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9769ab2226
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@21408 91177308-0d34-0410-b5e6-96231b3b80d8
339 lines
12 KiB
C++
339 lines
12 KiB
C++
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Support for graph nodes, call sites, and types.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DSSUPPORT_H
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#define LLVM_ANALYSIS_DSSUPPORT_H
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#include <functional>
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#include "llvm/ADT/hash_map"
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#include "llvm/ADT/hash_set"
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#include "llvm/Support/CallSite.h"
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namespace llvm {
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class Function;
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class CallInst;
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class Value;
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class GlobalValue;
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class Type;
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class DSNode; // Each node in the graph
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class DSGraph; // A graph for a function
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class ReachabilityCloner;
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namespace DS { // FIXME: After the paper, this should get cleaned up
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enum { PointerShift = 2, // 64bit ptrs = 3, 32 bit ptrs = 2
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PointerSize = 1 << PointerShift
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};
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/// isPointerType - Return true if this first class type is big enough to hold
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/// a pointer.
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///
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bool isPointerType(const Type *Ty);
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};
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//===----------------------------------------------------------------------===//
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/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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/// of all of the add/un'refing of the node to prevent the backpointers in the
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/// graph from getting out of date. This class represents a "pointer" in the
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/// graph, whose destination is an indexed offset into a node.
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///
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/// Note: some functions that are marked as inline in DSNodeHandle are actually
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/// defined in DSNode.h because they need knowledge of DSNode operation. Putting
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/// them in a CPP file wouldn't help making them inlined and keeping DSNode and
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/// DSNodeHandle (and friends) in one file complicates things.
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///
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class DSNodeHandle {
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mutable DSNode *N;
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mutable unsigned Offset;
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void operator==(const DSNode *N); // DISALLOW, use to promote N to nodehandle
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public:
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(0) {
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setTo(n, offs);
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}
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DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(0) {
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DSNode *NN = H.getNode();
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setTo(NN, H.Offset); // Must read offset AFTER the getNode()
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}
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~DSNodeHandle() { setTo(0, 0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {
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if (&H == this) return *this; // Don't set offset to 0 if self assigning.
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DSNode *NN = H.getNode(); // Call getNode() before .Offset
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setTo(NN, H.Offset);
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return *this;
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}
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bool operator<(const DSNodeHandle &H) const { // Allow sorting
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return getNode() < H.getNode() || (N == H.N && Offset < H.Offset);
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}
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bool operator>(const DSNodeHandle &H) const { return H < *this; }
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bool operator==(const DSNodeHandle &H) const { // Allow comparison
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// getNode can change the offset, so we must call getNode() first.
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return getNode() == H.getNode() && Offset == H.Offset;
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}
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bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
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inline void swap(DSNodeHandle &NH) {
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std::swap(Offset, NH.Offset);
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std::swap(N, NH.N);
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}
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/// isNull - Check to see if getNode() == 0, without going through the trouble
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/// of checking to see if we are forwarding...
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///
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bool isNull() const { return N == 0; }
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// Allow explicit conversion to DSNode...
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inline DSNode *getNode() const; // Defined inline in DSNode.h
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unsigned getOffset() const {
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assert(!isForwarding() && "This is a forwarding NH, call getNode() first!");
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return Offset;
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}
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void setOffset(unsigned O) {
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assert(!isForwarding() && "This is a forwarding NH, call getNode() first!");
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//assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
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// !N->ForwardNH.isNull()) && "Node handle offset out of range!");
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//assert((!N || O < N->Size || (N->Size == 0 && O == 0) ||
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// !N->ForwardNH.isNull()) && "Node handle offset out of range!");
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Offset = O;
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}
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inline void setTo(DSNode *N, unsigned O) const; // Defined inline in DSNode.h
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void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
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void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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void mergeWith(const DSNodeHandle &N) const;
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/// hasLink - Return true if there is a link at the specified offset...
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///
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inline bool hasLink(unsigned Num) const;
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort. This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle &getLink(unsigned Num) const;
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inline DSNodeHandle &getLink(unsigned Num);
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inline void setLink(unsigned Num, const DSNodeHandle &NH);
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private:
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DSNode *HandleForwarding() const;
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/// isForwarding - Return true if this NodeHandle is forwarding to another
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/// one.
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bool isForwarding() const;
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};
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} // End llvm namespace
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namespace std {
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template<>
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inline void swap<llvm::DSNodeHandle>(llvm::DSNodeHandle &NH1, llvm::DSNodeHandle &NH2) { NH1.swap(NH2); }
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}
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namespace HASH_NAMESPACE {
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// Provide a hash function for arbitrary pointers...
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template <> struct hash<llvm::DSNodeHandle> {
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inline size_t operator()(const llvm::DSNodeHandle &Val) const {
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return hash<void*>()(Val.getNode()) ^ Val.getOffset();
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}
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};
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}
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namespace llvm {
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//===----------------------------------------------------------------------===//
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/// DSCallSite - Representation of a call site via its call instruction,
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/// the DSNode handle for the callee function (or function pointer), and
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/// the DSNode handles for the function arguments.
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///
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class DSCallSite {
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CallSite Site; // Actual call site
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Function *CalleeF; // The function called (direct call)
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DSNodeHandle CalleeN; // The function node called (indirect call)
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DSNodeHandle RetVal; // Returned value
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std::vector<DSNodeHandle> CallArgs;// The pointer arguments
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const hash_map<const DSNode*, DSNode*> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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hash_map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Node not in mapping!");
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NH.setTo(I->second, Src.getOffset());
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}
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}
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const hash_map<const DSNode*, DSNodeHandle> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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hash_map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Node not in mapping!");
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DSNode *NN = I->second.getNode(); // Call getNode before getOffset()
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NH.setTo(NN, Src.getOffset()+I->second.getOffset());
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}
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}
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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ReachabilityCloner &RC);
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DSCallSite(); // DO NOT IMPLEMENT
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public:
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/// Constructor. Note - This ctor destroys the argument vector passed in. On
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/// exit, the argument vector is empty.
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///
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DSCallSite(CallSite CS, const DSNodeHandle &rv, DSNode *Callee,
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std::vector<DSNodeHandle> &Args)
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: Site(CS), CalleeF(0), CalleeN(Callee), RetVal(rv) {
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assert(Callee && "Null callee node specified for call site!");
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Args.swap(CallArgs);
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}
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DSCallSite(CallSite CS, const DSNodeHandle &rv, Function *Callee,
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std::vector<DSNodeHandle> &Args)
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: Site(CS), CalleeF(Callee), RetVal(rv) {
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assert(Callee && "Null callee function specified for call site!");
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Args.swap(CallArgs);
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}
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DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
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: Site(DSCS.Site), CalleeF(DSCS.CalleeF), CalleeN(DSCS.CalleeN),
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RetVal(DSCS.RetVal), CallArgs(DSCS.CallArgs) {}
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/// Mapping copy constructor - This constructor takes a preexisting call site
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/// to copy plus a map that specifies how the links should be transformed.
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/// This is useful when moving a call site from one graph to another.
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///
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template<typename MapTy>
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DSCallSite(const DSCallSite &FromCall, MapTy &NodeMap) {
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Site = FromCall.Site;
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InitNH(RetVal, FromCall.RetVal, NodeMap);
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InitNH(CalleeN, FromCall.CalleeN, NodeMap);
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CalleeF = FromCall.CalleeF;
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CallArgs.resize(FromCall.CallArgs.size());
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for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
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InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
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}
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const DSCallSite &operator=(const DSCallSite &RHS) {
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Site = RHS.Site;
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CalleeF = RHS.CalleeF;
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CalleeN = RHS.CalleeN;
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RetVal = RHS.RetVal;
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CallArgs = RHS.CallArgs;
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return *this;
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}
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/// isDirectCall - Return true if this call site is a direct call of the
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/// function specified by getCalleeFunc. If not, it is an indirect call to
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/// the node specified by getCalleeNode.
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///
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bool isDirectCall() const { return CalleeF != 0; }
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bool isIndirectCall() const { return !isDirectCall(); }
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// Accessor functions...
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Function &getCaller() const;
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CallSite getCallSite() const { return Site; }
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DSNodeHandle &getRetVal() { return RetVal; }
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const DSNodeHandle &getRetVal() const { return RetVal; }
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DSNode *getCalleeNode() const {
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assert(!CalleeF && CalleeN.getNode()); return CalleeN.getNode();
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}
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Function *getCalleeFunc() const {
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assert(!CalleeN.getNode() && CalleeF); return CalleeF;
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}
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unsigned getNumPtrArgs() const { return CallArgs.size(); }
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DSNodeHandle &getPtrArg(unsigned i) {
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assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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return CallArgs[i];
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}
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const DSNodeHandle &getPtrArg(unsigned i) const {
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assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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return CallArgs[i];
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}
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void addPtrArg(const DSNodeHandle &NH) {
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CallArgs.push_back(NH);
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}
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void swap(DSCallSite &CS) {
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if (this != &CS) {
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std::swap(Site, CS.Site);
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std::swap(RetVal, CS.RetVal);
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std::swap(CalleeN, CS.CalleeN);
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std::swap(CalleeF, CS.CalleeF);
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std::swap(CallArgs, CS.CallArgs);
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}
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}
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/// mergeWith - Merge the return value and parameters of the these two call
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/// sites.
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///
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void mergeWith(DSCallSite &CS) {
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getRetVal().mergeWith(CS.getRetVal());
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unsigned MinArgs = getNumPtrArgs();
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if (CS.getNumPtrArgs() < MinArgs) MinArgs = CS.getNumPtrArgs();
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for (unsigned a = 0; a != MinArgs; ++a)
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getPtrArg(a).mergeWith(CS.getPtrArg(a));
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for (unsigned a = MinArgs, e = CS.getNumPtrArgs(); a != e; ++a)
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CallArgs.push_back(CS.getPtrArg(a));
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}
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/// markReachableNodes - This method recursively traverses the specified
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/// DSNodes, marking any nodes which are reachable. All reachable nodes it
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/// adds to the set, which allows it to only traverse visited nodes once.
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///
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void markReachableNodes(hash_set<const DSNode*> &Nodes) const;
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bool operator<(const DSCallSite &CS) const {
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if (isDirectCall()) { // This must sort by callee first!
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if (CS.isIndirectCall()) return true;
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if (CalleeF < CS.CalleeF) return true;
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if (CalleeF > CS.CalleeF) return false;
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} else {
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if (CS.isDirectCall()) return false;
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if (CalleeN < CS.CalleeN) return true;
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if (CalleeN > CS.CalleeN) return false;
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}
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if (RetVal < CS.RetVal) return true;
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if (RetVal > CS.RetVal) return false;
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return CallArgs < CS.CallArgs;
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}
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bool operator==(const DSCallSite &CS) const {
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return CalleeF == CS.CalleeF && CalleeN == CS.CalleeN &&
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RetVal == CS.RetVal && CallArgs == CS.CallArgs;
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}
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};
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} // End llvm namespace
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namespace std {
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template<>
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inline void swap<llvm::DSCallSite>(llvm::DSCallSite &CS1,
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llvm::DSCallSite &CS2) { CS1.swap(CS2); }
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}
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#endif
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