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https://github.com/c64scene-ar/llvm-6502.git
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48fe63526e
- Make type declarations match the struct/class keyword of the definition. - Move AddSignalHandler into the namespace where it belongs. - Correctly call functions from template base. - Some other small changes. With this patch, LLVM and Clang should build properly and with far less noise under VS2008. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@67347 91177308-0d34-0410-b5e6-96231b3b80d8
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
//===-- Alarm.inc - Implement Win32 Alarm Support ---------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Win32 Alarm support.
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//
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//===----------------------------------------------------------------------===//
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#include <cassert>
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using namespace llvm;
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/// NestedSOI - Sanity check. Alarms cannot be nested or run in parallel.
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/// This ensures that they never do.
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static bool NestedSOI = false;
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void sys::SetupAlarm(unsigned seconds) {
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assert(!NestedSOI && "sys::SetupAlarm calls cannot be nested!");
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NestedSOI = true;
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// FIXME: Implement for Win32
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}
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void sys::TerminateAlarm() {
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assert(NestedSOI && "sys::TerminateAlarm called without sys::SetupAlarm!");
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// FIXME: Implement for Win32
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NestedSOI = false;
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}
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int sys::AlarmStatus() {
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// FIXME: Implement for Win32
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return 0;
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}
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// Don't pull in all of the Windows headers.
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extern "C" void __stdcall Sleep(unsigned long);
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void sys::Sleep(unsigned n) {
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::Sleep(n*1000);
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}
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