mirror of
https://github.com/c64scene-ar/llvm-6502.git
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This is a re-commit of r190764, with an extra check to make sure that we're not performing the transformation on illegal types (a small test case has been added for this as well). Original commit message: The PPC backend uses a target-specific DAG combine to turn unaligned Altivec loads into a permutation-based sequence when possible. Unfortunately, the target-specific DAG combine is not always called on all loads of interest (sometimes the routines in DAGCombine call CombineTo such that the new node and users are not added to the worklist); allowing the combine to trigger early (before type legalization) mitigates this problem. Because the autovectorizers only create legal vector types, I don't expect a lot of cases where this optimization is enabled by type legalization in practice. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@190771 91177308-0d34-0410-b5e6-96231b3b80d8
167 lines
7.6 KiB
LLVM
167 lines
7.6 KiB
LLVM
; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
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target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
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target triple = "powerpc64-unknown-linux-gnu"
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; Function Attrs: nounwind
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define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
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entry:
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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; CHECK-LABEL: @foo
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; CHECK: lvsl
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; CHECK: blr
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%index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
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%0 = getelementptr inbounds float* %y, i64 %index
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%1 = bitcast float* %0 to <4 x float>*
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%wide.load = load <4 x float>* %1, align 4
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%2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
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%3 = getelementptr inbounds float* %x, i64 %index
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%4 = bitcast float* %3 to <4 x float>*
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store <4 x float> %2, <4 x float>* %4, align 4
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%index.next = add i64 %index, 4
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%5 = getelementptr inbounds float* %y, i64 %index.next
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%6 = bitcast float* %5 to <4 x float>*
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%wide.load.1 = load <4 x float>* %6, align 4
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%7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
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%8 = getelementptr inbounds float* %x, i64 %index.next
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%9 = bitcast float* %8 to <4 x float>*
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store <4 x float> %7, <4 x float>* %9, align 4
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%index.next.1 = add i64 %index.next, 4
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%10 = getelementptr inbounds float* %y, i64 %index.next.1
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%11 = bitcast float* %10 to <4 x float>*
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%wide.load.2 = load <4 x float>* %11, align 4
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%12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
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%13 = getelementptr inbounds float* %x, i64 %index.next.1
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%14 = bitcast float* %13 to <4 x float>*
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store <4 x float> %12, <4 x float>* %14, align 4
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%index.next.2 = add i64 %index.next.1, 4
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%15 = getelementptr inbounds float* %y, i64 %index.next.2
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%16 = bitcast float* %15 to <4 x float>*
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%wide.load.3 = load <4 x float>* %16, align 4
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%17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
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%18 = getelementptr inbounds float* %x, i64 %index.next.2
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%19 = bitcast float* %18 to <4 x float>*
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store <4 x float> %17, <4 x float>* %19, align 4
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%index.next.3 = add i64 %index.next.2, 4
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%20 = getelementptr inbounds float* %y, i64 %index.next.3
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%21 = bitcast float* %20 to <4 x float>*
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%wide.load.4 = load <4 x float>* %21, align 4
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%22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
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%23 = getelementptr inbounds float* %x, i64 %index.next.3
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%24 = bitcast float* %23 to <4 x float>*
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store <4 x float> %22, <4 x float>* %24, align 4
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%index.next.4 = add i64 %index.next.3, 4
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%25 = getelementptr inbounds float* %y, i64 %index.next.4
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%26 = bitcast float* %25 to <4 x float>*
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%wide.load.5 = load <4 x float>* %26, align 4
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%27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
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%28 = getelementptr inbounds float* %x, i64 %index.next.4
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%29 = bitcast float* %28 to <4 x float>*
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store <4 x float> %27, <4 x float>* %29, align 4
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%index.next.5 = add i64 %index.next.4, 4
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%30 = getelementptr inbounds float* %y, i64 %index.next.5
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%31 = bitcast float* %30 to <4 x float>*
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%wide.load.6 = load <4 x float>* %31, align 4
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%32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
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%33 = getelementptr inbounds float* %x, i64 %index.next.5
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%34 = bitcast float* %33 to <4 x float>*
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store <4 x float> %32, <4 x float>* %34, align 4
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%index.next.6 = add i64 %index.next.5, 4
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%35 = getelementptr inbounds float* %y, i64 %index.next.6
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%36 = bitcast float* %35 to <4 x float>*
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%wide.load.7 = load <4 x float>* %36, align 4
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%37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
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%38 = getelementptr inbounds float* %x, i64 %index.next.6
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%39 = bitcast float* %38 to <4 x float>*
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store <4 x float> %37, <4 x float>* %39, align 4
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%index.next.7 = add i64 %index.next.6, 4
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%40 = getelementptr inbounds float* %y, i64 %index.next.7
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%41 = bitcast float* %40 to <4 x float>*
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%wide.load.8 = load <4 x float>* %41, align 4
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%42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
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%43 = getelementptr inbounds float* %x, i64 %index.next.7
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%44 = bitcast float* %43 to <4 x float>*
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store <4 x float> %42, <4 x float>* %44, align 4
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%index.next.8 = add i64 %index.next.7, 4
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%45 = getelementptr inbounds float* %y, i64 %index.next.8
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%46 = bitcast float* %45 to <4 x float>*
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%wide.load.9 = load <4 x float>* %46, align 4
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%47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
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%48 = getelementptr inbounds float* %x, i64 %index.next.8
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%49 = bitcast float* %48 to <4 x float>*
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store <4 x float> %47, <4 x float>* %49, align 4
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%index.next.9 = add i64 %index.next.8, 4
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%50 = getelementptr inbounds float* %y, i64 %index.next.9
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%51 = bitcast float* %50 to <4 x float>*
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%wide.load.10 = load <4 x float>* %51, align 4
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%52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
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%53 = getelementptr inbounds float* %x, i64 %index.next.9
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%54 = bitcast float* %53 to <4 x float>*
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store <4 x float> %52, <4 x float>* %54, align 4
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%index.next.10 = add i64 %index.next.9, 4
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%55 = getelementptr inbounds float* %y, i64 %index.next.10
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%56 = bitcast float* %55 to <4 x float>*
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%wide.load.11 = load <4 x float>* %56, align 4
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%57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
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%58 = getelementptr inbounds float* %x, i64 %index.next.10
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%59 = bitcast float* %58 to <4 x float>*
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store <4 x float> %57, <4 x float>* %59, align 4
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%index.next.11 = add i64 %index.next.10, 4
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%60 = getelementptr inbounds float* %y, i64 %index.next.11
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%61 = bitcast float* %60 to <4 x float>*
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%wide.load.12 = load <4 x float>* %61, align 4
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%62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
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%63 = getelementptr inbounds float* %x, i64 %index.next.11
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%64 = bitcast float* %63 to <4 x float>*
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store <4 x float> %62, <4 x float>* %64, align 4
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%index.next.12 = add i64 %index.next.11, 4
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%65 = getelementptr inbounds float* %y, i64 %index.next.12
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%66 = bitcast float* %65 to <4 x float>*
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%wide.load.13 = load <4 x float>* %66, align 4
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%67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
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%68 = getelementptr inbounds float* %x, i64 %index.next.12
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%69 = bitcast float* %68 to <4 x float>*
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store <4 x float> %67, <4 x float>* %69, align 4
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%index.next.13 = add i64 %index.next.12, 4
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%70 = getelementptr inbounds float* %y, i64 %index.next.13
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%71 = bitcast float* %70 to <4 x float>*
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%wide.load.14 = load <4 x float>* %71, align 4
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%72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
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%73 = getelementptr inbounds float* %x, i64 %index.next.13
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%74 = bitcast float* %73 to <4 x float>*
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store <4 x float> %72, <4 x float>* %74, align 4
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%index.next.14 = add i64 %index.next.13, 4
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%75 = getelementptr inbounds float* %y, i64 %index.next.14
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%76 = bitcast float* %75 to <4 x float>*
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%wide.load.15 = load <4 x float>* %76, align 4
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%77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
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%78 = getelementptr inbounds float* %x, i64 %index.next.14
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%79 = bitcast float* %78 to <4 x float>*
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store <4 x float> %77, <4 x float>* %79, align 4
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%index.next.15 = add i64 %index.next.14, 4
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%80 = icmp eq i64 %index.next.15, 2048
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br i1 %80, label %for.end, label %vector.body
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for.end: ; preds = %vector.body
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ret void
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}
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; Function Attrs: nounwind readonly
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declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
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define <2 x double> @bar(double* %x) {
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entry:
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%p = bitcast double* %x to <2 x double>*
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%r = load <2 x double>* %p, align 8
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; CHECK-LABEL: @bar
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; CHECK-NOT: lvsl
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; CHECK: blr
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ret <2 x double> %r
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}
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attributes #0 = { nounwind }
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attributes #1 = { nounwind readonly }
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