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This slows stuff down a bit, but it should get much better before it gets any worse. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4666 91177308-0d34-0410-b5e6-96231b3b80d8
206 lines
7.8 KiB
C++
206 lines
7.8 KiB
C++
//===- TopDownClosure.cpp - Compute the top-down interprocedure closure ---===//
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//
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// This file implements the TDDataStructures class, which represents the
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// Top-down Interprocedural closure of the data structure graph over the
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// program. This is useful (but not strictly necessary?) for applications
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// like pointer analysis.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Analysis/DSGraph.h"
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "Support/Statistic.h"
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static RegisterAnalysis<TDDataStructures>
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Y("tddatastructure", "Top-down Data Structure Analysis Closure");
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// run - Calculate the top down data structure graphs for each function in the
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// program.
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//
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bool TDDataStructures::run(Module &M) {
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BUDataStructures &BU = getAnalysis<BUDataStructures>();
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GlobalsGraph = new DSGraph();
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// Calculate top-down from main...
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if (Function *F = M.getMainFunction())
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calculateGraph(*F);
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// Next calculate the graphs for each function unreachable function...
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for (Module::reverse_iterator I = M.rbegin(), E = M.rend(); I != E; ++I)
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if (!I->isExternal())
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calculateGraph(*I);
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GraphDone.clear(); // Free temporary memory...
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return false;
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}
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// releaseMemory - If the pass pipeline is done with this pass, we can release
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// our memory... here...
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//
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void TDDataStructures::releaseMemory() {
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for (std::map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
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E = DSInfo.end(); I != E; ++I)
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delete I->second;
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// Empty map so next time memory is released, data structures are not
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// re-deleted.
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DSInfo.clear();
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delete GlobalsGraph;
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GlobalsGraph = 0;
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}
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/// ResolveCallSite - This method is used to link the actual arguments together
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/// with the formal arguments for a function call in the top-down closure. This
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/// method assumes that the call site arguments have been mapped into nodes
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/// local to the specified graph.
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///
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void TDDataStructures::ResolveCallSite(DSGraph &Graph,
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const DSCallSite &CallSite) {
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// Resolve all of the function formal arguments...
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Function &F = Graph.getFunction();
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Function::aiterator AI = F.abegin();
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for (unsigned i = 0, e = CallSite.getNumPtrArgs(); i != e; ++i, ++AI) {
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// Advance the argument iterator to the first pointer argument...
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while (!DS::isPointerType(AI->getType())) ++AI;
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// TD ...Merge the formal arg scalar with the actual arg node
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DSNodeHandle &NodeForFormal = Graph.getNodeForValue(AI);
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assert(NodeForFormal.getNode() && "Pointer argument has no dest node!");
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NodeForFormal.mergeWith(CallSite.getPtrArg(i));
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}
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// Merge returned node in the caller with the "return" node in callee
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if (CallSite.getRetVal().getNode() && Graph.getRetNode().getNode())
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Graph.getRetNode().mergeWith(CallSite.getRetVal());
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}
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DSGraph &TDDataStructures::getOrCreateDSGraph(Function &F) {
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DSGraph *&G = DSInfo[&F];
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if (G == 0) { // Not created yet? Clone BU graph...
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G = new DSGraph(getAnalysis<BUDataStructures>().getDSGraph(F));
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G->getAuxFunctionCalls().clear();
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G->setGlobalsGraph(GlobalsGraph);
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}
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return *G;
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}
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void TDDataStructures::calculateGraph(Function &F) {
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// Make sure this graph has not already been calculated, and that we don't get
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// into an infinite loop with mutually recursive functions.
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//
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if (GraphDone.count(&F)) return;
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GraphDone.insert(&F);
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// Get the current functions graph...
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DSGraph &Graph = getOrCreateDSGraph(F);
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const std::vector<DSCallSite> &CallSites = Graph.getFunctionCalls();
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if (CallSites.empty()) {
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DEBUG(std::cerr << " [TD] No callees for: " << F.getName() << "\n");
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return; // If no call sites, the graph is the same as the BU graph!
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}
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// Loop over all of the call sites, building a multi-map from Callees to
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// DSCallSite*'s. With this map we can then loop over each callee, cloning
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// this graph once into it, then resolving arguments.
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//
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std::multimap<Function*, const DSCallSite*> CalleeSites;
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for (unsigned i = 0, e = CallSites.size(); i != e; ++i) {
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const DSCallSite &CS = CallSites[i];
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const std::vector<GlobalValue*> Callees =
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CS.getCallee().getNode()->getGlobals();
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// Loop over all of the functions that this call may invoke...
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for (unsigned c = 0, e = Callees.size(); c != e; ++c)
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if (Function *F = dyn_cast<Function>(Callees[c])) // If this is a fn...
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if (!F->isExternal()) // If it's not external
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CalleeSites.insert(std::make_pair(F, &CS)); // Keep track of it!
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}
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// Now that we have information about all of the callees, propogate the
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// current graph into the callees.
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//
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DEBUG(std::cerr << " [TD] Inlining '" << F.getName() << "' into "
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<< CalleeSites.size() << " callees.\n");
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// Loop over all the callees...
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for (std::multimap<Function*, const DSCallSite*>::iterator
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I = CalleeSites.begin(), E = CalleeSites.end(); I != E; )
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if (I->first == &F) { // Bottom-up pass takes care of self loops!
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++I;
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} else {
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// For each callee...
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Function *Callee = I->first;
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DSGraph &CG = getOrCreateDSGraph(*Callee); // Get the callee's graph...
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DEBUG(std::cerr << "\t [TD] Inlining into callee '" << Callee->getName()
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<< "'\n");
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// Clone our current graph into the callee...
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std::map<Value*, DSNodeHandle> OldValMap;
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std::map<const DSNode*, DSNodeHandle> OldNodeMap;
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CG.cloneInto(Graph, OldValMap, OldNodeMap,
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DSGraph::KeepAllocaBit | DSGraph::DontCloneCallNodes);
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OldValMap.clear(); // We don't care about the ValMap
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// Loop over all of the invocation sites of the callee, resolving
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// arguments to our graph. This loop may iterate multiple times if the
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// current function calls this callee multiple times with different
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// signatures.
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//
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for (; I != E && I->first == Callee; ++I) {
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// Map call site into callee graph
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DSCallSite NewCS(*I->second, OldNodeMap);
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// Resolve the return values...
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NewCS.getRetVal().mergeWith(CG.getRetNode());
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// Resolve all of the arguments...
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Function::aiterator AI = Callee->abegin();
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for (unsigned i = 0, e = NewCS.getNumPtrArgs(); i != e; ++i, ++AI) {
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// Advance the argument iterator to the first pointer argument...
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while (!DS::isPointerType(AI->getType())) {
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++AI;
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#ifndef NDEBUG
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if (AI == Callee->aend())
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std::cerr << "Bad call to Function: " << Callee->getName()<< "\n";
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#endif
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assert(AI != Callee->aend() &&
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"# Args provided is not # Args required!");
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}
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// Add the link from the argument scalar to the provided value
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DSNodeHandle &NH = CG.getNodeForValue(AI);
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assert(NH.getNode() && "Pointer argument without scalarmap entry?");
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NH.mergeWith(NewCS.getPtrArg(i));
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}
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}
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// Done with the nodemap...
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OldNodeMap.clear();
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// Recompute the Incomplete markers and eliminate unreachable nodes.
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CG.maskIncompleteMarkers();
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CG.markIncompleteNodes(/*markFormals*/ !F.hasInternalLinkage()
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/*&& FIXME: NEED TO CHECK IF ALL CALLERS FOUND!*/);
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CG.removeDeadNodes();
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}
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DEBUG(std::cerr << " [TD] Done inlining into callees for: " << F.getName()
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<< " [" << Graph.getGraphSize() << "+"
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<< Graph.getFunctionCalls().size() << "]\n");
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// Loop over all the callees... making sure they are all resolved now...
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Function *LastFunc = 0;
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for (std::multimap<Function*, const DSCallSite*>::iterator
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I = CalleeSites.begin(), E = CalleeSites.end(); I != E; ++I)
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if (I->first != LastFunc) { // Only visit each callee once...
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LastFunc = I->first;
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calculateGraph(*I->first);
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}
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}
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