llvm-6502/lib/Transforms/IPO/InlineAlways.cpp
Bill Wendling 6765834754 Create enums for the different attributes.
We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
2012-10-09 07:45:08 +00:00

133 lines
4.7 KiB
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//===- InlineAlways.cpp - Code to inline always_inline functions ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a custom inliner that handles only functions that
// are marked as "always inline".
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "inline"
#include "llvm/CallingConv.h"
#include "llvm/Instructions.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Module.h"
#include "llvm/Type.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/Analysis/InlineCost.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Transforms/IPO.h"
#include "llvm/Transforms/IPO/InlinerPass.h"
#include "llvm/DataLayout.h"
#include "llvm/ADT/SmallPtrSet.h"
using namespace llvm;
namespace {
// AlwaysInliner only inlines functions that are mark as "always inline".
class AlwaysInliner : public Inliner {
public:
// Use extremely low threshold.
AlwaysInliner() : Inliner(ID, -2000000000, /*InsertLifetime*/true) {
initializeAlwaysInlinerPass(*PassRegistry::getPassRegistry());
}
AlwaysInliner(bool InsertLifetime) : Inliner(ID, -2000000000,
InsertLifetime) {
initializeAlwaysInlinerPass(*PassRegistry::getPassRegistry());
}
static char ID; // Pass identification, replacement for typeid
virtual InlineCost getInlineCost(CallSite CS);
virtual bool doFinalization(CallGraph &CG) {
return removeDeadFunctions(CG, /*AlwaysInlineOnly=*/true);
}
virtual bool doInitialization(CallGraph &CG);
};
}
char AlwaysInliner::ID = 0;
INITIALIZE_PASS_BEGIN(AlwaysInliner, "always-inline",
"Inliner for always_inline functions", false, false)
INITIALIZE_AG_DEPENDENCY(CallGraph)
INITIALIZE_PASS_END(AlwaysInliner, "always-inline",
"Inliner for always_inline functions", false, false)
Pass *llvm::createAlwaysInlinerPass() { return new AlwaysInliner(); }
Pass *llvm::createAlwaysInlinerPass(bool InsertLifetime) {
return new AlwaysInliner(InsertLifetime);
}
/// \brief Minimal filter to detect invalid constructs for inlining.
static bool isInlineViable(Function &F) {
bool ReturnsTwice =F.getFnAttributes().hasAttribute(Attributes::ReturnsTwice);
for (Function::iterator BI = F.begin(), BE = F.end(); BI != BE; ++BI) {
// Disallow inlining of functions which contain an indirect branch.
if (isa<IndirectBrInst>(BI->getTerminator()))
return false;
for (BasicBlock::iterator II = BI->begin(), IE = BI->end(); II != IE;
++II) {
CallSite CS(II);
if (!CS)
continue;
// Disallow recursive calls.
if (&F == CS.getCalledFunction())
return false;
// Disallow calls which expose returns-twice to a function not previously
// attributed as such.
if (!ReturnsTwice && CS.isCall() &&
cast<CallInst>(CS.getInstruction())->canReturnTwice())
return false;
}
}
return true;
}
/// \brief Get the inline cost for the always-inliner.
///
/// The always inliner *only* handles functions which are marked with the
/// attribute to force inlining. As such, it is dramatically simpler and avoids
/// using the powerful (but expensive) inline cost analysis. Instead it uses
/// a very simple and boring direct walk of the instructions looking for
/// impossible-to-inline constructs.
///
/// Note, it would be possible to go to some lengths to cache the information
/// computed here, but as we only expect to do this for relatively few and
/// small functions which have the explicit attribute to force inlining, it is
/// likely not worth it in practice.
InlineCost AlwaysInliner::getInlineCost(CallSite CS) {
Function *Callee = CS.getCalledFunction();
// We assume indirect calls aren't calling an always-inline function.
if (!Callee) return InlineCost::getNever();
// We can't inline calls to external functions.
// FIXME: We shouldn't even get here.
if (Callee->isDeclaration()) return InlineCost::getNever();
// Return never for anything not marked as always inline.
if (!Callee->getFnAttributes().hasAttribute(Attributes::AlwaysInline))
return InlineCost::getNever();
// Do some minimal analysis to preclude non-viable functions.
if (!isInlineViable(*Callee))
return InlineCost::getNever();
// Otherwise, force inlining.
return InlineCost::getAlways();
}
// doInitialization - Initializes the vector of functions that have not
// been annotated with the "always inline" attribute.
bool AlwaysInliner::doInitialization(CallGraph &CG) {
return false;
}