mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-10-02 02:55:35 +00:00
9de5d0dd42
- Cleaned up custom load/store logic, common code is now shared [see note below], cleaned up address modes - More test cases: various intrinsics, structure element access (load/store test), updated target data strings, indirect function calls. Note: This patch contains a refactoring of the LoadSDNode and StoreSDNode structures: they now share a common base class, LSBaseSDNode, that provides an interface to their common functionality. There is some hackery to access the proper operand depending on the derived class; otherwise, to do a proper job would require finding and rearranging the SDOperands sent to StoreSDNode's constructor. The current refactor errs on the side of being conservatively and backwardly compatible while providing functionality that reduces redundant code for targets where loads and stores are custom-lowered. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45851 91177308-0d34-0410-b5e6-96231b3b80d8
108 lines
3.6 KiB
LLVM
108 lines
3.6 KiB
LLVM
; RUN: llvm-as -o - %s | llc -march=cellspu > %t1.s
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; RUN: grep lqa %t1.s | count 10 &&
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; RUN: grep lqd %t1.s | count 2 &&
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; RUN: grep rotqbyi %t1.s | count 5 &&
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; RUN: grep xshw %t1.s | count 1 &&
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; RUN: grep andi %t1.s | count 4 &&
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; RUN: grep cbd %t1.s | count 3 &&
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; RUN: grep chd %t1.s | count 1 &&
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; RUN: grep cwd %t1.s | count 1 &&
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; RUN: grep shufb %t1.s | count 5 &&
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; RUN: grep stqa %t1.s | count 5
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; ModuleID = 'struct_1.bc'
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target datalayout = "E-p:32:32:128-f64:64:128-f32:32:128-i64:32:128-i32:32:128-i16:16:128-i8:8:128-i1:8:128-a0:0:128-v128:128:128-s0:128:128"
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target triple = "spu"
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; struct hackstate {
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; unsigned char c1; // offset 0 (rotate left by 13 bytes to byte 3)
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; unsigned char c2; // offset 1 (rotate left by 14 bytes to byte 3)
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; unsigned char c3; // offset 2 (rotate left by 15 bytes to byte 3)
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; int i1; // offset 4 (rotate left by 4 bytes to byte 0)
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; short s1; // offset 8 (rotate left by 6 bytes to byte 2)
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; int i2; // offset 12 [ignored]
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; unsigned char c4; // offset 16 [ignored]
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; unsigned char c5; // offset 17 [ignored]
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; unsigned char c6; // offset 18 [ignored]
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; unsigned char c7; // offset 19 (no rotate, in preferred slot)
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; int i3; // offset 20 [ignored]
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; int i4; // offset 24 [ignored]
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; int i5; // offset 28 [ignored]
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; int i6; // offset 32 (no rotate, in preferred slot)
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; }
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%struct.hackstate = type { i8, i8, i8, i32, i16, i32, i8, i8, i8, i8, i32, i32, i32, i32 }
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; struct hackstate state = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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@state = global %struct.hackstate zeroinitializer, align 16
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define i8 @get_hackstate_c1() zeroext {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 0), align 16
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ret i8 %tmp2
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}
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define i8 @get_hackstate_c2() zeroext {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 1), align 16
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ret i8 %tmp2
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}
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define i8 @get_hackstate_c3() zeroext {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 2), align 16
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ret i8 %tmp2
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}
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define i32 @get_hackstate_i1() {
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entry:
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%tmp2 = load i32* getelementptr (%struct.hackstate* @state, i32 0, i32 3), align 16
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ret i32 %tmp2
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}
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define i16 @get_hackstate_s1() signext {
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entry:
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%tmp2 = load i16* getelementptr (%struct.hackstate* @state, i32 0, i32 4), align 16
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ret i16 %tmp2
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}
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define i8 @get_hackstate_c7() zeroext {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 9), align 16
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ret i8 %tmp2
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}
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define i32 @get_hackstate_i6() zeroext {
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entry:
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%tmp2 = load i32* getelementptr (%struct.hackstate* @state, i32 0, i32 13), align 16
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ret i32 %tmp2
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}
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define void @set_hackstate_c1(i8 zeroext %c) {
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entry:
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store i8 %c, i8* getelementptr (%struct.hackstate* @state, i32 0, i32 0), align 16
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ret void
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}
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define void @set_hackstate_c2(i8 zeroext %c) {
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entry:
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store i8 %c, i8* getelementptr (%struct.hackstate* @state, i32 0, i32 1), align 16
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ret void
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}
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define void @set_hackstate_c3(i8 zeroext %c) {
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entry:
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store i8 %c, i8* getelementptr (%struct.hackstate* @state, i32 0, i32 2), align 16
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ret void
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}
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define void @set_hackstate_i1(i32 %i) {
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entry:
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store i32 %i, i32* getelementptr (%struct.hackstate* @state, i32 0, i32 3), align 16
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ret void
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}
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define void @set_hackstate_s1(i16 signext %s) {
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entry:
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store i16 %s, i16* getelementptr (%struct.hackstate* @state, i32 0, i32 4), align 16
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ret void
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}
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