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https://github.com/c64scene-ar/llvm-6502.git
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We were creating and propagating two separate indices for each jump table (from back in the mists of time). However, the generic index used by other backends is sufficient to emit a unique symbol so this was unneeded. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@237294 91177308-0d34-0410-b5e6-96231b3b80d8
25 lines
963 B
C++
25 lines
963 B
C++
//===-- ARMMachineFuctionInfo.cpp - ARM machine function info -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "ARMMachineFunctionInfo.h"
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using namespace llvm;
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void ARMFunctionInfo::anchor() { }
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ARMFunctionInfo::ARMFunctionInfo(MachineFunction &MF)
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: isThumb(MF.getSubtarget<ARMSubtarget>().isThumb()),
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hasThumb2(MF.getSubtarget<ARMSubtarget>().hasThumb2()),
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StByValParamsPadding(0), ArgRegsSaveSize(0), HasStackFrame(false),
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RestoreSPFromFP(false), LRSpilledForFarJump(false),
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FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0),
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GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0),
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PICLabelUId(0), VarArgsFrameIndex(0), HasITBlocks(false),
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GlobalBaseReg(0) {}
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