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cd52a7a381
Apparently, the style needs to be agreed upon first. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240390 91177308-0d34-0410-b5e6-96231b3b80d8
166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
//===-- llvm/CodeGen/WinEHFuncInfo.h ----------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Data structures and associated state for Windows exception handling schemes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_WINEHFUNCINFO_H
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#define LLVM_CODEGEN_WINEHFUNCINFO_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/TinyPtrVector.h"
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#include "llvm/ADT/DenseMap.h"
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namespace llvm {
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class BasicBlock;
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class Constant;
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class Function;
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class GlobalVariable;
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class InvokeInst;
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class IntrinsicInst;
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class LandingPadInst;
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class MCSymbol;
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class Value;
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enum ActionType { Catch, Cleanup };
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class ActionHandler {
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public:
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ActionHandler(BasicBlock *BB, ActionType Type)
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: StartBB(BB), Type(Type), EHState(-1), HandlerBlockOrFunc(nullptr) {}
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ActionType getType() const { return Type; }
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BasicBlock *getStartBlock() const { return StartBB; }
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bool hasBeenProcessed() { return HandlerBlockOrFunc != nullptr; }
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void setHandlerBlockOrFunc(Constant *F) { HandlerBlockOrFunc = F; }
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Constant *getHandlerBlockOrFunc() { return HandlerBlockOrFunc; }
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void setEHState(int State) { EHState = State; }
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int getEHState() const { return EHState; }
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private:
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BasicBlock *StartBB;
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ActionType Type;
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int EHState;
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// Can be either a BlockAddress or a Function depending on the EH personality.
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Constant *HandlerBlockOrFunc;
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};
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class CatchHandler : public ActionHandler {
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public:
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CatchHandler(BasicBlock *BB, Constant *Selector, BasicBlock *NextBB)
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: ActionHandler(BB, ActionType::Catch), Selector(Selector),
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NextBB(NextBB), ExceptionObjectVar(nullptr),
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ExceptionObjectIndex(-1) {}
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// Method for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const ActionHandler *H) {
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return H->getType() == ActionType::Catch;
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}
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Constant *getSelector() const { return Selector; }
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BasicBlock *getNextBB() const { return NextBB; }
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const Value *getExceptionVar() { return ExceptionObjectVar; }
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TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; }
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void setExceptionVar(const Value *Val) { ExceptionObjectVar = Val; }
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void setExceptionVarIndex(int Index) { ExceptionObjectIndex = Index; }
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int getExceptionVarIndex() const { return ExceptionObjectIndex; }
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void setReturnTargets(TinyPtrVector<BasicBlock *> &Targets) {
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ReturnTargets = Targets;
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}
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private:
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Constant *Selector;
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BasicBlock *NextBB;
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// While catch handlers are being outlined the ExceptionObjectVar field will
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// be populated with the instruction in the parent frame that corresponds
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// to the exception object (or nullptr if the catch does not use an
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// exception object) and the ExceptionObjectIndex field will be -1.
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// When the parseEHActions function is called to populate a vector of
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// instances of this class, the ExceptionObjectVar field will be nullptr
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// and the ExceptionObjectIndex will be the index of the exception object in
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// the parent function's frameescape block.
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const Value *ExceptionObjectVar;
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int ExceptionObjectIndex;
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TinyPtrVector<BasicBlock *> ReturnTargets;
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};
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class CleanupHandler : public ActionHandler {
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public:
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CleanupHandler(BasicBlock *BB) : ActionHandler(BB, ActionType::Cleanup) {}
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// Method for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const ActionHandler *H) {
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return H->getType() == ActionType::Cleanup;
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}
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};
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void parseEHActions(const IntrinsicInst *II,
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SmallVectorImpl<std::unique_ptr<ActionHandler>> &Actions);
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// The following structs respresent the .xdata for functions using C++
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// exceptions on Windows.
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struct WinEHUnwindMapEntry {
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int ToState;
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Function *Cleanup;
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};
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struct WinEHHandlerType {
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int Adjectives;
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GlobalVariable *TypeDescriptor;
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int CatchObjRecoverIdx;
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Function *Handler;
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};
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struct WinEHTryBlockMapEntry {
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int TryLow;
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int TryHigh;
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SmallVector<WinEHHandlerType, 1> HandlerArray;
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};
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struct WinEHFuncInfo {
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DenseMap<const Function *, const LandingPadInst *> RootLPad;
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DenseMap<const Function *, const InvokeInst *> LastInvoke;
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DenseMap<const Function *, int> HandlerEnclosedState;
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DenseMap<const Function *, bool> LastInvokeVisited;
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DenseMap<const LandingPadInst *, int> LandingPadStateMap;
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DenseMap<const Function *, int> CatchHandlerParentFrameObjIdx;
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DenseMap<const Function *, int> CatchHandlerParentFrameObjOffset;
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DenseMap<const Function *, int> CatchHandlerMaxState;
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DenseMap<const Function *, int> HandlerBaseState;
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SmallVector<WinEHUnwindMapEntry, 4> UnwindMap;
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SmallVector<WinEHTryBlockMapEntry, 4> TryBlockMap;
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SmallVector<std::pair<MCSymbol *, int>, 4> IPToStateList;
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int UnwindHelpFrameIdx = INT_MAX;
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int UnwindHelpFrameOffset = -1;
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unsigned NumIPToStateFuncsVisited = 0;
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/// frameescape index of the 32-bit EH registration node. Set by
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/// WinEHStatePass and used indirectly by SEH filter functions of the parent.
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int EHRegNodeEscapeIndex = INT_MAX;
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WinEHFuncInfo() {}
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};
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/// Analyze the IR in ParentFn and it's handlers to build WinEHFuncInfo, which
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/// describes the state numbers and tables used by __CxxFrameHandler3. This
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/// analysis assumes that WinEHPrepare has already been run.
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void calculateWinCXXEHStateNumbers(const Function *ParentFn,
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WinEHFuncInfo &FuncInfo);
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}
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#endif // LLVM_CODEGEN_WINEHFUNCINFO_H
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