopefully not cause any strange bugs.
// 'T' is inserted by 'MarkImmutable'.
return T;
}
TreeTy* CreateNode(TreeTy* L, TreeTy* OldTree, TreeTy* R) {
assert (!isEmpty(OldTree));
if (OldTree->isMutable()) {
OldTree->setLeft(L);
OldTree->setRight(R);
OldTree->setHeight(IncrementHeight(L,R));
return OldTree;
}
else return CreateNode(L, Value(OldTree), R);
}
/// Balance - Used by Add_internal and Remove_internal to
/// balance a newly created tree.
TreeTy* Balance(TreeTy* L, value_type_ref V, TreeTy* R) {
unsigned hl = Height(L);
unsigned hr = Height(R);
if (hl > hr + 2) {
assert (!isEmpty(L) &&
"Left tree cannot be empty to have a height >= 2.");
TreeTy* LL = Left(L);
TreeTy* LR = Right(L);
if (Height(LL) >= Height(LR))
return CreateNode(LL, L, CreateNode(LR,V,R));
assert (!isEmpty(LR) &&
"LR cannot be empty because it has a height >= 1.");
TreeTy* LRL = Left(LR);
TreeTy* LRR = Right(LR);
return CreateNode(CreateNode(LL,L,LRL), LR, CreateNode(LRR,V,R));
}
else if (hr > hl + 2) {
assert (!isEmpty(R) &&
"Right tree cannot be empty to have a height >= 2.");
TreeTy* RL = Left(R);
TreeTy* RR = Right(R);
if (Height(RR) >= Height(RL))
return CreateNode(CreateNode(L,V,RL), R, RR);
assert (!isEmpty(RL) &&
"RL cannot be empty because it has a height >= 1.");
TreeTy* RLL = Left(RL);
TreeTy* RLR = Right(RL);
return CreateNode(CreateNode(L,V,RLL), RL, CreateNode(RLR,R,RR));
}
else
return CreateNode(L,V,R);
}
/// Add_internal - Creates a new tree that includes the specified
/// data and the data from the original tree. If the original tree
/// already contained the data item, the original tree is returned.
TreeTy* Add_internal(value_type_ref V, TreeTy* T) {
if (isEmpty(T))
return CreateNode(T, V, T);
assert (!T->isMutable());
key_type_ref K = ImutInfo::KeyOfValue(V);
key_type_ref KCurrent = ImutInfo::KeyOfValue(Value(T));
if (ImutInfo::isEqual(K,KCurrent))
return CreateNode(Left(T), V, Right(T));
else if (ImutInfo::isLess(K,KCurrent))
return Balance(Add_internal(V,Left(T)), Value(T), Right(T));
else
return Balance(Left(T), Value(T), Add_internal(V,Right(T)));
}
/// Remove_interal - Creates a new tree that includes all the data
/// from the original tree except the specified data. If the
/// specified data did not exist in the original tree, the original
/// tree is returned.
TreeTy* Remove_internal(key_type_ref K, TreeTy* T) {
if (isEmpty(T))
return T;
assert (!T->isMutable());
key_type_ref KCurrent = ImutInfo::KeyOfValue(Value(T));
if (ImutInfo::isEqual(K,KCurrent))
return CombineLeftRightTrees(Left(T),Right(T));
else if (ImutInfo::isLess(K,KCurrent))
return Balance(Remove_internal(K,Left(T)), Value(T), Right(T));
else
return Balance(Left(T), Value(T), Remove_internal(K,Right(T)));
}
TreeTy* CombineLeftRightTrees(TreeTy* L, TreeTy* R) {
if (isEmpty(L)) return R;
if (isEmpty(R)) return L;
TreeTy* OldNode;
TreeTy* NewRight = RemoveMinBinding(R,OldNode);
return Balance(L,Value(OldNode),NewRight);
}
TreeTy* RemoveMinBinding(TreeTy* T, TreeTy*& NodeRemoved) {
assert (!isEmpty(T));
if (isEmpty(Left(T))) {
NodeRemoved = T;
return Right(T);
}
return Balance(RemoveMinBinding(Left(T),NodeRemoved),Value(T),Right(T));
}
/// MarkImmutable - Clears the mutable bits of a root and all of its
/// descendants.
void MarkImmutable(TreeTy* T) {
if (!T || !T->isMutable())
return;
T->MarkImmutable();
MarkImmutable(Left(T));
MarkImmutable(Right(T));
// Now that the node is immutable it can safely be inserted
// into the node cache.
llvm::FoldingSetNodeID ID;
ID.AddInteger(T->ComputeDigest());
Cache.InsertNode(T, (void*) &*Cache.bucket_end(ID.ComputeHash()));
}
};
//===----------------------------------------------------------------------===//
// Immutable AVL-Tree Iterators.
//===----------------------------------------------------------------------===//
template <typename ImutInfo>
class ImutAVLTreeGenericIterator {
SmallVector<uintptr_t,20> stack;
public:
enum VisitFlag { VisitedNone=0x0, VisitedLeft=0x1, VisitedRight=0x3,
Flags=0x3 };
typedef ImutAVLTree<ImutInfo> TreeTy;
typedef ImutAVLTreeGenericIterator<ImutInfo> _Self;
inline ImutAVLTreeGenericIterator() {}
inline ImutAVLTreeGenericIterator(const TreeTy* Root) {
if (Root) stack.push_back(reinterpret_cast<uintptr_t>(Root));
}
TreeTy* operator*() const {
assert (!stack.empty());
return reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
}
uintptr_t getVisitState() {
assert (!stack.empty());
return stack.back() & Flags;
}
bool AtEnd() const { return stack.empty(); }
bool AtBeginning() const {
return stack.size() == 1 && getVisitState() == VisitedNone;
}
void SkipToParent() {
assert (!stack.empty());
stack.pop_back();
if (stack.empty())
return;
switch (getVisitState()) {
case VisitedNone:
stack.back() |= VisitedLeft;
break;
case VisitedLeft:
stack.back() |= VisitedRight;
break;
default:
assert (false && "Unreachable.");
}
}
inline bool operator==(const _Self& x) const {
if (stack.size() != x.stack.size())
return false;
for (unsigned i = 0 ; i < stack.size(); i++)
if (stack[i] != x.stack[i])
return false;
return true;
}
inline bool operator!=(const _Self& x) const { return !operator==(x); }
_Self& operator++() {
assert (!stack.empty());
TreeTy* Current = reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
assert (Current);
switch (getVisitState()) {
case VisitedNone:
if (TreeTy* L = Current->getSafeLeft())
stack.push_back(reinterpret_cast<uintptr_t>(L));
else
stack.back() |= VisitedLeft;
break;
case VisitedLeft:
if (TreeTy* R = Current->getRight())
stack.push_back(reinterpret_cast<uintptr_t>(R));
else
stack.back() |= VisitedRight;
break;
case VisitedRight:
SkipToParent();
break;
default:
assert (false && "Unreachable.");
}
return *this;
}
_Self& operator--() {
assert (!stack.empty());
TreeTy* Current = reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
assert (Current);
switch (getVisitState()) {
case VisitedNone:
stack.pop_back();
break;
case VisitedLeft:
stack.back() &= ~Flags; // Set state to "VisitedNone."
if (TreeTy* L = Current->getLeft())
stack.push_back(reinterpret_cast<uintptr_t>(L) | VisitedRight);
break;
case VisitedRight:
stack.back() &= ~Flags;
stack.back() |= VisitedLeft;
if (TreeTy* R = Current->getRight())
stack.push_back(reinterpret_cast<uintptr_t>(R) | VisitedRight);
break;
default:
assert (false && "Unreachable.");
}
return *this;
}
};
template <typename ImutInfo>
class ImutAVLTreeInOrderIterator {
typedef ImutAVLTreeGenericIterator<ImutInfo> InternalIteratorTy;
InternalIteratorTy InternalItr;
public:
typedef ImutAVLTree<ImutInfo> TreeTy;
typedef ImutAVLTreeInOrderIterator<ImutInfo> _Self;
ImutAVLTreeInOrderIterator(const TreeTy* Root) : InternalItr(Root) {
if (Root) operator++(); // Advance to first element.
}
ImutAVLTreeInOrderIterator() : InternalItr() {}
inline bool operator==(const _Self& x) const {
return InternalItr == x.InternalItr;
}
inline bool operator!=(const _Self& x) const { return !operator==(x); }
inline TreeTy* operator*() const { return *InternalItr; }
inline TreeTy* operator->() const { return *InternalItr; }
inline _Self& operator++() {
do ++InternalItr;
while (!InternalItr.AtEnd() &&
InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft);
return *this;
}
inline _Self& operator--() {
do --InternalItr;
while (!InternalItr.AtBeginning() &&
InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft);
return *this;
}
inline void SkipSubTree() {
InternalItr.SkipToParent();
while (!InternalItr.AtEnd() &&
InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft)
++InternalItr;
}
};
//===----------------------------------------------------------------------===//
// Trait classes for Profile information.
//===----------------------------------------------------------------------===//
/// Generic profile template. The default behavior is to invoke the
/// profile method of an object. Specializations for primitive integers
/// and generic handling of pointers is done below.
template <typename T>
struct ImutProfileInfo {
typedef const T value_type;
typedef const T& value_type_ref;
static inline void Profile(FoldingSetNodeID& ID, value_type_ref X) {
FoldingSetTrait<T>::Profile(X,ID);
}
};
/// Profile traits for integers.
template <typename T>
struct ImutProfileInteger {
typedef const T value_type;
typedef const T& value_type_ref;
static inline void Profile(FoldingSetNodeID& ID, value_type_ref X) {
ID.AddInteger(X);
}
};
#define PROFILE_INTEGER_INFO(X)\
template<> struct ImutProfileInfo<X> : ImutProfileInteger<X> {};
PROFILE_INTEGER_INFO(char)
PROFILE_INTEGER_INFO(unsigned char)
PROFILE_INTEGER_INFO(short)
PROFILE_INTEGER_INFO(unsigned short)
PROFILE_INTEGER_INFO(unsigned)
PROFILE_INTEGER_INFO(signed)
PROFILE_INTEGER_INFO(long)
PROFILE_INTEGER_INFO(unsigned long)
PROFILE_INTEGER_INFO(long long)
PROFILE_INTEGER_INFO(unsigned long long)
#undef PROFILE_INTEGER_INFO
/// Generic profile trait for pointer types. We treat pointers as
/// references to unique objects.
template <typename T>
struct ImutProfileInfo<T*> {
typedef const T* value_type;
typedef value_type value_type_ref;
static inline void Profile(FoldingSetNodeID &ID, value_type_ref X) {
ID.AddPointer(X);
}
};
//===----------------------------------------------------------------------===//
// Trait classes that contain element comparison operators and type
// definitions used by ImutAVLTree, ImmutableSet, and ImmutableMap. These
// inherit from the profile traits (ImutProfileInfo) to include operations
// for element profiling.
//===----------------------------------------------------------------------===//
/// ImutContainerInfo - Generic definition of comparison operations for
/// elements of immutable containers that defaults to using
/// std::equal_to<> and std::less<> to perform comparison of elements.
template <typename T>
struct ImutContainerInfo : public ImutProfileInfo<T> {
typedef typename ImutProfileInfo<T>::value_type value_type;
typedef typename ImutProfileInfo<T>::value_type_ref value_type_ref;
typedef value_type key_type;
typedef value_type_ref key_type_ref;
typedef bool data_type;
typedef bool data_type_ref;
static inline key_type_ref KeyOfValue(value_type_ref D) { return D; }
static inline data_type_ref DataOfValue(value_type_ref) { return true; }
static inline bool isEqual(key_type_ref LHS, key_type_ref RHS) {
return std::equal_to<key_type>()(LHS,RHS);
}
static inline bool isLess(key_type_ref LHS, key_type_ref RHS) {
return std::less<key_type>()(LHS,RHS);
}
static inline bool isDataEqual(data_type_ref,data_type_ref) { return true; }
};
/// ImutContainerInfo - Specialization for pointer values to treat pointers
/// as references to unique objects. Pointers are thus compared by
/// their addresses.
template <typename T>
struct ImutContainerInfo<T*> : public ImutProfileInfo<T*> {
typedef typename ImutProfileInfo<T*>::value_type value_type;
typedef typename ImutProfileInfo<T*>::value_type_ref value_type_ref;
typedef value_type key_type;
typedef value_type_ref key_type_ref;
typedef bool data_type;
typedef bool data_type_ref;
static inline key_type_ref KeyOfValue(value_type_ref D) { return D; }
static inline data_type_ref DataOfValue(value_type_ref) { return true; }
static inline bool isEqual(key_type_ref LHS, key_type_ref RHS) {
return LHS == RHS;
}
static inline bool isLess(key_type_ref LHS, key_type_ref RHS) {
return LHS < RHS;
}
static inline bool isDataEqual(data_type_ref,data_type_ref) { return true; }
};
//===----------------------------------------------------------------------===//
// Immutable Set
//===----------------------------------------------------------------------===//
template <typename ValT, typename ValInfo = ImutContainerInfo<ValT> >
class ImmutableSet {
public:
typedef typename ValInfo::value_type value_type;
typedef typename ValInfo::value_type_ref value_type_ref;
typedef ImutAVLTree<ValInfo> TreeTy;
private:
TreeTy* Root;
public:
/// Constructs a set from a pointer to a tree root. In general one
/// should use a Factory object to create sets instead of directly
/// invoking the constructor, but there are cases where make this
/// constructor public is useful.
explicit ImmutableSet(TreeTy* R) : Root(R) {}
class Factory {
typename TreeTy::Factory F;
public:
Factory() {}
/// GetEmptySet - Returns an immutable set that contains no elements.
ImmutableSet GetEmptySet() { return ImmutableSet(F.GetEmptyTree()); }
/// Add - Creates a new immutable set that contains all of the values
/// of the original set with the addition of the specified value. If
/// the original set already included the value, then the original set is
/// returned and no memory is allocated. The time and space complexity
/// of this operation is logarithmic in the size of the original set.
/// The memory allocated to represent the set is released when the
/// factory object that created the set is destroyed.
ImmutableSet Add(ImmutableSet Old, value_type_ref V) {
return ImmutableSet(F.Add(Old.Root,V));
}
/// Remove - Creates a new immutable set that contains all of the values
/// of the original set with the exception of the specified value. If
/// the original set did not contain the value, the original set is
/// returned and no memory is allocated. The time and space complexity
/// of this operation is logarithmic in the size of the original set.
/// The memory allocated to represent the set is released when the
/// factory object that created the set is destroyed.
ImmutableSet Remove(ImmutableSet Old, value_type_ref V) {
return ImmutableSet(F.Remove(Old.Root,V));
}
BumpPtrAllocator& getAllocator() { return F.getAllocator(); }
private:
Factory(const Factory& RHS) {};
void operator=(const Factory& RHS) {};
};
friend class Factory;
/// contains - Returns true if the set contains the specified value.
bool contains(const value_type_ref V) const {
return Root ? Root->contains(V) : false;
}
bool operator==(ImmutableSet RHS) const {
return Root && RHS.Root ? Root->isEqual(*RHS.Root) : Root == RHS.Root;
}
bool operator!=(ImmutableSet RHS) const {
return Root && RHS.Root ? Root->isNotEqual(*RHS.Root) : Root != RHS.Root;
}
TreeTy* getRoot() const { return Root; }
/// isEmpty - Return true if the set contains no elements.
bool isEmpty() const { return !Root; }
template <typename Callback>
void foreach(Callback& C) { if (Root) Root->foreach(C); }
template <typename Callback>
void foreach() { if (Root) { Callback C; Root->foreach(C); } }
//===--------------------------------------------------===//
// Iterators.
//===--------------------------------------------------===//
class iterator {
typename TreeTy::iterator itr;
iterator() {}
iterator(TreeTy* t) : itr(t) {}
friend class ImmutableSet<ValT,ValInfo>;
public:
inline value_type_ref operator*() const { return itr->getValue(); }
inline iterator& operator++() { ++itr; return *this; }
inline iterator operator++(int) { iterator tmp(*this); ++itr; return tmp; }
inline iterator& operator--() { --itr; return *this; }
inline iterator operator--(int) { iterator tmp(*this); --itr; return tmp; }
inline bool operator==(const iterator& RHS) const { return RHS.itr == itr; }
inline bool operator!=(const iterator& RHS) const { return RHS.itr != itr; }
};
iterator begin() const { return iterator(Root); }
iterator end() const { return iterator(); }
//===--------------------------------------------------===//
// For testing.
//===--------------------------------------------------===//
void verify() const { if (Root) Root->verify(); }
unsigned getHeight() const { return Root ? Root->getHeight() : 0; }
};
} // end namespace llvm
#endif