llvm-6502/lib/CodeGen/RegisterPressure.h
Andrew Trick 4dfeef100d RegisterPressure: A utility for computing register pressure within a
MachineInstr sequence.

This uses the new target interface for tracking register pressure
using pressure sets to model overlapping register classes and
subregisters.

RegisterPressure results can be tracked incrementally or stored at
region boundaries. Global register pressure can be deduced from local
RegisterPressure results if desired.

This is an early, somewhat untested implementation. I'm working on
testing it within the context of a register pressure reducing
MachineScheduler.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@155454 91177308-0d34-0410-b5e6-96231b3b80d8
2012-04-24 17:53:35 +00:00

176 lines
6.3 KiB
C++

//===-- RegisterPressure.h - Dynamic Register Pressure -*- C++ -*-------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the RegisterPressure class which can be used to track
// MachineInstr level register pressure.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_REGISTERPRESSURE_H
#define LLVM_CODEGEN_REGISTERPRESSURE_H
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/ADT/SparseSet.h"
namespace llvm {
class LiveIntervals;
class RegisterClassInfo;
/// Base class for register pressure results.
struct RegisterPressure {
/// Map of max reg pressure indexed by pressure set ID, not class ID.
std::vector<unsigned> MaxSetPressure;
/// List of live in registers.
SmallVector<unsigned,8> LiveInRegs;
SmallVector<unsigned,8> LiveOutRegs;
/// Increase register pressure for each pressure set impacted by this register
/// class. Normally called by RegPressureTracker, but may be called manually
/// to account for live through (global liveness).
void increase(const TargetRegisterClass *RC, const TargetRegisterInfo *TRI);
/// Decrease register pressure for each pressure set impacted by this register
/// class. This is only useful to account for spilling or rematerialization.
void decrease(const TargetRegisterClass *RC, const TargetRegisterInfo *TRI);
};
/// RegisterPressure computed within a region of instructions delimited by
/// TopIdx and BottomIdx. During pressure computation, the maximum pressure per
/// register pressure set is increased. Once pressure within a region is fully
/// computed, the live-in and live-out sets are recorded.
///
/// This is preferable to RegionPressure when LiveIntervals are available,
/// because delimiting regions by SlotIndex is more robust and convenient than
/// holding block iterators. The block contents can change without invalidating
/// the pressure result.
struct IntervalPressure : RegisterPressure {
/// Record the boundary of the region being tracked.
SlotIndex TopIdx;
SlotIndex BottomIdx;
void reset();
void openTop(SlotIndex NextTop);
void openBottom(SlotIndex PrevBottom);
};
/// RegisterPressure computed within a region of instructions delimited by
/// TopPos and BottomPos. This is a less precise version of IntervalPressure for
/// use when LiveIntervals are unavailable.
struct RegionPressure : RegisterPressure {
/// Record the boundary of the region being tracked.
MachineBasicBlock::const_iterator TopPos;
MachineBasicBlock::const_iterator BottomPos;
void reset();
void openTop(MachineBasicBlock::const_iterator PrevTop);
void openBottom(MachineBasicBlock::const_iterator PrevBottom);
};
/// Track the current register pressure at some position in the instruction
/// stream, and remember the high water mark within the region traversed. This
/// does not automatically consider live-through ranges. The client may
/// independently adjust for global liveness.
///
/// Each RegPressureTracker only works within a MachineBasicBlock. Pressure can
/// be tracked across a larger region by storing a RegisterPressure result at
/// each block boundary and explicitly adjusting pressure to account for block
/// live-in and live-out register sets.
///
/// RegPressureTracker holds a reference to a RegisterPressure result that it
/// computes incrementally. During downward tracking, P.BottomIdx or P.BottomPos
/// is invalid until it reaches the end of the block or closeRegion() is
/// explicitly called. Similarly, P.TopIdx is invalid during upward
/// tracking. Changing direction has the side effect of closing region, and
/// traversing past TopIdx or BottomIdx reopens it.
class RegPressureTracker {
const MachineFunction *MF;
const TargetRegisterInfo *TRI;
const RegisterClassInfo *RCI;
const MachineRegisterInfo *MRI;
const LiveIntervals *LIS;
/// We currently only allow pressure tracking within a block.
const MachineBasicBlock *MBB;
/// Track the max pressure within the region traversed so far.
RegisterPressure &P;
/// Run in two modes dependending on whether constructed with IntervalPressure
/// or RegisterPressure. If requireIntervals is false, LIS are ignored.
bool RequireIntervals;
/// Register pressure corresponds to liveness before this instruction
/// iterator. It may point to the end of the block rather than an instruction.
MachineBasicBlock::const_iterator CurrPos;
/// Pressure map indexed by pressure set ID, not class ID.
std::vector<unsigned> CurrSetPressure;
/// List of live registers.
SparseSet<unsigned> LivePhysRegs;
SparseSet<unsigned, VirtReg2IndexFunctor> LiveVirtRegs;
public:
RegPressureTracker(IntervalPressure &rp) :
MF(0), TRI(0), RCI(0), LIS(0), MBB(0), P(rp), RequireIntervals(true) {}
RegPressureTracker(RegionPressure &rp) :
MF(0), TRI(0), RCI(0), LIS(0), MBB(0), P(rp), RequireIntervals(false) {}
void init(const MachineFunction *mf, const RegisterClassInfo *rci,
const LiveIntervals *lis, const MachineBasicBlock *mbb,
MachineBasicBlock::const_iterator pos);
// Get the MI position corresponding to this register pressure.
MachineBasicBlock::const_iterator getPos() const { return CurrPos; }
/// Recede across the previous instruction.
bool recede();
/// Advance across the current instruction.
bool advance();
/// Finalize the region boundaries and recored live ins and live outs.
void closeRegion();
/// Get the resulting register pressure over the traversed region.
/// This result is complete if either advance() or recede() has returned true,
/// or if closeRegion() was explicitly invoked.
RegisterPressure &getPressure() { return P; }
protected:
bool isTopClosed() const;
bool isBottomClosed() const;
void closeTop();
void closeBottom();
void increasePhysRegPressure(unsigned Reg);
void decreasePhysRegPressure(unsigned Reg);
void increaseVirtRegPressure(unsigned Reg);
void decreaseVirtRegPressure(unsigned Reg);
void discoverPhysLiveIn(unsigned Reg);
void discoverPhysLiveOut(unsigned Reg);
void discoverVirtLiveIn(unsigned Reg);
void discoverVirtLiveOut(unsigned Reg);
};
} // end namespace llvm
#endif