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https://github.com/c64scene-ar/llvm-6502.git
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ae3a0be92e
integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
25 lines
834 B
LLVM
25 lines
834 B
LLVM
; RUN: llvm-as < %s | llvm-dis > %t
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; RUN: llvm-as < %t | llvm-dis > %t2
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; RUN: diff %t %t2
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; ModuleID = '<stdin>'
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@ld = external global fp128 ; <fp128*> [#uses=1]
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@d = global double 4.050000e+00, align 8 ; <double*> [#uses=1]
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@f = global float 0x4010333340000000 ; <float*> [#uses=1]
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define i32 @foo() {
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entry:
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%retval = alloca i32, align 4 ; <i32*> [#uses=1]
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%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
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%tmp = load float* @f ; <float> [#uses=1]
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%tmp1 = fpext float %tmp to double ; <double> [#uses=1]
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%tmp2 = load double* @d ; <double> [#uses=1]
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%tmp3 = fmul double %tmp1, %tmp2 ; <double> [#uses=1]
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%tmp4 = fpext double %tmp3 to fp128 ; <fp128> [#uses=1]
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store fp128 %tmp4, fp128* @ld
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br label %return
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return: ; preds = %entry
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%retval4 = load i32* %retval ; <i32> [#uses=1]
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ret i32 %retval4
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}
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