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50 lines
2.9 KiB
Plaintext
50 lines
2.9 KiB
Plaintext
By Chris:
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LLVM has been designed with two primary goals in mind. First we strive to
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enable the best possible division of labor between static and dynamic
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compilers, and second, we need a flexible and powerful interface
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between these two complementary stages of compilation. We feel that
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providing a solution to these two goals will yield an excellent solution
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to the performance problem faced by modern architectures and programming
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languages.
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A key insight into current compiler and runtime systems is that a
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compiler may fall in anywhere in a "continuum of compilation" to do its
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job. On one side, scripting languages statically compile nothing and
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dynamically compile (or equivalently, interpret) everything. On the far
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other side, traditional static compilers process everything statically and
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nothing dynamically. These approaches have typically been seen as a
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tradeoff between performance and portability. On a deeper level, however,
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there are two reasons that optimal system performance may be obtained by a
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system somewhere in between these two extremes: Dynamic application
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behavior and social constraints.
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From a technical perspective, pure static compilation cannot ever give
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optimal performance in all cases, because applications have varying dynamic
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behavior that the static compiler cannot take into consideration. Even
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compilers that support profile guided optimization generate poor code in
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the real world, because using such optimization tunes that application
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to one particular usage pattern, whereas real programs (as opposed to
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benchmarks) often have several different usage patterns.
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On a social level, static compilation is a very shortsighted solution to
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the performance problem. Instruction set architectures (ISAs) continuously
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evolve, and each implementation of an ISA (a processor) must choose a set
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of tradeoffs that make sense in the market context that it is designed for.
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With every new processor introduced, the vendor faces two fundamental
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problems: First, there is a lag time between when a processor is introduced
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to when compilers generate quality code for the architecture. Secondly,
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even when compilers catch up to the new architecture there is often a large
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body of legacy code that was compiled for previous generations and will
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not or can not be upgraded. Thus a large percentage of code running on a
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processor may be compiled quite sub-optimally for the current
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characteristics of the dynamic execution environment.
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For these reasons, LLVM has been designed from the beginning as a long-term
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solution to these problems. Its design allows the large body of platform
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independent, static, program optimizations currently in compilers to be
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reused unchanged in their current form. It also provides important static
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type information to enable powerful dynamic and link time optimizations
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to be performed quickly and efficiently. This combination enables an
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increase in effective system performance for real world environments.
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