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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52998 91177308-0d34-0410-b5e6-96231b3b80d8
192 lines
5.7 KiB
C++
192 lines
5.7 KiB
C++
//==--- ImmutableList.h - Immutable (functional) list interface --*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the ImmutableList class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_IMLIST_H
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#define LLVM_ADT_IMLIST_H
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#include "llvm/Support/Allocator.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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namespace llvm {
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template <typename T> class ImmutableListFactory;
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template <typename T>
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class ImmutableListImpl : public FoldingSetNode {
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T Head;
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ImmutableListImpl* Tail;
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ImmutableListImpl(const T& head, ImmutableListImpl* tail = 0)
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: Head(head), Tail(tail) {}
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friend class ImmutableListFactory<T>;
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// Do not implement.
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void operator=(const ImmutableListImpl&);
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ImmutableListImpl(const ImmutableListImpl&);
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public:
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const T& getHead() const { return Head; }
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ImmutableListImpl* getTail() const { return Tail; }
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static inline void Profile(FoldingSetNodeID& ID, const T& H,
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ImmutableListImpl* L){
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ID.AddPointer(L);
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ID.Add(H);
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}
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void Profile(FoldingSetNodeID& ID) {
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Profile(ID, Head, Tail);
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}
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};
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/// ImmutableList - This class represents an immutable (functional) list.
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/// It is implemented as a smart pointer (wraps ImmutableListImpl), so it
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/// it is intended to always be copied by value as if it were a pointer.
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/// This interface matches ImmutableSet and ImmutableMap. ImmutableList
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/// objects should almost never be created directly, and instead should
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/// be created by ImmutableListFactory objects that manage the lifetime
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/// of a group of lists. When the factory object is reclaimed, all lists
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/// created by that factory are released as well.
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template <typename T>
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class ImmutableList {
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public:
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typedef T value_type;
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typedef ImmutableListFactory<T> Factory;
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private:
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ImmutableListImpl<T>* X;
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public:
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// This constructor should normally only be called by ImmutableListFactory<T>.
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// There may be cases, however, when one needs to extract the internal pointer
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// and reconstruct a list object from that pointer.
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ImmutableList(ImmutableListImpl<T>* x) : X(x) {}
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ImmutableListImpl<T>* getInternalPointer() const {
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return X;
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}
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class iterator {
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ImmutableListImpl<T>* L;
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public:
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iterator() : L(0) {}
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iterator(ImmutableList l) : L(l.getInternalPointer()) {}
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iterator& operator++() { L = L->getTail(); return *this; }
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bool operator==(const iterator& I) const { return L == I.L; }
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bool operator!=(const iterator& I) const { return L != I.L; }
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ImmutableList operator*() const { return L; }
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};
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/// begin - Returns an iterator referring to the head of the list, or
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/// an iterator denoting the end of the list if the list is empty.
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iterator begin() const { return iterator(X); }
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/// end - Returns an iterator denoting the end of the list. This iterator
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/// does not refer to a valid list element.
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iterator end() const { return iterator(); }
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/// isEmpty - Returns true if the list is empty.
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bool isEmpty() const { return !X; }
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/// isEqual - Returns true if two lists are equal. Because all lists created
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/// from the same ImmutableListFactory are uniqued, this has O(1) complexity
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/// because it the contents of the list do not need to be compared. Note
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/// that you should only compare two lists created from the same
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/// ImmutableListFactory.
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bool isEqual(const ImmutableList& L) const { return X == L.X; }
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bool operator==(const ImmutableList& L) const { return isEqual(L); }
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/// getHead - Returns the head of the list.
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const T& getHead() {
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assert (!isEmpty() && "Cannot get the head of an empty list.");
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return X->getHead();
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}
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/// getTail - Returns the tail of the list, which is another (possibly empty)
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/// ImmutableList.
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ImmutableList getTail() {
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return X ? X->getTail() : 0;
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}
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};
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template <typename T>
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class ImmutableListFactory {
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typedef ImmutableListImpl<T> ListTy;
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typedef FoldingSet<ListTy> CacheTy;
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CacheTy Cache;
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uintptr_t Allocator;
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bool ownsAllocator() const {
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return Allocator & 0x1 ? false : true;
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}
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BumpPtrAllocator& getAllocator() const {
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return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1);
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}
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public:
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ImmutableListFactory()
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: Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {}
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ImmutableListFactory(BumpPtrAllocator& Alloc)
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: Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {}
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~ImmutableListFactory() {
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if (ownsAllocator()) delete &getAllocator();
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}
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ImmutableList<T> Concat(const T& Head, ImmutableList<T> Tail) {
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// Profile the new list to see if it already exists in our cache.
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FoldingSetNodeID ID;
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void* InsertPos;
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ListTy* TailImpl = Tail.getInternalPointer();
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ListTy::Profile(ID, Head, TailImpl);
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ListTy* L = Cache.FindNodeOrInsertPos(ID, InsertPos);
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if (!L) {
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// The list does not exist in our cache. Create it.
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BumpPtrAllocator& A = getAllocator();
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L = (ListTy*) A.Allocate<ListTy>();
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new (L) ListTy(Head, TailImpl);
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// Insert the new list into the cache.
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Cache.InsertNode(L, InsertPos);
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}
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return L;
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}
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ImmutableList<T> Add(const T& D, ImmutableList<T> L) {
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return Concat(D, L);
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}
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ImmutableList<T> GetEmptyList() const {
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return ImmutableList<T>(0);
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}
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ImmutableList<T> Create(const T& X) {
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return Concat(X, GetEmptyList());
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}
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};
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} // end llvm namespace
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#endif
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