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https://github.com/c64scene-ar/llvm-6502.git
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b503b49b51
This adds all CodeGen tests for the SystemZ target. This version of the patch incorporates feedback from a review by Sean Silva. Thanks to all reviewers! Patch by Richard Sandiford. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@181204 91177308-0d34-0410-b5e6-96231b3b80d8
103 lines
2.9 KiB
LLVM
103 lines
2.9 KiB
LLVM
; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s
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declare float @llvm.fma.f32(float %f1, float %f2, float %f3)
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define float @f1(float %f1, float %f2, float %acc) {
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; CHECK: f1:
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; CHECK: maebr %f4, %f0, %f2
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; CHECK: ler %f0, %f4
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; CHECK: br %r14
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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define float @f2(float %f1, float *%ptr, float %acc) {
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; CHECK: f2:
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; CHECK: maeb %f2, %f0, 0(%r2)
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; CHECK: ler %f0, %f2
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; CHECK: br %r14
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%f2 = load float *%ptr
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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define float @f3(float %f1, float *%base, float %acc) {
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; CHECK: f3:
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; CHECK: maeb %f2, %f0, 4092(%r2)
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; CHECK: ler %f0, %f2
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; CHECK: br %r14
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%ptr = getelementptr float *%base, i64 1023
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%f2 = load float *%ptr
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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define float @f4(float %f1, float *%base, float %acc) {
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; The important thing here is that we don't generate an out-of-range
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; displacement. Other sequences besides this one would be OK.
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;
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; CHECK: f4:
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; CHECK: aghi %r2, 4096
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; CHECK: maeb %f2, %f0, 0(%r2)
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; CHECK: ler %f0, %f2
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; CHECK: br %r14
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%ptr = getelementptr float *%base, i64 1024
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%f2 = load float *%ptr
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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define float @f5(float %f1, float *%base, float %acc) {
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; Here too the important thing is that we don't generate an out-of-range
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; displacement. Other sequences besides this one would be OK.
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;
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; CHECK: f5:
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; CHECK: aghi %r2, -4
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; CHECK: maeb %f2, %f0, 0(%r2)
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; CHECK: ler %f0, %f2
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; CHECK: br %r14
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%ptr = getelementptr float *%base, i64 -1
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%f2 = load float *%ptr
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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define float @f6(float %f1, float *%base, i64 %index, float %acc) {
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; CHECK: f6:
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; CHECK: sllg %r1, %r3, 2
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; CHECK: maeb %f2, %f0, 0(%r1,%r2)
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; CHECK: ler %f0, %f2
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; CHECK: br %r14
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%ptr = getelementptr float *%base, i64 %index
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%f2 = load float *%ptr
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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define float @f7(float %f1, float *%base, i64 %index, float %acc) {
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; CHECK: f7:
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; CHECK: sllg %r1, %r3, 2
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; CHECK: maeb %f2, %f0, 4092({{%r1,%r2|%r2,%r1}})
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; CHECK: ler %f0, %f2
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; CHECK: br %r14
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%index2 = add i64 %index, 1023
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%ptr = getelementptr float *%base, i64 %index2
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%f2 = load float *%ptr
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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define float @f8(float %f1, float *%base, i64 %index, float %acc) {
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; CHECK: f8:
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; CHECK: sllg %r1, %r3, 2
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; CHECK: lay %r1, 4096({{%r1,%r2|%r2,%r1}})
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; CHECK: maeb %f2, %f0, 0(%r1)
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; CHECK: ler %f0, %f2
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; CHECK: br %r14
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%index2 = add i64 %index, 1024
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%ptr = getelementptr float *%base, i64 %index2
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%f2 = load float *%ptr
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%res = call float @llvm.fma.f32 (float %f1, float %f2, float %acc)
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ret float %res
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}
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