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https://github.com/c64scene-ar/llvm-6502.git
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0927dab0be
This reverts commit r216563, which breaks lli's dynamic symbol resolution. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216569 91177308-0d34-0410-b5e6-96231b3b80d8
181 lines
5.1 KiB
C++
181 lines
5.1 KiB
C++
//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the operating system DynamicLibrary concept.
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//
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// FIXME: This file leaks ExplicitSymbols and OpenedHandles!
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/DynamicLibrary.h"
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#include "llvm-c/Support.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Mutex.h"
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#include <cstdio>
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#include <cstring>
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// Collection of symbol name/value pairs to be searched prior to any libraries.
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static llvm::ManagedStatic<llvm::StringMap<void *> > ExplicitSymbols;
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static llvm::ManagedStatic<llvm::sys::SmartMutex<true> > SymbolsMutex;
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void llvm::sys::DynamicLibrary::AddSymbol(StringRef symbolName,
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void *symbolValue) {
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SmartScopedLock<true> lock(*SymbolsMutex);
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(*ExplicitSymbols)[symbolName] = symbolValue;
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}
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char llvm::sys::DynamicLibrary::Invalid = 0;
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#ifdef LLVM_ON_WIN32
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#include "Windows/DynamicLibrary.inc"
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#else
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#if HAVE_DLFCN_H
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#include <dlfcn.h>
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using namespace llvm;
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using namespace llvm::sys;
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//===----------------------------------------------------------------------===//
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//=== WARNING: Implementation here must contain only TRULY operating system
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//=== independent code.
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//===----------------------------------------------------------------------===//
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static DenseSet<void *> *OpenedHandles = nullptr;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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std::string *errMsg) {
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SmartScopedLock<true> lock(*SymbolsMutex);
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void *handle = dlopen(filename, RTLD_LAZY|RTLD_GLOBAL);
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if (!handle) {
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if (errMsg) *errMsg = dlerror();
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return DynamicLibrary();
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}
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#ifdef __CYGWIN__
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// Cygwin searches symbols only in the main
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// with the handle of dlopen(NULL, RTLD_GLOBAL).
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if (!filename)
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handle = RTLD_DEFAULT;
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#endif
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if (!OpenedHandles)
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OpenedHandles = new DenseSet<void *>();
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// If we've already loaded this library, dlclose() the handle in order to
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// keep the internal refcount at +1.
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if (!OpenedHandles->insert(handle).second)
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dlclose(handle);
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return DynamicLibrary(handle);
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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if (!isValid())
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return nullptr;
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return dlsym(Data, symbolName);
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}
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#else
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using namespace llvm;
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using namespace llvm::sys;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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std::string *errMsg) {
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if (errMsg) *errMsg = "dlopen() not supported on this platform";
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return DynamicLibrary();
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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return NULL;
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}
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#endif
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namespace llvm {
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void *SearchForAddressOfSpecialSymbol(const char* symbolName);
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}
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void* DynamicLibrary::SearchForAddressOfSymbol(const char *symbolName) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// First check symbols added via AddSymbol().
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if (ExplicitSymbols.isConstructed()) {
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StringMap<void *>::iterator i = ExplicitSymbols->find(symbolName);
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if (i != ExplicitSymbols->end())
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return i->second;
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}
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#if HAVE_DLFCN_H
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// Now search the libraries.
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if (OpenedHandles) {
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for (DenseSet<void *>::iterator I = OpenedHandles->begin(),
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E = OpenedHandles->end(); I != E; ++I) {
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//lt_ptr ptr = lt_dlsym(*I, symbolName);
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void *ptr = dlsym(*I, symbolName);
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if (ptr) {
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return ptr;
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}
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}
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}
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#endif
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if (void *Result = llvm::SearchForAddressOfSpecialSymbol(symbolName))
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return Result;
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// This macro returns the address of a well-known, explicit symbol
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#define EXPLICIT_SYMBOL(SYM) \
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if (!strcmp(symbolName, #SYM)) return &SYM
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// On linux we have a weird situation. The stderr/out/in symbols are both
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// macros and global variables because of standards requirements. So, we
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// boldly use the EXPLICIT_SYMBOL macro without checking for a #define first.
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#if defined(__linux__) and !defined(__ANDROID__)
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{
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EXPLICIT_SYMBOL(stderr);
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EXPLICIT_SYMBOL(stdout);
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EXPLICIT_SYMBOL(stdin);
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}
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#else
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// For everything else, we want to check to make sure the symbol isn't defined
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// as a macro before using EXPLICIT_SYMBOL.
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{
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#ifndef stdin
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EXPLICIT_SYMBOL(stdin);
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#endif
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#ifndef stdout
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EXPLICIT_SYMBOL(stdout);
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#endif
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#ifndef stderr
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EXPLICIT_SYMBOL(stderr);
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#endif
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}
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#endif
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#undef EXPLICIT_SYMBOL
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return nullptr;
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}
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#endif // LLVM_ON_WIN32
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//===----------------------------------------------------------------------===//
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// C API.
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//===----------------------------------------------------------------------===//
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LLVMBool LLVMLoadLibraryPermanently(const char* Filename) {
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return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
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}
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