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a54c5b4489
It is possible to have code that converts from integer to float, performs operations then converts back, and the result is provably the same as if integers were used. This can come from different sources, but the most obvious is a helper function that uses floats but the arguments given at an inlined callsites are integers. This pass considers all integers requiring a bitwidth less than or equal to the bitwidth of the mantissa of a floating point type (23 for floats, 52 for doubles) as exactly representable in floating point. To reduce the risk of harming efficient code, the pass only attempts to perform complete removal of inttofp/fptoint operations, not just move them around. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@233062 91177308-0d34-0410-b5e6-96231b3b80d8
536 lines
18 KiB
C++
536 lines
18 KiB
C++
//===- Float2Int.cpp - Demote floating point ops to work on integers ------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Float2Int pass, which aims to demote floating
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// point operations to work on integers, where that is losslessly possible.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "float2int"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/EquivalenceClasses.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/APInt.h"
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#include "llvm/ADT/APSInt.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/ConstantRange.h"
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#include "llvm/IR/InstIterator.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Transforms/Scalar.h"
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#include <functional> // For std::function
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#include <deque>
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using namespace llvm;
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// The algorithm is simple. Start at instructions that convert from the
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// float to the int domain: fptoui, fptosi and fcmp. Walk up the def-use
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// graph, using an equivalence datastructure to unify graphs that interfere.
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//
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// Mappable instructions are those with an integer corrollary that, given
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// integer domain inputs, produce an integer output; fadd, for example.
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//
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// If a non-mappable instruction is seen, this entire def-use graph is marked
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// as non-transformable. If we see an instruction that converts from the
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// integer domain to FP domain (uitofp,sitofp), we terminate our walk.
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/// The largest integer type worth dealing with.
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static cl::opt<unsigned>
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MaxIntegerBW("float2int-max-integer-bw", cl::init(64), cl::Hidden,
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cl::desc("Max integer bitwidth to consider in float2int"
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"(default=64)"));
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namespace {
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struct Float2Int : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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Float2Int() : FunctionPass(ID) {
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initializeFloat2IntPass(*PassRegistry::getPassRegistry());
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}
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bool runOnFunction(Function &F) override;
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.setPreservesCFG();
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}
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void findRoots(Function &F, SmallPtrSet<Instruction*,8> &Roots);
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ConstantRange seen(Instruction *I, ConstantRange R);
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ConstantRange badRange();
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ConstantRange unknownRange();
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ConstantRange validateRange(ConstantRange R);
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void walkBackwards(const SmallPtrSetImpl<Instruction*> &Roots);
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void walkForwards();
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bool validateAndTransform();
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Value *convert(Instruction *I, Type *ToTy);
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void cleanup();
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MapVector<Instruction*, ConstantRange > SeenInsts;
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SmallPtrSet<Instruction*,8> Roots;
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EquivalenceClasses<Instruction*> ECs;
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MapVector<Instruction*, Value*> ConvertedInsts;
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LLVMContext *Ctx;
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};
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}
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char Float2Int::ID = 0;
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INITIALIZE_PASS(Float2Int, "float2int", "Float to int", false, false)
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// Given a FCmp predicate, return a matching ICmp predicate if one
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// exists, otherwise return BAD_ICMP_PREDICATE.
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static CmpInst::Predicate mapFCmpPred(CmpInst::Predicate P) {
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switch (P) {
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case CmpInst::FCMP_OEQ:
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case CmpInst::FCMP_UEQ:
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return CmpInst::ICMP_EQ;
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case CmpInst::FCMP_OGT:
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case CmpInst::FCMP_UGT:
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return CmpInst::ICMP_SGT;
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case CmpInst::FCMP_OGE:
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case CmpInst::FCMP_UGE:
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return CmpInst::ICMP_SGE;
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case CmpInst::FCMP_OLT:
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case CmpInst::FCMP_ULT:
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return CmpInst::ICMP_SLT;
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case CmpInst::FCMP_OLE:
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case CmpInst::FCMP_ULE:
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return CmpInst::ICMP_SLE;
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case CmpInst::FCMP_ONE:
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case CmpInst::FCMP_UNE:
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return CmpInst::ICMP_NE;
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default:
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return CmpInst::BAD_ICMP_PREDICATE;
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}
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}
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// Given a floating point binary operator, return the matching
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// integer version.
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static Instruction::BinaryOps mapBinOpcode(unsigned Opcode) {
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switch (Opcode) {
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default: llvm_unreachable("Unhandled opcode!");
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case Instruction::FAdd: return Instruction::Add;
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case Instruction::FSub: return Instruction::Sub;
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case Instruction::FMul: return Instruction::Mul;
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}
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}
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// Find the roots - instructions that convert from the FP domain to
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// integer domain.
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void Float2Int::findRoots(Function &F, SmallPtrSet<Instruction*,8> &Roots) {
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for (auto &I : inst_range(F)) {
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switch (I.getOpcode()) {
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default: break;
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case Instruction::FPToUI:
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case Instruction::FPToSI:
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Roots.insert(&I);
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break;
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case Instruction::FCmp:
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if (mapFCmpPred(cast<CmpInst>(&I)->getPredicate()) !=
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CmpInst::BAD_ICMP_PREDICATE)
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Roots.insert(&I);
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break;
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}
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}
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}
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// Helper - mark I as having been traversed, having range R.
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ConstantRange Float2Int::seen(Instruction *I, ConstantRange R) {
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DEBUG(dbgs() << "F2I: " << *I << ":" << R << "\n");
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if (SeenInsts.find(I) != SeenInsts.end())
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SeenInsts.find(I)->second = R;
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else
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SeenInsts.insert(std::make_pair(I, R));
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return R;
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}
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// Helper - get a range representing a poison value.
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ConstantRange Float2Int::badRange() {
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return ConstantRange(MaxIntegerBW + 1, true);
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}
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ConstantRange Float2Int::unknownRange() {
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return ConstantRange(MaxIntegerBW + 1, false);
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}
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ConstantRange Float2Int::validateRange(ConstantRange R) {
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if (R.getBitWidth() > MaxIntegerBW + 1)
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return badRange();
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return R;
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}
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// The most obvious way to structure the search is a depth-first, eager
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// search from each root. However, that require direct recursion and so
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// can only handle small instruction sequences. Instead, we split the search
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// up into two phases:
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// - walkBackwards: A breadth-first walk of the use-def graph starting from
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// the roots. Populate "SeenInsts" with interesting
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// instructions and poison values if they're obvious and
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// cheap to compute. Calculate the equivalance set structure
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// while we're here too.
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// - walkForwards: Iterate over SeenInsts in reverse order, so we visit
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// defs before their uses. Calculate the real range info.
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// Breadth-first walk of the use-def graph; determine the set of nodes
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// we care about and eagerly determine if some of them are poisonous.
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void Float2Int::walkBackwards(const SmallPtrSetImpl<Instruction*> &Roots) {
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std::deque<Instruction*> Worklist(Roots.begin(), Roots.end());
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while (!Worklist.empty()) {
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Instruction *I = Worklist.back();
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Worklist.pop_back();
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if (SeenInsts.find(I) != SeenInsts.end())
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// Seen already.
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continue;
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switch (I->getOpcode()) {
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// FIXME: Handle select and phi nodes.
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default:
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// Path terminated uncleanly.
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seen(I, badRange());
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continue;
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case Instruction::UIToFP: {
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// Path terminated cleanly.
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unsigned BW = I->getOperand(0)->getType()->getPrimitiveSizeInBits();
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APInt Min = APInt::getMinValue(BW).zextOrSelf(MaxIntegerBW+1);
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APInt Max = APInt::getMaxValue(BW).zextOrSelf(MaxIntegerBW+1);
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seen(I, validateRange(ConstantRange(Min, Max)));
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continue;
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}
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case Instruction::SIToFP: {
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// Path terminated cleanly.
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unsigned BW = I->getOperand(0)->getType()->getPrimitiveSizeInBits();
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APInt SMin = APInt::getSignedMinValue(BW).sextOrSelf(MaxIntegerBW+1);
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APInt SMax = APInt::getSignedMaxValue(BW).sextOrSelf(MaxIntegerBW+1);
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seen(I, validateRange(ConstantRange(SMin, SMax)));
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continue;
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}
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case Instruction::FAdd:
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case Instruction::FSub:
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case Instruction::FMul:
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case Instruction::FPToUI:
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case Instruction::FPToSI:
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case Instruction::FCmp:
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break;
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}
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seen(I, unknownRange());
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for (Value *O : I->operands()) {
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if (Instruction *OI = dyn_cast<Instruction>(O)) {
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// Unify def-use chains if they interfere.
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ECs.unionSets(I, OI);
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Worklist.push_back(OI);
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} else if (!isa<ConstantFP>(O)) {
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// Not an instruction or ConstantFP? we can't do anything.
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seen(I, badRange());
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break;
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}
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}
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}
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}
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// Walk forwards down the list of seen instructions, so we visit defs before
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// uses.
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void Float2Int::walkForwards() {
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for (auto It = SeenInsts.rbegin(), E = SeenInsts.rend(); It != E; ++It) {
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if (It->second != unknownRange())
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continue;
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Instruction *I = It->first;
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std::function<ConstantRange(ArrayRef<ConstantRange>)> Op;
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switch (I->getOpcode()) {
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// FIXME: Handle select and phi nodes.
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default:
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case Instruction::UIToFP:
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case Instruction::SIToFP:
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llvm_unreachable("Should have been handled in walkForwards!");
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case Instruction::FAdd:
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Op = [](ArrayRef<ConstantRange> Ops) {
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assert(Ops.size() == 2 && "FAdd is a binary operator!");
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return Ops[0].add(Ops[1]);
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};
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break;
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case Instruction::FSub:
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Op = [](ArrayRef<ConstantRange> Ops) {
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assert(Ops.size() == 2 && "FSub is a binary operator!");
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return Ops[0].sub(Ops[1]);
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};
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break;
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case Instruction::FMul:
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Op = [](ArrayRef<ConstantRange> Ops) {
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assert(Ops.size() == 2 && "FMul is a binary operator!");
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return Ops[0].multiply(Ops[1]);
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};
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break;
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//
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// Root-only instructions - we'll only see these if they're the
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// first node in a walk.
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//
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case Instruction::FPToUI:
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case Instruction::FPToSI:
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Op = [](ArrayRef<ConstantRange> Ops) {
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assert(Ops.size() == 1 && "FPTo[US]I is a unary operator!");
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return Ops[0];
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};
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break;
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case Instruction::FCmp:
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Op = [](ArrayRef<ConstantRange> Ops) {
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assert(Ops.size() == 2 && "FCmp is a binary operator!");
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return Ops[0].unionWith(Ops[1]);
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};
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break;
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}
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bool Abort = false;
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SmallVector<ConstantRange,4> OpRanges;
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for (Value *O : I->operands()) {
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if (Instruction *OI = dyn_cast<Instruction>(O)) {
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assert(SeenInsts.find(OI) != SeenInsts.end() &&
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"def not seen before use!");
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OpRanges.push_back(SeenInsts.find(OI)->second);
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} else if (ConstantFP *CF = dyn_cast<ConstantFP>(O)) {
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// Work out if the floating point number can be losslessly represented
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// as an integer.
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// APFloat::convertToInteger(&Exact) purports to do what we want, but
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// the exactness can be too precise. For example, negative zero can
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// never be exactly converted to an integer.
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//
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// Instead, we ask APFloat to round itself to an integral value - this
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// preserves sign-of-zero - then compare the result with the original.
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//
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APFloat F = CF->getValueAPF();
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// First, weed out obviously incorrect values. Non-finite numbers
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// can't be represented and neither can negative zero, unless
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// we're in fast math mode.
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if (!F.isFinite() ||
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(F.isZero() && F.isNegative() && isa<FPMathOperator>(I) &&
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!I->hasNoSignedZeros())) {
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seen(I, badRange());
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Abort = true;
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break;
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}
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APFloat NewF = F;
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auto Res = NewF.roundToIntegral(APFloat::rmNearestTiesToEven);
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if (Res != APFloat::opOK || NewF.compare(F) != APFloat::cmpEqual) {
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seen(I, badRange());
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Abort = true;
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break;
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}
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// OK, it's representable. Now get it.
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APSInt Int(MaxIntegerBW+1, false);
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bool Exact;
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CF->getValueAPF().convertToInteger(Int,
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APFloat::rmNearestTiesToEven,
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&Exact);
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OpRanges.push_back(ConstantRange(Int));
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} else {
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llvm_unreachable("Should have already marked this as badRange!");
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}
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}
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// Reduce the operands' ranges to a single range and return.
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if (!Abort)
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seen(I, Op(OpRanges));
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}
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}
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// If there is a valid transform to be done, do it.
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bool Float2Int::validateAndTransform() {
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bool MadeChange = false;
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// Iterate over every disjoint partition of the def-use graph.
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for (auto It = ECs.begin(), E = ECs.end(); It != E; ++It) {
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ConstantRange R(MaxIntegerBW + 1, false);
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bool Fail = false;
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Type *ConvertedToTy = nullptr;
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// For every member of the partition, union all the ranges together.
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for (auto MI = ECs.member_begin(It), ME = ECs.member_end();
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MI != ME; ++MI) {
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Instruction *I = *MI;
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auto SeenI = SeenInsts.find(I);
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assert (SeenI != SeenInsts.end() && "Didn't see this instruction?");
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R = R.unionWith(SeenI->second);
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// We need to ensure I has no users that have not been seen.
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// If it does, transformation would be illegal.
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//
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// Don't count the roots, as they terminate the graphs.
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if (Roots.count(I) == 0) {
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// Set the type of the conversion while we're here.
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if (!ConvertedToTy)
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ConvertedToTy = I->getType();
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for (User *U : I->users()) {
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Instruction *UI = dyn_cast<Instruction>(U);
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if (!UI || SeenInsts.find(UI) == SeenInsts.end()) {
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DEBUG(dbgs() << "F2I: Failing because of " << *U << "\n");
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Fail = true;
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break;
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}
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}
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}
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if (Fail)
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break;
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}
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// If the set was empty, or we failed, or the range is poisonous,
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// bail out.
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if (ECs.member_begin(It) == ECs.member_end() || Fail ||
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R.isFullSet() || R.isSignWrappedSet())
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continue;
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assert(ConvertedToTy && "Must have set the convertedtoty by this point!");
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// The number of bits required is the maximum of the upper and
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// lower limits, plus one so it can be signed.
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unsigned MinBW = std::max(R.getLower().getMinSignedBits(),
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R.getUpper().getMinSignedBits()) + 1;
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DEBUG(dbgs() << "F2I: MinBitwidth=" << MinBW << ", R: " << R << "\n");
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// If we've run off the realms of the exactly representable integers,
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// the floating point result will differ from an integer approximation.
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// Do we need more bits than are in the mantissa of the type we converted
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// to? semanticsPrecision returns the number of mantissa bits plus one
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// for the sign bit.
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unsigned MaxRepresentableBits
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= APFloat::semanticsPrecision(ConvertedToTy->getFltSemantics()) - 1;
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if (MinBW > MaxRepresentableBits) {
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DEBUG(dbgs() << "F2I: Value not guaranteed to be representable!\n");
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continue;
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}
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if (MinBW > 64) {
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DEBUG(dbgs() << "F2I: Value requires more than 64 bits to represent!\n");
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continue;
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}
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// OK, R is known to be representable. Now pick a type for it.
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// FIXME: Pick the smallest legal type that will fit.
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Type *Ty = (MinBW > 32) ? Type::getInt64Ty(*Ctx) : Type::getInt32Ty(*Ctx);
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for (auto MI = ECs.member_begin(It), ME = ECs.member_end();
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MI != ME; ++MI)
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convert(*MI, Ty);
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MadeChange = true;
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}
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return MadeChange;
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}
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Value *Float2Int::convert(Instruction *I, Type *ToTy) {
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if (ConvertedInsts.find(I) != ConvertedInsts.end())
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// Already converted this instruction.
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return ConvertedInsts[I];
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SmallVector<Value*,4> NewOperands;
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for (Value *V : I->operands()) {
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// Don't recurse if we're an instruction that terminates the path.
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if (I->getOpcode() == Instruction::UIToFP ||
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I->getOpcode() == Instruction::SIToFP) {
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NewOperands.push_back(V);
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} else if (Instruction *VI = dyn_cast<Instruction>(V)) {
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NewOperands.push_back(convert(VI, ToTy));
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} else if (ConstantFP *CF = dyn_cast<ConstantFP>(V)) {
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APSInt Val(ToTy->getPrimitiveSizeInBits(), true);
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bool Exact;
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CF->getValueAPF().convertToInteger(Val,
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APFloat::rmNearestTiesToEven,
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&Exact);
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NewOperands.push_back(ConstantInt::get(ToTy, Val));
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} else {
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llvm_unreachable("Unhandled operand type?");
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}
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}
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// Now create a new instruction.
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IRBuilder<> IRB(I);
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Value *NewV = nullptr;
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switch (I->getOpcode()) {
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default: llvm_unreachable("Unhandled instruction!");
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case Instruction::FPToUI:
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NewV = IRB.CreateZExtOrTrunc(NewOperands[0], I->getType());
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break;
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case Instruction::FPToSI:
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NewV = IRB.CreateSExtOrTrunc(NewOperands[0], I->getType());
|
|
break;
|
|
|
|
case Instruction::FCmp: {
|
|
CmpInst::Predicate P = mapFCmpPred(cast<CmpInst>(I)->getPredicate());
|
|
assert(P != CmpInst::BAD_ICMP_PREDICATE && "Unhandled predicate!");
|
|
NewV = IRB.CreateICmp(P, NewOperands[0], NewOperands[1], I->getName());
|
|
break;
|
|
}
|
|
|
|
case Instruction::UIToFP:
|
|
NewV = IRB.CreateZExtOrTrunc(NewOperands[0], ToTy);
|
|
break;
|
|
|
|
case Instruction::SIToFP:
|
|
NewV = IRB.CreateSExtOrTrunc(NewOperands[0], ToTy);
|
|
break;
|
|
|
|
case Instruction::FAdd:
|
|
case Instruction::FSub:
|
|
case Instruction::FMul:
|
|
NewV = IRB.CreateBinOp(mapBinOpcode(I->getOpcode()),
|
|
NewOperands[0], NewOperands[1],
|
|
I->getName());
|
|
break;
|
|
}
|
|
|
|
// If we're a root instruction, RAUW.
|
|
if (Roots.count(I))
|
|
I->replaceAllUsesWith(NewV);
|
|
|
|
ConvertedInsts[I] = NewV;
|
|
return NewV;
|
|
}
|
|
|
|
// Perform dead code elimination on the instructions we just modified.
|
|
void Float2Int::cleanup() {
|
|
for (auto I = ConvertedInsts.rbegin(), E = ConvertedInsts.rend();
|
|
I != E; ++I)
|
|
I->first->eraseFromParent();
|
|
}
|
|
|
|
bool Float2Int::runOnFunction(Function &F) {
|
|
DEBUG(dbgs() << "F2I: Looking at function " << F.getName() << "\n");
|
|
// Clear out all state.
|
|
ECs = EquivalenceClasses<Instruction*>();
|
|
SeenInsts.clear();
|
|
ConvertedInsts.clear();
|
|
Roots.clear();
|
|
|
|
Ctx = &F.getParent()->getContext();
|
|
|
|
findRoots(F, Roots);
|
|
|
|
walkBackwards(Roots);
|
|
walkForwards();
|
|
|
|
bool Modified = validateAndTransform();
|
|
if (Modified)
|
|
cleanup();
|
|
return Modified;
|
|
}
|
|
|
|
FunctionPass *llvm::createFloat2IntPass() {
|
|
return new Float2Int();
|
|
}
|
|
|