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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@44097 91177308-0d34-0410-b5e6-96231b3b80d8
286 lines
11 KiB
C++
286 lines
11 KiB
C++
//===- LoopInfo.cpp - Natural Loop Calculator -----------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG. Note that the
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// loops identified may actually be several natural loops that share the same
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// header node... not just a single natural loop.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Assembly/Writer.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/Streams.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include <algorithm>
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#include <ostream>
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using namespace llvm;
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char LoopInfo::ID = 0;
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static RegisterPass<LoopInfo>
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X("loops", "Natural Loop Construction", true);
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//===----------------------------------------------------------------------===//
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// Loop implementation
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//
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/// getNumBackEdges - Calculate the number of back edges to the loop header.
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///
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//===----------------------------------------------------------------------===//
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// LoopInfo implementation
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//
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bool LoopInfo::runOnFunction(Function &) {
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releaseMemory();
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Calculate(getAnalysis<DominatorTree>()); // Update
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return false;
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}
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void LoopInfo::releaseMemory() {
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for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(),
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E = TopLevelLoops.end(); I != E; ++I)
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delete *I; // Delete all of the loops...
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BBMap.clear(); // Reset internal state of analysis
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TopLevelLoops.clear();
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}
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void LoopInfo::Calculate(DominatorTree &DT) {
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BasicBlock *RootNode = DT.getRootNode()->getBlock();
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for (df_iterator<BasicBlock*> NI = df_begin(RootNode),
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NE = df_end(RootNode); NI != NE; ++NI)
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if (Loop *L = ConsiderForLoop(*NI, DT))
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TopLevelLoops.push_back(L);
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}
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void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<DominatorTree>();
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}
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void LoopInfo::print(std::ostream &OS, const Module* ) const {
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for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
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TopLevelLoops[i]->print(OS);
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#if 0
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for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(),
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E = BBMap.end(); I != E; ++I)
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OS << "BB '" << I->first->getName() << "' level = "
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<< I->second->getLoopDepth() << "\n";
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#endif
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}
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static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) {
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if (SubLoop == 0) return true;
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if (SubLoop == ParentLoop) return false;
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return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
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}
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Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, DominatorTree &DT) {
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if (BBMap.find(BB) != BBMap.end()) return 0; // Haven't processed this node?
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std::vector<BasicBlock *> TodoStack;
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// Scan the predecessors of BB, checking to see if BB dominates any of
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// them. This identifies backedges which target this node...
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for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I)
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if (DT.dominates(BB, *I)) // If BB dominates it's predecessor...
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TodoStack.push_back(*I);
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if (TodoStack.empty()) return 0; // No backedges to this block...
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// Create a new loop to represent this basic block...
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Loop *L = new Loop(BB);
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BBMap[BB] = L;
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BasicBlock *EntryBlock = &BB->getParent()->getEntryBlock();
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while (!TodoStack.empty()) { // Process all the nodes in the loop
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BasicBlock *X = TodoStack.back();
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TodoStack.pop_back();
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if (!L->contains(X) && // As of yet unprocessed??
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DT.dominates(EntryBlock, X)) { // X is reachable from entry block?
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// Check to see if this block already belongs to a loop. If this occurs
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// then we have a case where a loop that is supposed to be a child of the
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// current loop was processed before the current loop. When this occurs,
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// this child loop gets added to a part of the current loop, making it a
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// sibling to the current loop. We have to reparent this loop.
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if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X)))
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if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) {
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// Remove the subloop from it's current parent...
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assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L);
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Loop *SLP = SubLoop->ParentLoop; // SubLoopParent
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std::vector<Loop*>::iterator I =
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std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop);
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assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?");
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SLP->SubLoops.erase(I); // Remove from parent...
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// Add the subloop to THIS loop...
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SubLoop->ParentLoop = L;
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L->SubLoops.push_back(SubLoop);
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}
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// Normal case, add the block to our loop...
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L->Blocks.push_back(X);
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// Add all of the predecessors of X to the end of the work stack...
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TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X));
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}
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}
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// If there are any loops nested within this loop, create them now!
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for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
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E = L->Blocks.end(); I != E; ++I)
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if (Loop *NewLoop = ConsiderForLoop(*I, DT)) {
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L->SubLoops.push_back(NewLoop);
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NewLoop->ParentLoop = L;
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}
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// Add the basic blocks that comprise this loop to the BBMap so that this
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// loop can be found for them.
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//
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for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
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E = L->Blocks.end(); I != E; ++I) {
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std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I);
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if (BBMI == BBMap.end() || BBMI->first != *I) // Not in map yet...
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BBMap.insert(BBMI, std::make_pair(*I, L)); // Must be at this level
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}
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// Now that we have a list of all of the child loops of this loop, check to
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// see if any of them should actually be nested inside of each other. We can
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// accidentally pull loops our of their parents, so we must make sure to
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// organize the loop nests correctly now.
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{
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std::map<BasicBlock*, Loop*> ContainingLoops;
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for (unsigned i = 0; i != L->SubLoops.size(); ++i) {
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Loop *Child = L->SubLoops[i];
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assert(Child->getParentLoop() == L && "Not proper child loop?");
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if (Loop *ContainingLoop = ContainingLoops[Child->getHeader()]) {
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// If there is already a loop which contains this loop, move this loop
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// into the containing loop.
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MoveSiblingLoopInto(Child, ContainingLoop);
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--i; // The loop got removed from the SubLoops list.
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} else {
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// This is currently considered to be a top-level loop. Check to see if
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// any of the contained blocks are loop headers for subloops we have
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// already processed.
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for (unsigned b = 0, e = Child->Blocks.size(); b != e; ++b) {
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Loop *&BlockLoop = ContainingLoops[Child->Blocks[b]];
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if (BlockLoop == 0) { // Child block not processed yet...
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BlockLoop = Child;
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} else if (BlockLoop != Child) {
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Loop *SubLoop = BlockLoop;
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// Reparent all of the blocks which used to belong to BlockLoops
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for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j)
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ContainingLoops[SubLoop->Blocks[j]] = Child;
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// There is already a loop which contains this block, that means
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// that we should reparent the loop which the block is currently
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// considered to belong to to be a child of this loop.
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MoveSiblingLoopInto(SubLoop, Child);
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--i; // We just shrunk the SubLoops list.
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}
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}
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}
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}
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}
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return L;
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}
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/// MoveSiblingLoopInto - This method moves the NewChild loop to live inside of
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/// the NewParent Loop, instead of being a sibling of it.
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void LoopInfo::MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent) {
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Loop *OldParent = NewChild->getParentLoop();
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assert(OldParent && OldParent == NewParent->getParentLoop() &&
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NewChild != NewParent && "Not sibling loops!");
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// Remove NewChild from being a child of OldParent
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std::vector<Loop*>::iterator I =
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std::find(OldParent->SubLoops.begin(), OldParent->SubLoops.end(), NewChild);
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assert(I != OldParent->SubLoops.end() && "Parent fields incorrect??");
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OldParent->SubLoops.erase(I); // Remove from parent's subloops list
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NewChild->ParentLoop = 0;
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InsertLoopInto(NewChild, NewParent);
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}
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/// InsertLoopInto - This inserts loop L into the specified parent loop. If the
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/// parent loop contains a loop which should contain L, the loop gets inserted
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/// into L instead.
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void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) {
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BasicBlock *LHeader = L->getHeader();
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assert(Parent->contains(LHeader) && "This loop should not be inserted here!");
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// Check to see if it belongs in a child loop...
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for (unsigned i = 0, e = Parent->SubLoops.size(); i != e; ++i)
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if (Parent->SubLoops[i]->contains(LHeader)) {
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InsertLoopInto(L, Parent->SubLoops[i]);
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return;
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}
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// If not, insert it here!
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Parent->SubLoops.push_back(L);
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L->ParentLoop = Parent;
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}
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/// changeLoopFor - Change the top-level loop that contains BB to the
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/// specified loop. This should be used by transformations that restructure
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/// the loop hierarchy tree.
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void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) {
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Loop *&OldLoop = BBMap[BB];
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assert(OldLoop && "Block not in a loop yet!");
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OldLoop = L;
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}
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/// changeTopLevelLoop - Replace the specified loop in the top-level loops
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/// list with the indicated loop.
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void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
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std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(),
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TopLevelLoops.end(), OldLoop);
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assert(I != TopLevelLoops.end() && "Old loop not at top level!");
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*I = NewLoop;
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assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
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"Loops already embedded into a subloop!");
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}
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/// removeLoop - This removes the specified top-level loop from this loop info
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/// object. The loop is not deleted, as it will presumably be inserted into
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/// another loop.
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Loop *LoopInfo::removeLoop(iterator I) {
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assert(I != end() && "Cannot remove end iterator!");
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Loop *L = *I;
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assert(L->getParentLoop() == 0 && "Not a top-level loop!");
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TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
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return L;
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}
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/// removeBlock - This method completely removes BB from all data structures,
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/// including all of the Loop objects it is nested in and our mapping from
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/// BasicBlocks to loops.
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void LoopInfo::removeBlock(BasicBlock *BB) {
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std::map<BasicBlock *, Loop*>::iterator I = BBMap.find(BB);
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if (I != BBMap.end()) {
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for (Loop *L = I->second; L; L = L->getParentLoop())
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L->removeBlockFromLoop(BB);
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BBMap.erase(I);
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}
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}
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// Ensure this file gets linked when LoopInfo.h is used.
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DEFINING_FILE_FOR(LoopInfo)
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