mirror of
https://github.com/c64scene-ar/llvm-6502.git
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73242dd692
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@92515 91177308-0d34-0410-b5e6-96231b3b80d8
162 lines
5.1 KiB
C++
162 lines
5.1 KiB
C++
//===----- ExactHazardRecognizer.cpp - hazard recognizer -------- ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements a a hazard recognizer using the instructions itineraries
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// defined for the current target.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "post-RA-sched"
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#include "ExactHazardRecognizer.h"
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#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrItineraries.h"
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using namespace llvm;
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ExactHazardRecognizer::
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ExactHazardRecognizer(const InstrItineraryData &LItinData) :
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ScheduleHazardRecognizer(), ItinData(LItinData)
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{
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// Determine the maximum depth of any itinerary. This determines the
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// depth of the scoreboard. We always make the scoreboard at least 1
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// cycle deep to avoid dealing with the boundary condition.
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ScoreboardDepth = 1;
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if (!ItinData.isEmpty()) {
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for (unsigned idx = 0; ; ++idx) {
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if (ItinData.isEndMarker(idx))
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break;
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const InstrStage *IS = ItinData.beginStage(idx);
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const InstrStage *E = ItinData.endStage(idx);
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unsigned ItinDepth = 0;
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for (; IS != E; ++IS)
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ItinDepth += IS->getCycles();
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ScoreboardDepth = std::max(ScoreboardDepth, ItinDepth);
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}
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}
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Scoreboard = new unsigned[ScoreboardDepth];
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ScoreboardHead = 0;
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DEBUG(dbgs() << "Using exact hazard recognizer: ScoreboardDepth = "
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<< ScoreboardDepth << '\n');
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}
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ExactHazardRecognizer::~ExactHazardRecognizer() {
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delete [] Scoreboard;
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}
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void ExactHazardRecognizer::Reset() {
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memset(Scoreboard, 0, ScoreboardDepth * sizeof(unsigned));
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ScoreboardHead = 0;
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}
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unsigned ExactHazardRecognizer::getFutureIndex(unsigned offset) {
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return (ScoreboardHead + offset) % ScoreboardDepth;
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}
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void ExactHazardRecognizer::dumpScoreboard() {
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dbgs() << "Scoreboard:\n";
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unsigned last = ScoreboardDepth - 1;
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while ((last > 0) && (Scoreboard[getFutureIndex(last)] == 0))
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last--;
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for (unsigned i = 0; i <= last; i++) {
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unsigned FUs = Scoreboard[getFutureIndex(i)];
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dbgs() << "\t";
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for (int j = 31; j >= 0; j--)
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dbgs() << ((FUs & (1 << j)) ? '1' : '0');
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dbgs() << '\n';
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}
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}
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ExactHazardRecognizer::HazardType ExactHazardRecognizer::getHazardType(SUnit *SU) {
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if (ItinData.isEmpty())
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return NoHazard;
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unsigned cycle = 0;
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// Use the itinerary for the underlying instruction to check for
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// free FU's in the scoreboard at the appropriate future cycles.
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unsigned idx = SU->getInstr()->getDesc().getSchedClass();
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for (const InstrStage *IS = ItinData.beginStage(idx),
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*E = ItinData.endStage(idx); IS != E; ++IS) {
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// We must find one of the stage's units free for every cycle the
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// stage is occupied. FIXME it would be more accurate to find the
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// same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < ScoreboardDepth) &&
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"Scoreboard depth exceeded!");
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unsigned index = getFutureIndex(cycle + i);
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
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if (!freeUnits) {
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DEBUG(dbgs() << "*** Hazard in cycle " << (cycle + i) << ", ");
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DEBUG(dbgs() << "SU(" << SU->NodeNum << "): ");
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DEBUG(SU->getInstr()->dump());
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return Hazard;
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}
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}
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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}
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return NoHazard;
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}
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void ExactHazardRecognizer::EmitInstruction(SUnit *SU) {
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if (ItinData.isEmpty())
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return;
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unsigned cycle = 0;
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// Use the itinerary for the underlying instruction to reserve FU's
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// in the scoreboard at the appropriate future cycles.
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unsigned idx = SU->getInstr()->getDesc().getSchedClass();
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for (const InstrStage *IS = ItinData.beginStage(idx),
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*E = ItinData.endStage(idx); IS != E; ++IS) {
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// We must reserve one of the stage's units for every cycle the
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// stage is occupied. FIXME it would be more accurate to reserve
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// the same unit free in all the cycles.
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for (unsigned int i = 0; i < IS->getCycles(); ++i) {
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assert(((cycle + i) < ScoreboardDepth) &&
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"Scoreboard depth exceeded!");
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unsigned index = getFutureIndex(cycle + i);
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unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
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// reduce to a single unit
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unsigned freeUnit = 0;
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do {
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freeUnit = freeUnits;
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freeUnits = freeUnit & (freeUnit - 1);
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} while (freeUnits);
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assert(freeUnit && "No function unit available!");
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Scoreboard[index] |= freeUnit;
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}
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// Advance the cycle to the next stage.
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cycle += IS->getNextCycles();
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}
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DEBUG(dumpScoreboard());
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}
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void ExactHazardRecognizer::AdvanceCycle() {
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Scoreboard[ScoreboardHead] = 0;
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ScoreboardHead = getFutureIndex(1);
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}
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