llvm-6502/lib/CodeGen/WinEHPrepare.cpp
2015-03-05 21:06:42 +00:00

684 lines
27 KiB
C++

//===-- WinEHPrepare - Prepare exception handling for code generation ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass lowers LLVM IR exception handling into something closer to what the
// backend wants. It snifs the personality function to see which kind of
// preparation is necessary. If the personality function uses the Itanium LSDA,
// this pass delegates to the DWARF EH preparation pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/Passes.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/TinyPtrVector.h"
#include "llvm/Analysis/LibCallSemantics.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/PatternMatch.h"
#include "llvm/Pass.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include <memory>
using namespace llvm;
using namespace llvm::PatternMatch;
#define DEBUG_TYPE "winehprepare"
namespace {
// This map is used to model frame variable usage during outlining, to
// construct a structure type to hold the frame variables in a frame
// allocation block, and to remap the frame variable allocas (including
// spill locations as needed) to GEPs that get the variable from the
// frame allocation structure.
typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap;
class WinEHPrepare : public FunctionPass {
std::unique_ptr<FunctionPass> DwarfPrepare;
enum HandlerType { Catch, Cleanup };
public:
static char ID; // Pass identification, replacement for typeid.
WinEHPrepare(const TargetMachine *TM = nullptr)
: FunctionPass(ID), DwarfPrepare(createDwarfEHPass(TM)) {}
bool runOnFunction(Function &Fn) override;
bool doFinalization(Module &M) override;
void getAnalysisUsage(AnalysisUsage &AU) const override;
const char *getPassName() const override {
return "Windows exception handling preparation";
}
private:
bool prepareCPPEHHandlers(Function &F,
SmallVectorImpl<LandingPadInst *> &LPads);
bool outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn,
Constant *SelectorType, LandingPadInst *LPad,
FrameVarInfoMap &VarInfo);
};
class WinEHFrameVariableMaterializer : public ValueMaterializer {
public:
WinEHFrameVariableMaterializer(Function *OutlinedFn,
FrameVarInfoMap &FrameVarInfo);
~WinEHFrameVariableMaterializer() {}
virtual Value *materializeValueFor(Value *V) override;
private:
FrameVarInfoMap &FrameVarInfo;
IRBuilder<> Builder;
};
class WinEHCloningDirectorBase : public CloningDirector {
public:
WinEHCloningDirectorBase(LandingPadInst *LPI, Function *HandlerFn,
FrameVarInfoMap &VarInfo)
: LPI(LPI), Materializer(HandlerFn, VarInfo),
SelectorIDType(Type::getInt32Ty(LPI->getContext())),
Int8PtrType(Type::getInt8PtrTy(LPI->getContext())),
ExtractedEHPtr(nullptr), ExtractedSelector(nullptr),
EHPtrStoreAddr(nullptr), SelectorStoreAddr(nullptr) {}
CloningAction handleInstruction(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) = 0;
virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) = 0;
virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) = 0;
virtual CloningAction handleResume(ValueToValueMapTy &VMap,
const ResumeInst *Resume,
BasicBlock *NewBB) = 0;
ValueMaterializer *getValueMaterializer() override { return &Materializer; }
protected:
LandingPadInst *LPI;
WinEHFrameVariableMaterializer Materializer;
Type *SelectorIDType;
Type *Int8PtrType;
const Value *ExtractedEHPtr;
const Value *ExtractedSelector;
const Value *EHPtrStoreAddr;
const Value *SelectorStoreAddr;
};
class WinEHCatchDirector : public WinEHCloningDirectorBase {
public:
WinEHCatchDirector(LandingPadInst *LPI, Function *CatchFn, Value *Selector,
FrameVarInfoMap &VarInfo)
: WinEHCloningDirectorBase(LPI, CatchFn, VarInfo),
CurrentSelector(Selector->stripPointerCasts()) {}
CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
BasicBlock *NewBB) override;
private:
Value *CurrentSelector;
};
class WinEHCleanupDirector : public WinEHCloningDirectorBase {
public:
WinEHCleanupDirector(LandingPadInst *LPI, Function *CleanupFn,
FrameVarInfoMap &VarInfo)
: WinEHCloningDirectorBase(LPI, CleanupFn, VarInfo) {}
CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
BasicBlock *NewBB) override;
};
} // end anonymous namespace
char WinEHPrepare::ID = 0;
INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",
false, false)
FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
return new WinEHPrepare(TM);
}
static bool isMSVCPersonality(EHPersonality Pers) {
return Pers == EHPersonality::MSVC_Win64SEH ||
Pers == EHPersonality::MSVC_CXX;
}
bool WinEHPrepare::runOnFunction(Function &Fn) {
SmallVector<LandingPadInst *, 4> LPads;
SmallVector<ResumeInst *, 4> Resumes;
for (BasicBlock &BB : Fn) {
if (auto *LP = BB.getLandingPadInst())
LPads.push_back(LP);
if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator()))
Resumes.push_back(Resume);
}
// No need to prepare functions that lack landing pads.
if (LPads.empty())
return false;
// Classify the personality to see what kind of preparation we need.
EHPersonality Pers = classifyEHPersonality(LPads.back()->getPersonalityFn());
// Delegate through to the DWARF pass if this is unrecognized.
if (!isMSVCPersonality(Pers))
return DwarfPrepare->runOnFunction(Fn);
// FIXME: This only returns true if the C++ EH handlers were outlined.
// When that code is complete, it should always return whatever
// prepareCPPEHHandlers returns.
if (Pers == EHPersonality::MSVC_CXX && prepareCPPEHHandlers(Fn, LPads))
return true;
// FIXME: SEH Cleanups are unimplemented. Replace them with unreachable.
if (Resumes.empty())
return false;
for (ResumeInst *Resume : Resumes) {
IRBuilder<>(Resume).CreateUnreachable();
Resume->eraseFromParent();
}
return true;
}
bool WinEHPrepare::doFinalization(Module &M) {
return DwarfPrepare->doFinalization(M);
}
void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
DwarfPrepare->getAnalysisUsage(AU);
}
bool WinEHPrepare::prepareCPPEHHandlers(
Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
// These containers are used to re-map frame variables that are used in
// outlined catch and cleanup handlers. They will be populated as the
// handlers are outlined.
FrameVarInfoMap FrameVarInfo;
bool HandlersOutlined = false;
for (LandingPadInst *LPad : LPads) {
// Look for evidence that this landingpad has already been processed.
bool LPadHasActionList = false;
BasicBlock *LPadBB = LPad->getParent();
for (Instruction &Inst : LPadBB->getInstList()) {
// FIXME: Make this an intrinsic.
if (auto *Call = dyn_cast<CallInst>(&Inst))
if (Call->getCalledFunction()->getName() == "llvm.eh.actions") {
LPadHasActionList = true;
break;
}
}
// If we've already outlined the handlers for this landingpad,
// there's nothing more to do here.
if (LPadHasActionList)
continue;
for (unsigned Idx = 0, NumClauses = LPad->getNumClauses(); Idx < NumClauses;
++Idx) {
if (LPad->isCatch(Idx)) {
// Create a new instance of the handler data structure in the
// HandlerData vector.
bool Outlined = outlineHandler(Catch, &F, LPad->getClause(Idx), LPad,
FrameVarInfo);
if (Outlined) {
HandlersOutlined = true;
}
} // End if (isCatch)
} // End for each clause
// FIXME: This only handles the simple case where there is a 1:1
// correspondence between landing pad and cleanup blocks.
// It does not handle cases where there are catch blocks between
// cleanup blocks or the case where a cleanup block is shared by
// multiple landing pads. Those cases will be supported later
// when landing pad block analysis is added.
if (LPad->isCleanup()) {
bool Outlined =
outlineHandler(Cleanup, &F, nullptr, LPad, FrameVarInfo);
if (Outlined) {
HandlersOutlined = true;
}
}
} // End for each landingpad
// If nothing got outlined, there is no more processing to be done.
if (!HandlersOutlined)
return false;
// FIXME: We will replace the landingpad bodies with llvm.eh.actions
// calls and indirect branches here and then delete blocks
// which are no longer reachable. That will get rid of the
// handlers that we have outlined. There is code below
// that looks for allocas with no uses in the parent function.
// That will only happen after the pruning is implemented.
Module *M = F.getParent();
LLVMContext &Context = M->getContext();
BasicBlock *Entry = &F.getEntryBlock();
IRBuilder<> Builder(F.getParent()->getContext());
Builder.SetInsertPoint(Entry->getFirstInsertionPt());
Function *FrameEscapeFn =
Intrinsic::getDeclaration(M, Intrinsic::frameescape);
Function *RecoverFrameFn =
Intrinsic::getDeclaration(M, Intrinsic::framerecover);
Type *Int8PtrType = Type::getInt8PtrTy(Context);
Type *Int32Type = Type::getInt32Ty(Context);
// Finally, replace all of the temporary allocas for frame variables used in
// the outlined handlers with calls to llvm.framerecover.
BasicBlock::iterator II = Entry->getFirstInsertionPt();
Instruction *AllocaInsertPt = II;
SmallVector<Value *, 8> AllocasToEscape;
for (auto &VarInfoEntry : FrameVarInfo) {
Value *ParentVal = VarInfoEntry.first;
TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second;
// If the mapped value isn't already an alloca, we need to spill it if it
// is a computed value or copy it if it is an argument.
AllocaInst *ParentAlloca = dyn_cast<AllocaInst>(ParentVal);
if (!ParentAlloca) {
if (auto *Arg = dyn_cast<Argument>(ParentVal)) {
// Lower this argument to a copy and then demote that to the stack.
// We can't just use the argument location because the handler needs
// it to be in the frame allocation block.
// Use 'select i8 true, %arg, undef' to simulate a 'no-op' instruction.
Value *TrueValue = ConstantInt::getTrue(Context);
Value *UndefValue = UndefValue::get(Arg->getType());
Instruction *SI =
SelectInst::Create(TrueValue, Arg, UndefValue,
Arg->getName() + ".tmp", AllocaInsertPt);
Arg->replaceAllUsesWith(SI);
// Reset the select operand, because it was clobbered by the RAUW above.
SI->setOperand(1, Arg);
ParentAlloca = DemoteRegToStack(*SI, true, SI);
} else if (auto *PN = dyn_cast<PHINode>(ParentVal)) {
ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt);
} else {
Instruction *ParentInst = cast<Instruction>(ParentVal);
ParentAlloca = DemoteRegToStack(*ParentInst, true, ParentInst);
}
}
// If the parent alloca is no longer used and only one of the handlers used
// it, erase the parent and leave the copy in the outlined handler.
if (ParentAlloca->getNumUses() == 0 && Allocas.size() == 1) {
ParentAlloca->eraseFromParent();
continue;
}
// Add this alloca to the list of things to escape.
AllocasToEscape.push_back(ParentAlloca);
// Next replace all outlined allocas that are mapped to it.
for (AllocaInst *TempAlloca : Allocas) {
Function *HandlerFn = TempAlloca->getParent()->getParent();
// FIXME: Sink this GEP into the blocks where it is used.
Builder.SetInsertPoint(TempAlloca);
Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());
Value *RecoverArgs[] = {
Builder.CreateBitCast(&F, Int8PtrType, ""),
&(HandlerFn->getArgumentList().back()),
llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)};
Value *RecoveredAlloca =
Builder.CreateCall(RecoverFrameFn, RecoverArgs);
// Add a pointer bitcast if the alloca wasn't an i8.
if (RecoveredAlloca->getType() != TempAlloca->getType()) {
RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8");
RecoveredAlloca =
Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType());
}
TempAlloca->replaceAllUsesWith(RecoveredAlloca);
TempAlloca->removeFromParent();
RecoveredAlloca->takeName(TempAlloca);
delete TempAlloca;
}
} // End for each FrameVarInfo entry.
// Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry
// block.
Builder.SetInsertPoint(&F.getEntryBlock().back());
Builder.CreateCall(FrameEscapeFn, AllocasToEscape);
return HandlersOutlined;
}
bool WinEHPrepare::outlineHandler(HandlerType CatchOrCleanup, Function *SrcFn,
Constant *SelectorType, LandingPadInst *LPad,
FrameVarInfoMap &VarInfo) {
Module *M = SrcFn->getParent();
LLVMContext &Context = M->getContext();
// Create a new function to receive the handler contents.
Type *Int8PtrType = Type::getInt8PtrTy(Context);
std::vector<Type *> ArgTys;
ArgTys.push_back(Int8PtrType);
ArgTys.push_back(Int8PtrType);
Function *Handler;
if (CatchOrCleanup == Catch) {
FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false);
Handler = Function::Create(FnType, GlobalVariable::InternalLinkage,
SrcFn->getName() + ".catch", M);
} else {
FunctionType *FnType =
FunctionType::get(Type::getVoidTy(Context), ArgTys, false);
Handler = Function::Create(FnType, GlobalVariable::InternalLinkage,
SrcFn->getName() + ".cleanup", M);
}
// Generate a standard prolog to setup the frame recovery structure.
IRBuilder<> Builder(Context);
BasicBlock *Entry = BasicBlock::Create(Context, "entry");
Handler->getBasicBlockList().push_front(Entry);
Builder.SetInsertPoint(Entry);
Builder.SetCurrentDebugLocation(LPad->getDebugLoc());
std::unique_ptr<WinEHCloningDirectorBase> Director;
if (CatchOrCleanup == Catch) {
Director.reset(
new WinEHCatchDirector(LPad, Handler, SelectorType, VarInfo));
} else {
Director.reset(new WinEHCleanupDirector(LPad, Handler, VarInfo));
}
ValueToValueMapTy VMap;
// FIXME: Map other values referenced in the filter handler.
SmallVector<ReturnInst *, 8> Returns;
ClonedCodeInfo InlinedFunctionInfo;
BasicBlock::iterator II = LPad;
CloneAndPruneIntoFromInst(
Handler, SrcFn, ++II, VMap,
/*ModuleLevelChanges=*/false, Returns, "", &InlinedFunctionInfo,
&SrcFn->getParent()->getDataLayout(), Director.get());
// Move all the instructions in the first cloned block into our entry block.
BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry));
Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList());
FirstClonedBB->eraseFromParent();
return true;
}
CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
// Intercept instructions which extract values from the landing pad aggregate.
if (auto *Extract = dyn_cast<ExtractValueInst>(Inst)) {
if (Extract->getAggregateOperand() == LPI) {
assert(Extract->getNumIndices() == 1 &&
"Unexpected operation: extracting both landing pad values");
assert((*(Extract->idx_begin()) == 0 || *(Extract->idx_begin()) == 1) &&
"Unexpected operation: extracting an unknown landing pad element");
if (*(Extract->idx_begin()) == 0) {
// Element 0 doesn't directly corresponds to anything in the WinEH
// scheme.
// It will be stored to a memory location, then later loaded and finally
// the loaded value will be used as the argument to an
// llvm.eh.begincatch
// call. We're tracking it here so that we can skip the store and load.
ExtractedEHPtr = Inst;
} else {
// Element 1 corresponds to the filter selector. We'll map it to 1 for
// matching purposes, but it will also probably be stored to memory and
// reloaded, so we need to track the instuction so that we can map the
// loaded value too.
VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
ExtractedSelector = Inst;
}
// Tell the caller not to clone this instruction.
return CloningDirector::SkipInstruction;
}
// Other extract value instructions just get cloned.
return CloningDirector::CloneInstruction;
}
if (auto *Store = dyn_cast<StoreInst>(Inst)) {
// Look for and suppress stores of the extracted landingpad values.
const Value *StoredValue = Store->getValueOperand();
if (StoredValue == ExtractedEHPtr) {
EHPtrStoreAddr = Store->getPointerOperand();
return CloningDirector::SkipInstruction;
}
if (StoredValue == ExtractedSelector) {
SelectorStoreAddr = Store->getPointerOperand();
return CloningDirector::SkipInstruction;
}
// Any other store just gets cloned.
return CloningDirector::CloneInstruction;
}
if (auto *Load = dyn_cast<LoadInst>(Inst)) {
// Look for loads of (previously suppressed) landingpad values.
// The EHPtr load can be ignored (it should only be used as
// an argument to llvm.eh.begincatch), but the selector value
// needs to be mapped to a constant value of 1 to be used to
// simplify the branching to always flow to the current handler.
const Value *LoadAddr = Load->getPointerOperand();
if (LoadAddr == EHPtrStoreAddr) {
VMap[Inst] = UndefValue::get(Int8PtrType);
return CloningDirector::SkipInstruction;
}
if (LoadAddr == SelectorStoreAddr) {
VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
return CloningDirector::SkipInstruction;
}
// Any other loads just get cloned.
return CloningDirector::CloneInstruction;
}
if (auto *Resume = dyn_cast<ResumeInst>(Inst))
return handleResume(VMap, Resume, NewBB);
if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>()))
return handleBeginCatch(VMap, Inst, NewBB);
if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
return handleEndCatch(VMap, Inst, NewBB);
if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
return handleTypeIdFor(VMap, Inst, NewBB);
// Continue with the default cloning behavior.
return CloningDirector::CloneInstruction;
}
CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
// The argument to the call is some form of the first element of the
// landingpad aggregate value, but that doesn't matter. It isn't used
// here.
// The second argument is an outparameter where the exception object will be
// stored. Typically the exception object is a scalar, but it can be an
// aggregate when catching by value.
// FIXME: Leave something behind to indicate where the exception object lives
// for this handler. Should it be part of llvm.eh.actions?
return CloningDirector::SkipInstruction;
}
CloningDirector::CloningAction
WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap,
const Instruction *Inst, BasicBlock *NewBB) {
auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
// It might be interesting to track whether or not we are inside a catch
// function, but that might make the algorithm more brittle than it needs
// to be.
// The end catch call can occur in one of two places: either in a
// landingpad
// block that is part of the catch handlers exception mechanism, or at the
// end of the catch block. If it occurs in a landing pad, we must skip it
// and continue so that the landing pad gets cloned.
// FIXME: This case isn't fully supported yet and shouldn't turn up in any
// of the test cases until it is.
if (IntrinCall->getParent()->isLandingPad())
return CloningDirector::SkipInstruction;
// If an end catch occurs anywhere else the next instruction should be an
// unconditional branch instruction that we want to replace with a return
// to the the address of the branch target.
const BasicBlock *EndCatchBB = IntrinCall->getParent();
const TerminatorInst *Terminator = EndCatchBB->getTerminator();
const BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
assert(Branch && Branch->isUnconditional());
assert(std::next(BasicBlock::const_iterator(IntrinCall)) ==
BasicBlock::const_iterator(Branch));
ReturnInst::Create(NewBB->getContext(),
BlockAddress::get(Branch->getSuccessor(0)), NewBB);
// We just added a terminator to the cloned block.
// Tell the caller to stop processing the current basic block so that
// the branch instruction will be skipped.
return CloningDirector::StopCloningBB;
}
CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts();
// This causes a replacement that will collapse the landing pad CFG based
// on the filter function we intend to match.
if (Selector == CurrentSelector)
VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
else
VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
// Tell the caller not to clone this instruction.
return CloningDirector::SkipInstruction;
}
CloningDirector::CloningAction
WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap,
const ResumeInst *Resume, BasicBlock *NewBB) {
// Resume instructions shouldn't be reachable from catch handlers.
// We still need to handle it, but it will be pruned.
BasicBlock::InstListType &InstList = NewBB->getInstList();
InstList.push_back(new UnreachableInst(NewBB->getContext()));
return CloningDirector::StopCloningBB;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
// Catch blocks within cleanup handlers will always be unreachable.
// We'll insert an unreachable instruction now, but it will be pruned
// before the cloning process is complete.
BasicBlock::InstListType &InstList = NewBB->getInstList();
InstList.push_back(new UnreachableInst(NewBB->getContext()));
return CloningDirector::StopCloningBB;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
// Catch blocks within cleanup handlers will always be unreachable.
// We'll insert an unreachable instruction now, but it will be pruned
// before the cloning process is complete.
BasicBlock::InstListType &InstList = NewBB->getInstList();
InstList.push_back(new UnreachableInst(NewBB->getContext()));
return CloningDirector::StopCloningBB;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
// This causes a replacement that will collapse the landing pad CFG
// to just the cleanup code.
VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
// Tell the caller not to clone this instruction.
return CloningDirector::SkipInstruction;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleResume(
ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) {
ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
// We just added a terminator to the cloned block.
// Tell the caller to stop processing the current basic block so that
// the branch instruction will be skipped.
return CloningDirector::StopCloningBB;
}
WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)
: FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) {
Builder.SetInsertPoint(&OutlinedFn->getEntryBlock());
// FIXME: Do something with the FrameVarMapped so that it is shared across the
// function.
}
Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
// If we're asked to materialize a value that is an instruction, we
// temporarily create an alloca in the outlined function and add this
// to the FrameVarInfo map. When all the outlining is complete, we'll
// collect these into a structure, spilling non-alloca values in the
// parent frame as necessary, and replace these temporary allocas with
// GEPs referencing the frame allocation block.
// If the value is an alloca, the mapping is direct.
if (auto *AV = dyn_cast<AllocaInst>(V)) {
AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone());
Builder.Insert(NewAlloca, AV->getName());
FrameVarInfo[AV].push_back(NewAlloca);
return NewAlloca;
}
// For other types of instructions or arguments, we need an alloca based on
// the value's type and a load of the alloca. The alloca will be replaced
// by a GEP, but the load will stay. In the parent function, the value will
// be spilled to a location in the frame allocation block.
if (isa<Instruction>(V) || isa<Argument>(V)) {
AllocaInst *NewAlloca =
Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca");
FrameVarInfo[V].push_back(NewAlloca);
LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload");
return NewLoad;
}
// Don't materialize other values.
return nullptr;
}