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This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
75 lines
2.6 KiB
LLVM
75 lines
2.6 KiB
LLVM
; RUN: llc -mtriple=arm64-apple-ios < %s
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@bar = common global i32 0, align 4
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; Leaf function which uses all callee-saved registers and allocates >= 256 bytes on the stack
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; this will cause processFunctionBeforeCalleeSavedScan() to spill LR as an additional scratch
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; register.
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;
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; This is a crash-only regression test for rdar://15124582.
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define i32 @foo(i32 %a, i32 %b, i32 %c, i32 %d, i32 %e, i32 %f, i32 %g, i32 %h) nounwind {
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entry:
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%stack = alloca [128 x i32], align 4
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%0 = bitcast [128 x i32]* %stack to i8*
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%idxprom = sext i32 %a to i64
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%arrayidx = getelementptr inbounds [128 x i32]* %stack, i64 0, i64 %idxprom
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store i32 %b, i32* %arrayidx, align 4
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%1 = load volatile i32* @bar, align 4
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%2 = load volatile i32* @bar, align 4
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%3 = load volatile i32* @bar, align 4
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%4 = load volatile i32* @bar, align 4
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%5 = load volatile i32* @bar, align 4
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%6 = load volatile i32* @bar, align 4
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%7 = load volatile i32* @bar, align 4
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%8 = load volatile i32* @bar, align 4
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%9 = load volatile i32* @bar, align 4
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%10 = load volatile i32* @bar, align 4
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%11 = load volatile i32* @bar, align 4
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%12 = load volatile i32* @bar, align 4
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%13 = load volatile i32* @bar, align 4
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%14 = load volatile i32* @bar, align 4
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%15 = load volatile i32* @bar, align 4
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%16 = load volatile i32* @bar, align 4
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%17 = load volatile i32* @bar, align 4
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%18 = load volatile i32* @bar, align 4
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%19 = load volatile i32* @bar, align 4
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%20 = load volatile i32* @bar, align 4
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%idxprom1 = sext i32 %c to i64
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%arrayidx2 = getelementptr inbounds [128 x i32]* %stack, i64 0, i64 %idxprom1
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%21 = load i32* %arrayidx2, align 4
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%factor = mul i32 %h, -2
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%factor67 = mul i32 %g, -2
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%factor68 = mul i32 %f, -2
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%factor69 = mul i32 %e, -2
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%factor70 = mul i32 %d, -2
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%factor71 = mul i32 %c, -2
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%factor72 = mul i32 %b, -2
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%sum = add i32 %2, %1
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%sum73 = add i32 %sum, %3
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%sum74 = add i32 %sum73, %4
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%sum75 = add i32 %sum74, %5
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%sum76 = add i32 %sum75, %6
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%sum77 = add i32 %sum76, %7
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%sum78 = add i32 %sum77, %8
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%sum79 = add i32 %sum78, %9
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%sum80 = add i32 %sum79, %10
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%sum81 = add i32 %sum80, %11
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%sum82 = add i32 %sum81, %12
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%sum83 = add i32 %sum82, %13
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%sum84 = add i32 %sum83, %14
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%sum85 = add i32 %sum84, %15
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%sum86 = add i32 %sum85, %16
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%sum87 = add i32 %sum86, %17
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%sum88 = add i32 %sum87, %18
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%sum89 = add i32 %sum88, %19
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%sum90 = add i32 %sum89, %20
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%sub15 = sub i32 %21, %sum90
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%sub16 = add i32 %sub15, %factor
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%sub17 = add i32 %sub16, %factor67
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%sub18 = add i32 %sub17, %factor68
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%sub19 = add i32 %sub18, %factor69
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%sub20 = add i32 %sub19, %factor70
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%sub21 = add i32 %sub20, %factor71
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%add = add i32 %sub21, %factor72
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ret i32 %add
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}
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