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https://github.com/c64scene-ar/llvm-6502.git
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053c1da8d9
only two addressing mode nodes, SPUaform and SPUindirect (vice the three previous ones, SPUaform, SPUdform and SPUxform). This improves code somewhat because we now avoid using reg+reg addressing when it can be avoided. It also simplifies the address selection logic, which was the main point for doing this. Also, for various global variables that would be loaded using SPU's A-form addressing, prefer D-form offs[reg] addressing, keeping the base in a register if the variable is used more than once. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@46483 91177308-0d34-0410-b5e6-96231b3b80d8
50 lines
2.3 KiB
LLVM
50 lines
2.3 KiB
LLVM
; RUN: llvm-as -o - %s | llc -march=cellspu > %t1.s
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; RUN: llvm-as -o - %s | llc -march=cellspu -mattr=large_mem > %t2.s
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; RUN: grep bisl %t1.s | count 7
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; RUN: grep ila %t1.s | count 1
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; RUN: grep rotqbyi %t1.s | count 4
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; RUN: grep lqa %t1.s | count 1
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; RUN: grep lqd %t1.s | count 11
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; RUN: grep dispatch_tab %t1.s | count 6
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; RUN: grep bisl %t2.s | count 7
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; RUN: grep ilhu %t2.s | count 2
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; RUN: grep iohl %t2.s | count 2
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; RUN: grep rotqby %t2.s | count 6
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; RUN: grep lqd %t2.s | count 17
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; RUN: grep il %t2.s | count 2
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; RUN: grep ai %t2.s | count 7
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; RUN: grep dispatch_tab %t2.s | count 7
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; ModuleID = 'call_indirect.bc'
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target datalayout = "E-p:32:32:128-f64:64:128-f32:32:128-i64:32:128-i32:32:128-i16:16:128-i8:8:128-i1:8:128-a0:0:128-v128:128:128"
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target triple = "spu-unknown-elf"
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@dispatch_tab = global [6 x void (i32, float)*] zeroinitializer, align 16
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define void @dispatcher(i32 %i_arg, float %f_arg) {
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entry:
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%tmp2 = load void (i32, float)** getelementptr ([6 x void (i32, float)*]* @dispatch_tab, i32 0, i32 0), align 16
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tail call void %tmp2( i32 %i_arg, float %f_arg )
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%tmp2.1 = load void (i32, float)** getelementptr ([6 x void (i32, float)*]* @dispatch_tab, i32 0, i32 1), align 4
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tail call void %tmp2.1( i32 %i_arg, float %f_arg )
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%tmp2.2 = load void (i32, float)** getelementptr ([6 x void (i32, float)*]* @dispatch_tab, i32 0, i32 2), align 4
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tail call void %tmp2.2( i32 %i_arg, float %f_arg )
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%tmp2.3 = load void (i32, float)** getelementptr ([6 x void (i32, float)*]* @dispatch_tab, i32 0, i32 3), align 4
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tail call void %tmp2.3( i32 %i_arg, float %f_arg )
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%tmp2.4 = load void (i32, float)** getelementptr ([6 x void (i32, float)*]* @dispatch_tab, i32 0, i32 4), align 4
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tail call void %tmp2.4( i32 %i_arg, float %f_arg )
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%tmp2.5 = load void (i32, float)** getelementptr ([6 x void (i32, float)*]* @dispatch_tab, i32 0, i32 5), align 4
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tail call void %tmp2.5( i32 %i_arg, float %f_arg )
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ret void
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}
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@ptr_list = internal global [1 x void ()*] [ void ()* inttoptr (i64 4294967295 to void ()*) ], align 4
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@ptr.a = internal global void ()** getelementptr ([1 x void ()*]* @ptr_list, i32 0, i32 1), align 16
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define void @double_indirect_call() {
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%a = load void ()*** @ptr.a, align 16
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%b = load void ()** %a, align 4
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tail call void %b()
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ret void
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}
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