llvm-6502/include/llvm/Analysis/BranchProbabilityInfo.h

157 lines
6.5 KiB
C++

//===--- BranchProbabilityInfo.h - Branch Probability Analysis --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass is used to evaluate branch probabilties.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_BRANCHPROBABILITYINFO_H
#define LLVM_ANALYSIS_BRANCHPROBABILITYINFO_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/IR/CFG.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/BranchProbability.h"
namespace llvm {
class LoopInfo;
class raw_ostream;
/// \brief Analysis pass providing branch probability information.
///
/// This is a function analysis pass which provides information on the relative
/// probabilities of each "edge" in the function's CFG where such an edge is
/// defined by a pair (PredBlock and an index in the successors). The
/// probability of an edge from one block is always relative to the
/// probabilities of other edges from the block. The probabilites of all edges
/// from a block sum to exactly one (100%).
/// We use a pair (PredBlock and an index in the successors) to uniquely
/// identify an edge, since we can have multiple edges from Src to Dst.
/// As an example, we can have a switch which jumps to Dst with value 0 and
/// value 10.
class BranchProbabilityInfo : public FunctionPass {
public:
static char ID;
BranchProbabilityInfo() : FunctionPass(ID) {
initializeBranchProbabilityInfoPass(*PassRegistry::getPassRegistry());
}
void getAnalysisUsage(AnalysisUsage &AU) const override;
bool runOnFunction(Function &F) override;
void print(raw_ostream &OS, const Module *M = nullptr) const override;
/// \brief Get an edge's probability, relative to other out-edges of the Src.
///
/// This routine provides access to the fractional probability between zero
/// (0%) and one (100%) of this edge executing, relative to other edges
/// leaving the 'Src' block. The returned probability is never zero, and can
/// only be one if the source block has only one successor.
BranchProbability getEdgeProbability(const BasicBlock *Src,
unsigned IndexInSuccessors) const;
/// \brief Get the probability of going from Src to Dst.
///
/// It returns the sum of all probabilities for edges from Src to Dst.
BranchProbability getEdgeProbability(const BasicBlock *Src,
const BasicBlock *Dst) const;
/// \brief Test if an edge is hot relative to other out-edges of the Src.
///
/// Check whether this edge out of the source block is 'hot'. We define hot
/// as having a relative probability >= 80%.
bool isEdgeHot(const BasicBlock *Src, const BasicBlock *Dst) const;
/// \brief Retrieve the hot successor of a block if one exists.
///
/// Given a basic block, look through its successors and if one exists for
/// which \see isEdgeHot would return true, return that successor block.
BasicBlock *getHotSucc(BasicBlock *BB) const;
/// \brief Print an edge's probability.
///
/// Retrieves an edge's probability similarly to \see getEdgeProbability, but
/// then prints that probability to the provided stream. That stream is then
/// returned.
raw_ostream &printEdgeProbability(raw_ostream &OS, const BasicBlock *Src,
const BasicBlock *Dst) const;
/// \brief Get the raw edge weight calculated for the edge.
///
/// This returns the raw edge weight. It is guaranteed to fall between 1 and
/// UINT32_MAX. Note that the raw edge weight is not meaningful in isolation.
/// This interface should be very carefully, and primarily by routines that
/// are updating the analysis by later calling setEdgeWeight.
uint32_t getEdgeWeight(const BasicBlock *Src,
unsigned IndexInSuccessors) const;
/// \brief Get the raw edge weight calculated for the block pair.
///
/// This returns the sum of all raw edge weights from Src to Dst.
/// It is guaranteed to fall between 1 and UINT32_MAX.
uint32_t getEdgeWeight(const BasicBlock *Src, const BasicBlock *Dst) const;
uint32_t getEdgeWeight(const BasicBlock *Src,
succ_const_iterator Dst) const;
/// \brief Set the raw edge weight for a given edge.
///
/// This allows a pass to explicitly set the edge weight for an edge. It can
/// be used when updating the CFG to update and preserve the branch
/// probability information. Read the implementation of how these edge
/// weights are calculated carefully before using!
void setEdgeWeight(const BasicBlock *Src, unsigned IndexInSuccessors,
uint32_t Weight);
private:
// Since we allow duplicate edges from one basic block to another, we use
// a pair (PredBlock and an index in the successors) to specify an edge.
typedef std::pair<const BasicBlock *, unsigned> Edge;
// Default weight value. Used when we don't have information about the edge.
// TODO: DEFAULT_WEIGHT makes sense during static predication, when none of
// the successors have a weight yet. But it doesn't make sense when providing
// weight to an edge that may have siblings with non-zero weights. This can
// be handled various ways, but it's probably fine for an edge with unknown
// weight to just "inherit" the non-zero weight of an adjacent successor.
static const uint32_t DEFAULT_WEIGHT = 16;
DenseMap<Edge, uint32_t> Weights;
/// \brief Handle to the LoopInfo analysis.
LoopInfo *LI;
/// \brief Track the last function we run over for printing.
Function *LastF;
/// \brief Track the set of blocks directly succeeded by a returning block.
SmallPtrSet<BasicBlock *, 16> PostDominatedByUnreachable;
/// \brief Track the set of blocks that always lead to a cold call.
SmallPtrSet<BasicBlock *, 16> PostDominatedByColdCall;
/// \brief Get sum of the block successors' weights.
uint32_t getSumForBlock(const BasicBlock *BB) const;
bool calcUnreachableHeuristics(BasicBlock *BB);
bool calcMetadataWeights(BasicBlock *BB);
bool calcColdCallHeuristics(BasicBlock *BB);
bool calcPointerHeuristics(BasicBlock *BB);
bool calcLoopBranchHeuristics(BasicBlock *BB);
bool calcZeroHeuristics(BasicBlock *BB);
bool calcFloatingPointHeuristics(BasicBlock *BB);
bool calcInvokeHeuristics(BasicBlock *BB);
};
}
#endif