llvm-6502/lib/CodeGen/MachineBlockPlacement.cpp
Chandler Carruth 3273c8937b Rather than trying to use the loop block sequence *or* the function
block sequence when recovering from unanalyzable control flow
constructs, *always* use the function sequence. I'm not sure why I ever
went down the path of trying to use the loop sequence, it is
fundamentally not the correct sequence to use. We're trying to preserve
the incoming layout in the cases of unreasonable control flow, and that
is only encoded at the function level. We already have a filter to
select *exactly* the sub-set of blocks within the function that we're
trying to form into a chain.

The resulting code layout is also significantly better because of this.
In several places we were ending up with completely unreasonable control
flow constructs due to the ordering chosen by the loop structure for its
internal storage. This change removes a completely wasteful vector of
basic blocks, saving memory allocation in the common case even though it
costs us CPU in the fairly rare case of unnatural loops. Finally, it
fixes the latest crasher reduced out of GCC's single source. Thanks
again to Benjamin Kramer for the reduction, my bugpoint skills failed at
it.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144627 91177308-0d34-0410-b5e6-96231b3b80d8
2011-11-15 06:26:43 +00:00

848 lines
33 KiB
C++

//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements basic block placement transformations using the CFG
// structure and branch probability estimates.
//
// The pass strives to preserve the structure of the CFG (that is, retain
// a topological ordering of basic blocks) in the absense of a *strong* signal
// to the contrary from probabilities. However, within the CFG structure, it
// attempts to choose an ordering which favors placing more likely sequences of
// blocks adjacent to each other.
//
// The algorithm works from the inner-most loop within a function outward, and
// at each stage walks through the basic blocks, trying to coalesce them into
// sequential chains where allowed by the CFG (or demanded by heavy
// probabilities). Finally, it walks the blocks in topological order, and the
// first time it reaches a chain of basic blocks, it schedules them in the
// function in-order.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "block-placement2"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/SCCIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetLowering.h"
#include <algorithm>
using namespace llvm;
STATISTIC(NumCondBranches, "Number of conditional branches");
STATISTIC(NumUncondBranches, "Number of uncondittional branches");
STATISTIC(CondBranchTakenFreq,
"Potential frequency of taking conditional branches");
STATISTIC(UncondBranchTakenFreq,
"Potential frequency of taking unconditional branches");
namespace {
/// \brief A structure for storing a weighted edge.
///
/// This stores an edge and its weight, computed as the product of the
/// frequency that the starting block is entered with the probability of
/// a particular exit block.
struct WeightedEdge {
BlockFrequency EdgeFrequency;
MachineBasicBlock *From, *To;
bool operator<(const WeightedEdge &RHS) const {
return EdgeFrequency < RHS.EdgeFrequency;
}
};
}
namespace {
class BlockChain;
/// \brief Type for our function-wide basic block -> block chain mapping.
typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
}
namespace {
/// \brief A chain of blocks which will be laid out contiguously.
///
/// This is the datastructure representing a chain of consecutive blocks that
/// are profitable to layout together in order to maximize fallthrough
/// probabilities. We also can use a block chain to represent a sequence of
/// basic blocks which have some external (correctness) requirement for
/// sequential layout.
///
/// Eventually, the block chains will form a directed graph over the function.
/// We provide an SCC-supporting-iterator in order to quicky build and walk the
/// SCCs of block chains within a function.
///
/// The block chains also have support for calculating and caching probability
/// information related to the chain itself versus other chains. This is used
/// for ranking during the final layout of block chains.
class BlockChain {
/// \brief The sequence of blocks belonging to this chain.
///
/// This is the sequence of blocks for a particular chain. These will be laid
/// out in-order within the function.
SmallVector<MachineBasicBlock *, 4> Blocks;
/// \brief A handle to the function-wide basic block to block chain mapping.
///
/// This is retained in each block chain to simplify the computation of child
/// block chains for SCC-formation and iteration. We store the edges to child
/// basic blocks, and map them back to their associated chains using this
/// structure.
BlockToChainMapType &BlockToChain;
public:
/// \brief Construct a new BlockChain.
///
/// This builds a new block chain representing a single basic block in the
/// function. It also registers itself as the chain that block participates
/// in with the BlockToChain mapping.
BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
: Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
assert(BB && "Cannot create a chain with a null basic block");
BlockToChain[BB] = this;
}
/// \brief Iterator over blocks within the chain.
typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
/// \brief Beginning of blocks within the chain.
iterator begin() const { return Blocks.begin(); }
/// \brief End of blocks within the chain.
iterator end() const { return Blocks.end(); }
/// \brief Merge a block chain into this one.
///
/// This routine merges a block chain into this one. It takes care of forming
/// a contiguous sequence of basic blocks, updating the edge list, and
/// updating the block -> chain mapping. It does not free or tear down the
/// old chain, but the old chain's block list is no longer valid.
void merge(MachineBasicBlock *BB, BlockChain *Chain) {
assert(BB);
assert(!Blocks.empty());
// Fast path in case we don't have a chain already.
if (!Chain) {
assert(!BlockToChain[BB]);
Blocks.push_back(BB);
BlockToChain[BB] = this;
return;
}
assert(BB == *Chain->begin());
assert(Chain->begin() != Chain->end());
// Update the incoming blocks to point to this chain, and add them to the
// chain structure.
for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
BI != BE; ++BI) {
Blocks.push_back(*BI);
assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
BlockToChain[*BI] = this;
}
}
/// \brief Count of predecessors within the loop currently being processed.
///
/// This count is updated at each loop we process to represent the number of
/// in-loop predecessors of this chain.
unsigned LoopPredecessors;
};
}
namespace {
class MachineBlockPlacement : public MachineFunctionPass {
/// \brief A typedef for a block filter set.
typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
/// \brief A handle to the branch probability pass.
const MachineBranchProbabilityInfo *MBPI;
/// \brief A handle to the function-wide block frequency pass.
const MachineBlockFrequencyInfo *MBFI;
/// \brief A handle to the loop info.
const MachineLoopInfo *MLI;
/// \brief A handle to the target's instruction info.
const TargetInstrInfo *TII;
/// \brief A handle to the target's lowering info.
const TargetLowering *TLI;
/// \brief Allocator and owner of BlockChain structures.
///
/// We build BlockChains lazily by merging together high probability BB
/// sequences acording to the "Algo2" in the paper mentioned at the top of
/// the file. To reduce malloc traffic, we allocate them using this slab-like
/// allocator, and destroy them after the pass completes.
SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
/// \brief Function wide BasicBlock to BlockChain mapping.
///
/// This mapping allows efficiently moving from any given basic block to the
/// BlockChain it participates in, if any. We use it to, among other things,
/// allow implicitly defining edges between chains as the existing edges
/// between basic blocks.
DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
void markChainSuccessors(BlockChain &Chain,
MachineBasicBlock *LoopHeaderBB,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter = 0);
MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
BlockChain &Chain,
const BlockFilterSet *BlockFilter);
MachineBasicBlock *selectBestCandidateBlock(
BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
const BlockFilterSet *BlockFilter);
MachineBasicBlock *getFirstUnplacedBlock(
MachineFunction &F,
const BlockChain &PlacedChain,
MachineFunction::iterator &PrevUnplacedBlockIt,
const BlockFilterSet *BlockFilter);
void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter = 0);
void buildLoopChains(MachineFunction &F, MachineLoop &L);
void buildCFGChains(MachineFunction &F);
void AlignLoops(MachineFunction &F);
public:
static char ID; // Pass identification, replacement for typeid
MachineBlockPlacement() : MachineFunctionPass(ID) {
initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
}
bool runOnMachineFunction(MachineFunction &F);
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<MachineBranchProbabilityInfo>();
AU.addRequired<MachineBlockFrequencyInfo>();
AU.addRequired<MachineLoopInfo>();
MachineFunctionPass::getAnalysisUsage(AU);
}
const char *getPassName() const { return "Block Placement"; }
};
}
char MachineBlockPlacement::ID = 0;
INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
"Branch Probability Basic Block Placement", false, false)
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
"Branch Probability Basic Block Placement", false, false)
FunctionPass *llvm::createMachineBlockPlacementPass() {
return new MachineBlockPlacement();
}
#ifndef NDEBUG
/// \brief Helper to print the name of a MBB.
///
/// Only used by debug logging.
static std::string getBlockName(MachineBasicBlock *BB) {
std::string Result;
raw_string_ostream OS(Result);
OS << "BB#" << BB->getNumber()
<< " (derived from LLVM BB '" << BB->getName() << "')";
OS.flush();
return Result;
}
/// \brief Helper to print the number of a MBB.
///
/// Only used by debug logging.
static std::string getBlockNum(MachineBasicBlock *BB) {
std::string Result;
raw_string_ostream OS(Result);
OS << "BB#" << BB->getNumber();
OS.flush();
return Result;
}
#endif
/// \brief Mark a chain's successors as having one fewer preds.
///
/// When a chain is being merged into the "placed" chain, this routine will
/// quickly walk the successors of each block in the chain and mark them as
/// having one fewer active predecessor. It also adds any successors of this
/// chain which reach the zero-predecessor state to the worklist passed in.
void MachineBlockPlacement::markChainSuccessors(
BlockChain &Chain,
MachineBasicBlock *LoopHeaderBB,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter) {
// Walk all the blocks in this chain, marking their successors as having
// a predecessor placed.
for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
CBI != CBE; ++CBI) {
// Add any successors for which this is the only un-placed in-loop
// predecessor to the worklist as a viable candidate for CFG-neutral
// placement. No subsequent placement of this block will violate the CFG
// shape, so we get to use heuristics to choose a favorable placement.
for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
SE = (*CBI)->succ_end();
SI != SE; ++SI) {
if (BlockFilter && !BlockFilter->count(*SI))
continue;
BlockChain &SuccChain = *BlockToChain[*SI];
// Disregard edges within a fixed chain, or edges to the loop header.
if (&Chain == &SuccChain || *SI == LoopHeaderBB)
continue;
// This is a cross-chain edge that is within the loop, so decrement the
// loop predecessor count of the destination chain.
if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
BlockWorkList.push_back(*SI);
}
}
}
/// \brief Select the best successor for a block.
///
/// This looks across all successors of a particular block and attempts to
/// select the "best" one to be the layout successor. It only considers direct
/// successors which also pass the block filter. It will attempt to avoid
/// breaking CFG structure, but cave and break such structures in the case of
/// very hot successor edges.
///
/// \returns The best successor block found, or null if none are viable.
MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
MachineBasicBlock *BB, BlockChain &Chain,
const BlockFilterSet *BlockFilter) {
const BranchProbability HotProb(4, 5); // 80%
MachineBasicBlock *BestSucc = 0;
// FIXME: Due to the performance of the probability and weight routines in
// the MBPI analysis, we manually compute probabilities using the edge
// weights. This is suboptimal as it means that the somewhat subtle
// definition of edge weight semantics is encoded here as well. We should
// improve the MBPI interface to effeciently support query patterns such as
// this.
uint32_t BestWeight = 0;
uint32_t WeightScale = 0;
uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
SE = BB->succ_end();
SI != SE; ++SI) {
if (BlockFilter && !BlockFilter->count(*SI))
continue;
BlockChain &SuccChain = *BlockToChain[*SI];
if (&SuccChain == &Chain) {
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Already merged!\n");
continue;
}
uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI);
BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
// Only consider successors which are either "hot", or wouldn't violate
// any CFG constraints.
if (SuccChain.LoopPredecessors != 0 && SuccProb < HotProb) {
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> CFG conflict\n");
continue;
}
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb
<< " (prob)"
<< (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
<< "\n");
if (BestSucc && BestWeight >= SuccWeight)
continue;
BestSucc = *SI;
BestWeight = SuccWeight;
}
return BestSucc;
}
namespace {
/// \brief Predicate struct to detect blocks already placed.
class IsBlockPlaced {
const BlockChain &PlacedChain;
const BlockToChainMapType &BlockToChain;
public:
IsBlockPlaced(const BlockChain &PlacedChain,
const BlockToChainMapType &BlockToChain)
: PlacedChain(PlacedChain), BlockToChain(BlockToChain) {}
bool operator()(MachineBasicBlock *BB) const {
return BlockToChain.lookup(BB) == &PlacedChain;
}
};
}
/// \brief Select the best block from a worklist.
///
/// This looks through the provided worklist as a list of candidate basic
/// blocks and select the most profitable one to place. The definition of
/// profitable only really makes sense in the context of a loop. This returns
/// the most frequently visited block in the worklist, which in the case of
/// a loop, is the one most desirable to be physically close to the rest of the
/// loop body in order to improve icache behavior.
///
/// \returns The best block found, or null if none are viable.
MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
const BlockFilterSet *BlockFilter) {
// Once we need to walk the worklist looking for a candidate, cleanup the
// worklist of already placed entries.
// FIXME: If this shows up on profiles, it could be folded (at the cost of
// some code complexity) into the loop below.
WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
IsBlockPlaced(Chain, BlockToChain)),
WorkList.end());
MachineBasicBlock *BestBlock = 0;
BlockFrequency BestFreq;
for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
WBE = WorkList.end();
WBI != WBE; ++WBI) {
assert(!BlockFilter || BlockFilter->count(*WBI));
BlockChain &SuccChain = *BlockToChain[*WBI];
if (&SuccChain == &Chain) {
DEBUG(dbgs() << " " << getBlockName(*WBI)
<< " -> Already merged!\n");
continue;
}
assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
DEBUG(dbgs() << " " << getBlockName(*WBI) << " -> " << CandidateFreq
<< " (freq)\n");
if (BestBlock && BestFreq >= CandidateFreq)
continue;
BestBlock = *WBI;
BestFreq = CandidateFreq;
}
return BestBlock;
}
/// \brief Retrieve the first unplaced basic block.
///
/// This routine is called when we are unable to use the CFG to walk through
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
/// We walk through the function's blocks in order, starting from the
/// LastUnplacedBlockIt. We update this iterator on each call to avoid
/// re-scanning the entire sequence on repeated calls to this routine.
MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
MachineFunction &F, const BlockChain &PlacedChain,
MachineFunction::iterator &PrevUnplacedBlockIt,
const BlockFilterSet *BlockFilter) {
for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E;
++I) {
if (BlockFilter && !BlockFilter->count(I))
continue;
if (BlockToChain[I] != &PlacedChain) {
PrevUnplacedBlockIt = I;
return I;
}
}
return 0;
}
void MachineBlockPlacement::buildChain(
MachineBasicBlock *BB,
BlockChain &Chain,
SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
const BlockFilterSet *BlockFilter) {
assert(BB);
assert(BlockToChain[BB] == &Chain);
assert(*Chain.begin() == BB);
SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
MachineFunction &F = *BB->getParent();
MachineFunction::iterator PrevUnplacedBlockIt = F.begin();
MachineBasicBlock *LoopHeaderBB = BB;
markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
BB = *llvm::prior(Chain.end());
for (;;) {
assert(BB);
assert(BlockToChain[BB] == &Chain);
assert(*llvm::prior(Chain.end()) == BB);
MachineBasicBlock *BestSucc = 0;
// Check for unreasonable branches, and forcibly merge the existing layout
// successor for them. We can handle cases that AnalyzeBranch can't: jump
// tables etc are fine. The case we want to handle specially is when there
// is potential fallthrough, but the branch cannot be analyzed. This
// includes blocks without terminators as well as other cases.
Cond.clear();
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
if (TII->AnalyzeBranch(*BB, TBB, FBB, Cond) && BB->canFallThrough()) {
MachineFunction::iterator I(BB), NextI(llvm::next(I));
// Ensure that the layout successor is a viable block, as we know that
// fallthrough is a possibility. Note that this may not be a valid block
// in the loop, but we allow that to cope with degenerate situations.
assert(NextI != BB->getParent()->end());
BestSucc = NextI;
}
// Otherwise, look for the best viable successor if there is one to place
// immediately after this block.
if (!BestSucc)
BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
// If an immediate successor isn't available, look for the best viable
// block among those we've identified as not violating the loop's CFG at
// this point. This won't be a fallthrough, but it will increase locality.
if (!BestSucc)
BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
if (!BestSucc) {
BestSucc = getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt,
BlockFilter);
if (!BestSucc)
break;
DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
"layout successor until the CFG reduces\n");
}
// Place this block, updating the datastructures to reflect its placement.
BlockChain &SuccChain = *BlockToChain[BestSucc];
// Zero out LoopPredecessors for the successor we're about to merge in case
// we selected a successor that didn't fit naturally into the CFG.
SuccChain.LoopPredecessors = 0;
DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
<< " to " << getBlockNum(BestSucc) << "\n");
markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
Chain.merge(BestSucc, &SuccChain);
BB = *llvm::prior(Chain.end());
};
DEBUG(dbgs() << "Finished forming chain for header block "
<< getBlockNum(*Chain.begin()) << "\n");
}
/// \brief Forms basic block chains from the natural loop structures.
///
/// These chains are designed to preserve the existing *structure* of the code
/// as much as possible. We can then stitch the chains together in a way which
/// both preserves the topological structure and minimizes taken conditional
/// branches.
void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
MachineLoop &L) {
// First recurse through any nested loops, building chains for those inner
// loops.
for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
buildLoopChains(F, **LI);
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
BlockChain &LoopChain = *BlockToChain[L.getHeader()];
// FIXME: This is a really lame way of walking the chains in the loop: we
// walk the blocks, and use a set to prevent visiting a particular chain
// twice.
SmallPtrSet<BlockChain *, 4> UpdatedPreds;
for (MachineLoop::block_iterator BI = L.block_begin(),
BE = L.block_end();
BI != BE; ++BI) {
BlockChain &Chain = *BlockToChain[*BI];
if (!UpdatedPreds.insert(&Chain) || BI == L.block_begin())
continue;
assert(Chain.LoopPredecessors == 0);
for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
BCI != BCE; ++BCI) {
assert(BlockToChain[*BCI] == &Chain);
for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
PE = (*BCI)->pred_end();
PI != PE; ++PI) {
if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
continue;
++Chain.LoopPredecessors;
}
}
if (Chain.LoopPredecessors == 0)
BlockWorkList.push_back(*BI);
}
buildChain(*L.block_begin(), LoopChain, BlockWorkList, &LoopBlockSet);
DEBUG({
// Crash at the end so we get all of the debugging output first.
bool BadLoop = false;
if (LoopChain.LoopPredecessors) {
BadLoop = true;
dbgs() << "Loop chain contains a block without its preds placed!\n"
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
}
for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
BCI != BCE; ++BCI)
if (!LoopBlockSet.erase(*BCI)) {
// We don't mark the loop as bad here because there are real situations
// where this can occur. For example, with an unanalyzable fallthrough
// from a loop block to a non-loop block.
// FIXME: Such constructs shouldn't exist. Track them down and fix them.
dbgs() << "Loop chain contains a block not contained by the loop!\n"
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
<< " Bad block: " << getBlockName(*BCI) << "\n";
}
if (!LoopBlockSet.empty()) {
BadLoop = true;
for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(),
LBE = LoopBlockSet.end();
LBI != LBE; ++LBI)
dbgs() << "Loop contains blocks never placed into a chain!\n"
<< " Loop header: " << getBlockName(*L.block_begin()) << "\n"
<< " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
<< " Bad block: " << getBlockName(*LBI) << "\n";
}
assert(!BadLoop && "Detected problems with the placement of this loop.");
});
}
void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
// Ensure that every BB in the function has an associated chain to simplify
// the assumptions of the remaining algorithm.
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
BlockToChain[&*FI] =
new (ChainAllocator.Allocate()) BlockChain(BlockToChain, &*FI);
// Build any loop-based chains.
for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
++LI)
buildLoopChains(F, **LI);
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
SmallPtrSet<BlockChain *, 4> UpdatedPreds;
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
MachineBasicBlock *BB = &*FI;
BlockChain &Chain = *BlockToChain[BB];
if (!UpdatedPreds.insert(&Chain))
continue;
assert(Chain.LoopPredecessors == 0);
for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
BCI != BCE; ++BCI) {
assert(BlockToChain[*BCI] == &Chain);
for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
PE = (*BCI)->pred_end();
PI != PE; ++PI) {
if (BlockToChain[*PI] == &Chain)
continue;
++Chain.LoopPredecessors;
}
}
if (Chain.LoopPredecessors == 0)
BlockWorkList.push_back(BB);
}
BlockChain &FunctionChain = *BlockToChain[&F.front()];
buildChain(&F.front(), FunctionChain, BlockWorkList);
typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
DEBUG({
// Crash at the end so we get all of the debugging output first.
bool BadFunc = false;
FunctionBlockSetType FunctionBlockSet;
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
FunctionBlockSet.insert(FI);
for (BlockChain::iterator BCI = FunctionChain.begin(),
BCE = FunctionChain.end();
BCI != BCE; ++BCI)
if (!FunctionBlockSet.erase(*BCI)) {
BadFunc = true;
dbgs() << "Function chain contains a block not in the function!\n"
<< " Bad block: " << getBlockName(*BCI) << "\n";
}
if (!FunctionBlockSet.empty()) {
BadFunc = true;
for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(),
FBE = FunctionBlockSet.end();
FBI != FBE; ++FBI)
dbgs() << "Function contains blocks never placed into a chain!\n"
<< " Bad block: " << getBlockName(*FBI) << "\n";
}
assert(!BadFunc && "Detected problems with the block placement.");
});
// Splice the blocks into place.
MachineFunction::iterator InsertPos = F.begin();
SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
for (BlockChain::iterator BI = FunctionChain.begin(),
BE = FunctionChain.end();
BI != BE; ++BI) {
DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
: " ... ")
<< getBlockName(*BI) << "\n");
if (InsertPos != MachineFunction::iterator(*BI))
F.splice(InsertPos, *BI);
else
++InsertPos;
// Update the terminator of the previous block.
if (BI == FunctionChain.begin())
continue;
MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
// FIXME: It would be awesome of updateTerminator would just return rather
// than assert when the branch cannot be analyzed in order to remove this
// boiler plate.
Cond.clear();
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
PrevBB->updateTerminator();
}
// Fixup the last block.
Cond.clear();
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
F.back().updateTerminator();
}
/// \brief Recursive helper to align a loop and any nested loops.
static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
// Recurse through nested loops.
for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
AlignLoop(F, *I, Align);
L->getTopBlock()->setAlignment(Align);
}
/// \brief Align loop headers to target preferred alignments.
void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
return;
unsigned Align = TLI->getPrefLoopAlignment();
if (!Align)
return; // Don't care about loop alignment.
for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
AlignLoop(F, *I, Align);
}
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
// Check for single-block functions and skip them.
if (llvm::next(F.begin()) == F.end())
return false;
MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
MLI = &getAnalysis<MachineLoopInfo>();
TII = F.getTarget().getInstrInfo();
TLI = F.getTarget().getTargetLowering();
assert(BlockToChain.empty());
buildCFGChains(F);
AlignLoops(F);
BlockToChain.clear();
ChainAllocator.DestroyAll();
// We always return true as we have no way to track whether the final order
// differs from the original order.
return true;
}
namespace {
/// \brief A pass to compute block placement statistics.
///
/// A separate pass to compute interesting statistics for evaluating block
/// placement. This is separate from the actual placement pass so that they can
/// be computed in the absense of any placement transformations or when using
/// alternative placement strategies.
class MachineBlockPlacementStats : public MachineFunctionPass {
/// \brief A handle to the branch probability pass.
const MachineBranchProbabilityInfo *MBPI;
/// \brief A handle to the function-wide block frequency pass.
const MachineBlockFrequencyInfo *MBFI;
public:
static char ID; // Pass identification, replacement for typeid
MachineBlockPlacementStats() : MachineFunctionPass(ID) {
initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
}
bool runOnMachineFunction(MachineFunction &F);
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<MachineBranchProbabilityInfo>();
AU.addRequired<MachineBlockFrequencyInfo>();
AU.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(AU);
}
const char *getPassName() const { return "Block Placement Stats"; }
};
}
char MachineBlockPlacementStats::ID = 0;
INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
"Basic Block Placement Stats", false, false)
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
"Basic Block Placement Stats", false, false)
FunctionPass *llvm::createMachineBlockPlacementStatsPass() {
return new MachineBlockPlacementStats();
}
bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
// Check for single-block functions and skip them.
if (llvm::next(F.begin()) == F.end())
return false;
MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
: NumUncondBranches;
Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
: UncondBranchTakenFreq;
for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
SE = I->succ_end();
SI != SE; ++SI) {
// Skip if this successor is a fallthrough.
if (I->isLayoutSuccessor(*SI))
continue;
BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
++NumBranches;
BranchTakenFreq += EdgeFreq.getFrequency();
}
}
return false;
}