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machinery. This dramatically simplifies how things works, removes irritating little corner cases, and overall improves speed and reliability. Highlights of this change are: 1. The exponential algorithm built into the code is now gone. For example the time to disassemble one bytecode file from the mesa benchmark went from taking 12.5s to taking 0.16s. 2. The linker bugs should be dramatically reduced. The one remaining bug has to do with constant handling, which I actually introduced in "union-find" checkins. 3. The code is much easier to follow, as a result of fewer special cases. It's probably also smaller. yaay. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8842 91177308-0d34-0410-b5e6-96231b3b80d8
162 lines
5.2 KiB
C++
162 lines
5.2 KiB
C++
//===-- llvm/AbstractTypeUser.h - AbstractTypeUser Interface ----*- C++ -*-===//
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//
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// The AbstractTypeUser class is an interface to be implemented by classes who
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// could possible use an abstract type. Abstract types are denoted by the
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// isAbstract flag set to true in the Type class. These are classes that
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// contain an Opaque type in their structure somehow.
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//
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// Classes must implement this interface so that they may be notified when an
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// abstract type is resolved. Abstract types may be resolved into more concrete
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// types through: linking, parsing, and bytecode reading. When this happens,
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// all of the users of the type must be updated to reference the new, more
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// concrete type. They are notified through the AbstractTypeUser interface.
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//
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// In addition to this, AbstractTypeUsers must keep the use list of the
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// potentially abstract type that they reference up-to-date. To do this in a
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// nice, transparent way, the PATypeHandle class is used to hold "Potentially
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// Abstract Types", and keep the use list of the abstract types up-to-date.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ABSTRACT_TYPE_USER_H
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#define LLVM_ABSTRACT_TYPE_USER_H
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// This is the "master" include for <cassert> Whether this file needs it or not,
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// it must always include <cassert> for the files which include
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// llvm/AbstractTypeUser.h
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//
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// In this way, most every LLVM source file will have access to the assert()
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// macro without having to #include <cassert> directly.
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//
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#include <cassert>
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class Type;
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class DerivedType;
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class AbstractTypeUser {
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protected:
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virtual ~AbstractTypeUser() {} // Derive from me
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public:
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/// refineAbstractType - The callback method invoked when an abstract type is
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/// resolved to another type. An object must override this method to update
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/// its internal state to reference NewType instead of OldType.
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///
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virtual void refineAbstractType(const DerivedType *OldTy,
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const Type *NewTy) = 0;
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/// The other case which AbstractTypeUsers must be aware of is when a type
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/// makes the transition from being abstract (where it has clients on it's
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/// AbstractTypeUsers list) to concrete (where it does not). This method
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/// notifies ATU's when this occurs for a type.
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///
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virtual void typeBecameConcrete(const DerivedType *AbsTy) = 0;
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// for debugging...
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virtual void dump() const = 0;
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};
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/// PATypeHandle - Handle to a Type subclass. This class is used to keep the
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/// use list of abstract types up-to-date.
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///
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class PATypeHandle {
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const Type *Ty;
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AbstractTypeUser * const User;
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// These functions are defined at the bottom of Type.h. See the comment there
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// for justification.
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void addUser();
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void removeUser();
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public:
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// ctor - Add use to type if abstract. Note that Ty must not be null
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inline PATypeHandle(const Type *ty, AbstractTypeUser *user)
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: Ty(ty), User(user) {
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addUser();
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}
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// ctor - Add use to type if abstract.
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inline PATypeHandle(const PATypeHandle &T) : Ty(T.Ty), User(T.User) {
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addUser();
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}
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// dtor - Remove reference to type...
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inline ~PATypeHandle() { removeUser(); }
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// Automatic casting operator so that the handle may be used naturally
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inline operator const Type *() const { return Ty; }
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inline const Type *get() const { return Ty; }
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// operator= - Allow assignment to handle
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inline const Type *operator=(const Type *ty) {
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if (Ty != ty) { // Ensure we don't accidentally drop last ref to Ty
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removeUser();
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Ty = ty;
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addUser();
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}
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return Ty;
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}
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// operator= - Allow assignment to handle
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inline const Type *operator=(const PATypeHandle &T) {
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return operator=(T.Ty);
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}
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inline bool operator==(const Type *ty) {
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return Ty == ty;
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}
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// operator-> - Allow user to dereference handle naturally...
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inline const Type *operator->() const { return Ty; }
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// removeUserFromConcrete - This function should be called when the User is
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// notified that our type is refined... and the type is being refined to
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// itself, which is now a concrete type. When a type becomes concrete like
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// this, we MUST remove ourself from the AbstractTypeUser list, even though
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// the type is apparently concrete.
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//
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void removeUserFromConcrete();
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};
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/// PATypeHolder - Holder class for a potentially abstract type. This uses
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/// efficient union-find techniques to handle dynamic type resolution. Unless
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/// you need to do custom processing when types are resolved, you should always
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/// use PATypeHolders in preference to PATypeHandles.
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///
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class PATypeHolder {
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mutable const Type *Ty;
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public:
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PATypeHolder(const Type *ty) : Ty(ty) {
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addRef();
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}
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PATypeHolder(const PATypeHolder &T) : Ty(T.Ty) {
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addRef();
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}
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operator const Type *() const { return get(); }
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const Type *get() const;
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// operator-> - Allow user to dereference handle naturally...
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const Type *operator->() const { return get(); }
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// operator= - Allow assignment to handle
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const Type *operator=(const Type *ty) {
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if (Ty != ty) { // Don't accidentally drop last ref to Ty.
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dropRef();
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Ty = ty;
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addRef();
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}
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return get();
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}
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const Type *operator=(const PATypeHolder &H) {
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return operator=(H.Ty);
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}
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private:
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void addRef();
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void dropRef();
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};
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#endif
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