mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 00:11:00 +00:00
b228f9c86b
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11706 91177308-0d34-0410-b5e6-96231b3b80d8
995 lines
42 KiB
C++
995 lines
42 KiB
C++
//===- ConstantFolding.cpp - LLVM constant folder -------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements folding of constants for LLVM. This implements the
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// (internal) ConstantFolding.h interface, which is used by the
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// ConstantExpr::get* methods to automatically fold constants when possible.
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//
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// The current constant folding implementation is implemented in two pieces: the
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// template-based folder for simple primitive constants like ConstantInt, and
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// the special case hackery that we use to symbolically evaluate expressions
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// that use ConstantExprs.
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//
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//===----------------------------------------------------------------------===//
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#include "ConstantFolding.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Support/GetElementPtrTypeIterator.h"
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#include <cmath>
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using namespace llvm;
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namespace {
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struct ConstRules {
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ConstRules() {}
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// Binary Operators...
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virtual Constant *add(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *div(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *lessthan(const Constant *V1, const Constant *V2) const =0;
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virtual Constant *equalto(const Constant *V1, const Constant *V2) const = 0;
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// Casting operators.
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virtual Constant *castToBool (const Constant *V) const = 0;
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virtual Constant *castToSByte (const Constant *V) const = 0;
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virtual Constant *castToUByte (const Constant *V) const = 0;
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virtual Constant *castToShort (const Constant *V) const = 0;
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virtual Constant *castToUShort(const Constant *V) const = 0;
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virtual Constant *castToInt (const Constant *V) const = 0;
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virtual Constant *castToUInt (const Constant *V) const = 0;
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virtual Constant *castToLong (const Constant *V) const = 0;
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virtual Constant *castToULong (const Constant *V) const = 0;
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virtual Constant *castToFloat (const Constant *V) const = 0;
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virtual Constant *castToDouble(const Constant *V) const = 0;
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virtual Constant *castToPointer(const Constant *V,
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const PointerType *Ty) const = 0;
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// ConstRules::get - Return an instance of ConstRules for the specified
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// constant operands.
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//
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static ConstRules &get(const Constant *V1, const Constant *V2);
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private:
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ConstRules(const ConstRules &); // Do not implement
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ConstRules &operator=(const ConstRules &); // Do not implement
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};
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}
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//===----------------------------------------------------------------------===//
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// TemplateRules Class
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//===----------------------------------------------------------------------===//
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//
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// TemplateRules - Implement a subclass of ConstRules that provides all
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// operations as noops. All other rules classes inherit from this class so
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// that if functionality is needed in the future, it can simply be added here
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// and to ConstRules without changing anything else...
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//
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// This class also provides subclasses with typesafe implementations of methods
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// so that don't have to do type casting.
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//
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template<class ArgType, class SubClassName>
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class TemplateRules : public ConstRules {
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//===--------------------------------------------------------------------===//
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// Redirecting functions that cast to the appropriate types
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//===--------------------------------------------------------------------===//
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virtual Constant *add(const Constant *V1, const Constant *V2) const {
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return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *sub(const Constant *V1, const Constant *V2) const {
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return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *mul(const Constant *V1, const Constant *V2) const {
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return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *div(const Constant *V1, const Constant *V2) const {
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return SubClassName::Div((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *rem(const Constant *V1, const Constant *V2) const {
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return SubClassName::Rem((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *op_and(const Constant *V1, const Constant *V2) const {
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return SubClassName::And((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *op_or(const Constant *V1, const Constant *V2) const {
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return SubClassName::Or((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *op_xor(const Constant *V1, const Constant *V2) const {
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return SubClassName::Xor((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *shl(const Constant *V1, const Constant *V2) const {
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return SubClassName::Shl((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *shr(const Constant *V1, const Constant *V2) const {
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return SubClassName::Shr((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *lessthan(const Constant *V1, const Constant *V2) const {
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return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
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}
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virtual Constant *equalto(const Constant *V1, const Constant *V2) const {
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return SubClassName::EqualTo((const ArgType *)V1, (const ArgType *)V2);
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}
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// Casting operators. ick
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virtual Constant *castToBool(const Constant *V) const {
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return SubClassName::CastToBool((const ArgType*)V);
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}
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virtual Constant *castToSByte(const Constant *V) const {
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return SubClassName::CastToSByte((const ArgType*)V);
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}
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virtual Constant *castToUByte(const Constant *V) const {
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return SubClassName::CastToUByte((const ArgType*)V);
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}
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virtual Constant *castToShort(const Constant *V) const {
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return SubClassName::CastToShort((const ArgType*)V);
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}
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virtual Constant *castToUShort(const Constant *V) const {
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return SubClassName::CastToUShort((const ArgType*)V);
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}
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virtual Constant *castToInt(const Constant *V) const {
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return SubClassName::CastToInt((const ArgType*)V);
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}
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virtual Constant *castToUInt(const Constant *V) const {
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return SubClassName::CastToUInt((const ArgType*)V);
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}
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virtual Constant *castToLong(const Constant *V) const {
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return SubClassName::CastToLong((const ArgType*)V);
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}
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virtual Constant *castToULong(const Constant *V) const {
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return SubClassName::CastToULong((const ArgType*)V);
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}
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virtual Constant *castToFloat(const Constant *V) const {
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return SubClassName::CastToFloat((const ArgType*)V);
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}
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virtual Constant *castToDouble(const Constant *V) const {
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return SubClassName::CastToDouble((const ArgType*)V);
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}
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virtual Constant *castToPointer(const Constant *V,
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const PointerType *Ty) const {
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return SubClassName::CastToPointer((const ArgType*)V, Ty);
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}
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//===--------------------------------------------------------------------===//
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// Default "noop" implementations
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//===--------------------------------------------------------------------===//
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static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Div(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Rem(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *And(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Or (const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Xor(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Shl(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *Shr(const ArgType *V1, const ArgType *V2) { return 0; }
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static Constant *LessThan(const ArgType *V1, const ArgType *V2) {
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return 0;
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}
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static Constant *EqualTo(const ArgType *V1, const ArgType *V2) {
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return 0;
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}
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// Casting operators. ick
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static Constant *CastToBool (const Constant *V) { return 0; }
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static Constant *CastToSByte (const Constant *V) { return 0; }
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static Constant *CastToUByte (const Constant *V) { return 0; }
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static Constant *CastToShort (const Constant *V) { return 0; }
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static Constant *CastToUShort(const Constant *V) { return 0; }
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static Constant *CastToInt (const Constant *V) { return 0; }
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static Constant *CastToUInt (const Constant *V) { return 0; }
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static Constant *CastToLong (const Constant *V) { return 0; }
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static Constant *CastToULong (const Constant *V) { return 0; }
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static Constant *CastToFloat (const Constant *V) { return 0; }
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static Constant *CastToDouble(const Constant *V) { return 0; }
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static Constant *CastToPointer(const Constant *,
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const PointerType *) {return 0;}
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};
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//===----------------------------------------------------------------------===//
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// EmptyRules Class
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//===----------------------------------------------------------------------===//
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//
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// EmptyRules provides a concrete base class of ConstRules that does nothing
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//
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struct EmptyRules : public TemplateRules<Constant, EmptyRules> {
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static Constant *EqualTo(const Constant *V1, const Constant *V2) {
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if (V1 == V2) return ConstantBool::True;
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return 0;
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}
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};
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//===----------------------------------------------------------------------===//
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// BoolRules Class
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//===----------------------------------------------------------------------===//
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//
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// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
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//
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struct BoolRules : public TemplateRules<ConstantBool, BoolRules> {
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static Constant *LessThan(const ConstantBool *V1, const ConstantBool *V2){
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return ConstantBool::get(V1->getValue() < V2->getValue());
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}
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static Constant *EqualTo(const Constant *V1, const Constant *V2) {
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return ConstantBool::get(V1 == V2);
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}
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static Constant *And(const ConstantBool *V1, const ConstantBool *V2) {
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return ConstantBool::get(V1->getValue() & V2->getValue());
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}
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static Constant *Or(const ConstantBool *V1, const ConstantBool *V2) {
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return ConstantBool::get(V1->getValue() | V2->getValue());
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}
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static Constant *Xor(const ConstantBool *V1, const ConstantBool *V2) {
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return ConstantBool::get(V1->getValue() ^ V2->getValue());
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}
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// Casting operators. ick
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#define DEF_CAST(TYPE, CLASS, CTYPE) \
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static Constant *CastTo##TYPE (const ConstantBool *V) { \
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return CLASS::get(Type::TYPE##Ty, (CTYPE)(bool)V->getValue()); \
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}
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DEF_CAST(Bool , ConstantBool, bool)
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DEF_CAST(SByte , ConstantSInt, signed char)
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DEF_CAST(UByte , ConstantUInt, unsigned char)
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DEF_CAST(Short , ConstantSInt, signed short)
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DEF_CAST(UShort, ConstantUInt, unsigned short)
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DEF_CAST(Int , ConstantSInt, signed int)
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DEF_CAST(UInt , ConstantUInt, unsigned int)
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DEF_CAST(Long , ConstantSInt, int64_t)
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DEF_CAST(ULong , ConstantUInt, uint64_t)
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DEF_CAST(Float , ConstantFP , float)
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DEF_CAST(Double, ConstantFP , double)
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#undef DEF_CAST
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};
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//===----------------------------------------------------------------------===//
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// NullPointerRules Class
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//===----------------------------------------------------------------------===//
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//
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// NullPointerRules provides a concrete base class of ConstRules for null
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// pointers.
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//
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struct NullPointerRules : public TemplateRules<ConstantPointerNull,
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NullPointerRules> {
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static Constant *EqualTo(const Constant *V1, const Constant *V2) {
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return ConstantBool::True; // Null pointers are always equal
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}
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static Constant *CastToBool(const Constant *V) {
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return ConstantBool::False;
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}
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static Constant *CastToSByte (const Constant *V) {
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return ConstantSInt::get(Type::SByteTy, 0);
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}
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static Constant *CastToUByte (const Constant *V) {
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return ConstantUInt::get(Type::UByteTy, 0);
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}
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static Constant *CastToShort (const Constant *V) {
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return ConstantSInt::get(Type::ShortTy, 0);
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}
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static Constant *CastToUShort(const Constant *V) {
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return ConstantUInt::get(Type::UShortTy, 0);
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}
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static Constant *CastToInt (const Constant *V) {
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return ConstantSInt::get(Type::IntTy, 0);
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}
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static Constant *CastToUInt (const Constant *V) {
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return ConstantUInt::get(Type::UIntTy, 0);
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}
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static Constant *CastToLong (const Constant *V) {
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return ConstantSInt::get(Type::LongTy, 0);
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}
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static Constant *CastToULong (const Constant *V) {
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return ConstantUInt::get(Type::ULongTy, 0);
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}
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static Constant *CastToFloat (const Constant *V) {
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return ConstantFP::get(Type::FloatTy, 0);
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}
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static Constant *CastToDouble(const Constant *V) {
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return ConstantFP::get(Type::DoubleTy, 0);
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}
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static Constant *CastToPointer(const ConstantPointerNull *V,
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const PointerType *PTy) {
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return ConstantPointerNull::get(PTy);
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}
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};
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//===----------------------------------------------------------------------===//
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// DirectRules Class
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//===----------------------------------------------------------------------===//
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//
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// DirectRules provides a concrete base classes of ConstRules for a variety of
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// different types. This allows the C++ compiler to automatically generate our
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// constant handling operations in a typesafe and accurate manner.
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//
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template<class ConstantClass, class BuiltinType, Type **Ty, class SuperClass>
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struct DirectRules : public TemplateRules<ConstantClass, SuperClass> {
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static Constant *Add(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Sub(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Mul(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
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if (V2->isNullValue()) return 0;
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BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *LessThan(const ConstantClass *V1, const ConstantClass *V2) {
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bool R = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
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return ConstantBool::get(R);
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}
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static Constant *EqualTo(const ConstantClass *V1, const ConstantClass *V2) {
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bool R = (BuiltinType)V1->getValue() == (BuiltinType)V2->getValue();
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return ConstantBool::get(R);
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}
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static Constant *CastToPointer(const ConstantClass *V,
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const PointerType *PTy) {
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if (V->isNullValue()) // Is it a FP or Integral null value?
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return ConstantPointerNull::get(PTy);
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return 0; // Can't const prop other types of pointers
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}
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// Casting operators. ick
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#define DEF_CAST(TYPE, CLASS, CTYPE) \
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static Constant *CastTo##TYPE (const ConstantClass *V) { \
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return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \
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}
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DEF_CAST(Bool , ConstantBool, bool)
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DEF_CAST(SByte , ConstantSInt, signed char)
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DEF_CAST(UByte , ConstantUInt, unsigned char)
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DEF_CAST(Short , ConstantSInt, signed short)
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DEF_CAST(UShort, ConstantUInt, unsigned short)
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DEF_CAST(Int , ConstantSInt, signed int)
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DEF_CAST(UInt , ConstantUInt, unsigned int)
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DEF_CAST(Long , ConstantSInt, int64_t)
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DEF_CAST(ULong , ConstantUInt, uint64_t)
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DEF_CAST(Float , ConstantFP , float)
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DEF_CAST(Double, ConstantFP , double)
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#undef DEF_CAST
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};
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//===----------------------------------------------------------------------===//
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// DirectIntRules Class
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//===----------------------------------------------------------------------===//
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//
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// DirectIntRules provides implementations of functions that are valid on
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// integer types, but not all types in general.
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//
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template <class ConstantClass, class BuiltinType, Type **Ty>
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struct DirectIntRules
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: public DirectRules<ConstantClass, BuiltinType, Ty,
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DirectIntRules<ConstantClass, BuiltinType, Ty> > {
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static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
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if (V2->isNullValue()) return 0;
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if (V2->isAllOnesValue() && // MIN_INT / -1
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(BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
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return 0;
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BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Rem(const ConstantClass *V1,
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const ConstantClass *V2) {
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if (V2->isNullValue()) return 0; // X / 0
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if (V2->isAllOnesValue() && // MIN_INT / -1
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(BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
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return 0;
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BuiltinType R = (BuiltinType)V1->getValue() % (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *And(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() & (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Or(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() | (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Xor(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() ^ (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Shl(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() << (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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static Constant *Shr(const ConstantClass *V1, const ConstantClass *V2) {
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BuiltinType R = (BuiltinType)V1->getValue() >> (BuiltinType)V2->getValue();
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return ConstantClass::get(*Ty, R);
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}
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};
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// DirectFPRules Class
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
/// DirectFPRules provides implementations of functions that are valid on
|
|
/// floating point types, but not all types in general.
|
|
///
|
|
template <class ConstantClass, class BuiltinType, Type **Ty>
|
|
struct DirectFPRules
|
|
: public DirectRules<ConstantClass, BuiltinType, Ty,
|
|
DirectFPRules<ConstantClass, BuiltinType, Ty> > {
|
|
static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) {
|
|
if (V2->isNullValue()) return 0;
|
|
BuiltinType Result = std::fmod((BuiltinType)V1->getValue(),
|
|
(BuiltinType)V2->getValue());
|
|
return ConstantClass::get(*Ty, Result);
|
|
}
|
|
};
|
|
|
|
|
|
/// ConstRules::get - This method returns the constant rules implementation that
|
|
/// implements the semantics of the two specified constants.
|
|
ConstRules &ConstRules::get(const Constant *V1, const Constant *V2) {
|
|
static EmptyRules EmptyR;
|
|
static BoolRules BoolR;
|
|
static NullPointerRules NullPointerR;
|
|
static DirectIntRules<ConstantSInt, signed char , &Type::SByteTy> SByteR;
|
|
static DirectIntRules<ConstantUInt, unsigned char , &Type::UByteTy> UByteR;
|
|
static DirectIntRules<ConstantSInt, signed short, &Type::ShortTy> ShortR;
|
|
static DirectIntRules<ConstantUInt, unsigned short, &Type::UShortTy> UShortR;
|
|
static DirectIntRules<ConstantSInt, signed int , &Type::IntTy> IntR;
|
|
static DirectIntRules<ConstantUInt, unsigned int , &Type::UIntTy> UIntR;
|
|
static DirectIntRules<ConstantSInt, int64_t , &Type::LongTy> LongR;
|
|
static DirectIntRules<ConstantUInt, uint64_t , &Type::ULongTy> ULongR;
|
|
static DirectFPRules <ConstantFP , float , &Type::FloatTy> FloatR;
|
|
static DirectFPRules <ConstantFP , double , &Type::DoubleTy> DoubleR;
|
|
|
|
if (isa<ConstantExpr>(V1) || isa<ConstantExpr>(V2) ||
|
|
isa<ConstantPointerRef>(V1) || isa<ConstantPointerRef>(V2))
|
|
return EmptyR;
|
|
|
|
switch (V1->getType()->getPrimitiveID()) {
|
|
default: assert(0 && "Unknown value type for constant folding!");
|
|
case Type::BoolTyID: return BoolR;
|
|
case Type::PointerTyID: return NullPointerR;
|
|
case Type::SByteTyID: return SByteR;
|
|
case Type::UByteTyID: return UByteR;
|
|
case Type::ShortTyID: return ShortR;
|
|
case Type::UShortTyID: return UShortR;
|
|
case Type::IntTyID: return IntR;
|
|
case Type::UIntTyID: return UIntR;
|
|
case Type::LongTyID: return LongR;
|
|
case Type::ULongTyID: return ULongR;
|
|
case Type::FloatTyID: return FloatR;
|
|
case Type::DoubleTyID: return DoubleR;
|
|
}
|
|
}
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// ConstantFold*Instruction Implementations
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// These methods contain the special case hackery required to symbolically
|
|
// evaluate some constant expression cases, and use the ConstantRules class to
|
|
// evaluate normal constants.
|
|
//
|
|
static unsigned getSize(const Type *Ty) {
|
|
unsigned S = Ty->getPrimitiveSize();
|
|
return S ? S : 8; // Treat pointers at 8 bytes
|
|
}
|
|
|
|
Constant *llvm::ConstantFoldCastInstruction(const Constant *V,
|
|
const Type *DestTy) {
|
|
if (V->getType() == DestTy) return (Constant*)V;
|
|
|
|
if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(V))
|
|
if (CE->getOpcode() == Instruction::Cast) {
|
|
Constant *Op = const_cast<Constant*>(CE->getOperand(0));
|
|
// Try to not produce a cast of a cast, which is almost always redundant.
|
|
if (!Op->getType()->isFloatingPoint() &&
|
|
!CE->getType()->isFloatingPoint() &&
|
|
!DestTy->getType()->isFloatingPoint()) {
|
|
unsigned S1 = getSize(Op->getType()), S2 = getSize(CE->getType());
|
|
unsigned S3 = getSize(DestTy);
|
|
if (Op->getType() == DestTy && S3 >= S2)
|
|
return Op;
|
|
if (S1 >= S2 && S2 >= S3)
|
|
return ConstantExpr::getCast(Op, DestTy);
|
|
if (S1 <= S2 && S2 >= S3 && S1 <= S3)
|
|
return ConstantExpr::getCast(Op, DestTy);
|
|
}
|
|
} else if (CE->getOpcode() == Instruction::GetElementPtr) {
|
|
// If all of the indexes in the GEP are null values, there is no pointer
|
|
// adjustment going on. We might as well cast the source pointer.
|
|
bool isAllNull = true;
|
|
for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
|
|
if (!CE->getOperand(i)->isNullValue()) {
|
|
isAllNull = false;
|
|
break;
|
|
}
|
|
if (isAllNull)
|
|
return ConstantExpr::getCast(CE->getOperand(0), DestTy);
|
|
}
|
|
|
|
ConstRules &Rules = ConstRules::get(V, V);
|
|
|
|
switch (DestTy->getPrimitiveID()) {
|
|
case Type::BoolTyID: return Rules.castToBool(V);
|
|
case Type::UByteTyID: return Rules.castToUByte(V);
|
|
case Type::SByteTyID: return Rules.castToSByte(V);
|
|
case Type::UShortTyID: return Rules.castToUShort(V);
|
|
case Type::ShortTyID: return Rules.castToShort(V);
|
|
case Type::UIntTyID: return Rules.castToUInt(V);
|
|
case Type::IntTyID: return Rules.castToInt(V);
|
|
case Type::ULongTyID: return Rules.castToULong(V);
|
|
case Type::LongTyID: return Rules.castToLong(V);
|
|
case Type::FloatTyID: return Rules.castToFloat(V);
|
|
case Type::DoubleTyID: return Rules.castToDouble(V);
|
|
case Type::PointerTyID:
|
|
return Rules.castToPointer(V, cast<PointerType>(DestTy));
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
/// IdxCompare - Compare the two constants as though they were getelementptr
|
|
/// indices. This allows coersion of the types to be the same thing.
|
|
///
|
|
/// If the two constants are the "same" (after coersion), return 0. If the
|
|
/// first is less than the second, return -1, if the second is less than the
|
|
/// first, return 1. If the constants are not integral, return -2.
|
|
///
|
|
static int IdxCompare(Constant *C1, Constant *C2) {
|
|
if (C1 == C2) return 0;
|
|
|
|
// Ok, we found a different index. Are either of the operands
|
|
// ConstantExprs? If so, we can't do anything with them.
|
|
if (!isa<ConstantInt>(C1) || !isa<ConstantInt>(C2))
|
|
return -2; // don't know!
|
|
|
|
// Ok, we have two differing integer indices. Convert them to
|
|
// be the same type. Long is always big enough, so we use it.
|
|
C1 = ConstantExpr::getCast(C1, Type::LongTy);
|
|
C2 = ConstantExpr::getCast(C2, Type::LongTy);
|
|
if (C1 == C2) return 0; // Are they just differing types?
|
|
|
|
// If they are really different, now that they are the same type, then we
|
|
// found a difference!
|
|
if (cast<ConstantSInt>(C1)->getValue() < cast<ConstantSInt>(C2)->getValue())
|
|
return -1;
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
/// evaluateRelation - This function determines if there is anything we can
|
|
/// decide about the two constants provided. This doesn't need to handle simple
|
|
/// things like integer comparisons, but should instead handle ConstantExpr's
|
|
/// and ConstantPointerRef's. If we can determine that the two constants have a
|
|
/// particular relation to each other, we should return the corresponding SetCC
|
|
/// code, otherwise return Instruction::BinaryOpsEnd.
|
|
///
|
|
/// To simplify this code we canonicalize the relation so that the first
|
|
/// operand is always the most "complex" of the two. We consider simple
|
|
/// constants (like ConstantInt) to be the simplest, followed by
|
|
/// ConstantPointerRef's, followed by ConstantExpr's (the most complex).
|
|
///
|
|
static Instruction::BinaryOps evaluateRelation(const Constant *V1,
|
|
const Constant *V2) {
|
|
assert(V1->getType() == V2->getType() &&
|
|
"Cannot compare different types of values!");
|
|
if (V1 == V2) return Instruction::SetEQ;
|
|
|
|
if (!isa<ConstantExpr>(V1) && !isa<ConstantPointerRef>(V1)) {
|
|
// If the first operand is simple, swap operands.
|
|
assert((isa<ConstantPointerRef>(V2) || isa<ConstantExpr>(V2)) &&
|
|
"Simple cases should have been handled by caller!");
|
|
Instruction::BinaryOps SwappedRelation = evaluateRelation(V2, V1);
|
|
if (SwappedRelation != Instruction::BinaryOpsEnd)
|
|
return SetCondInst::getSwappedCondition(SwappedRelation);
|
|
|
|
} else if (const ConstantPointerRef *CPR1 = dyn_cast<ConstantPointerRef>(V1)){
|
|
if (isa<ConstantExpr>(V2)) { // Swap as necessary.
|
|
Instruction::BinaryOps SwappedRelation = evaluateRelation(V2, V1);
|
|
if (SwappedRelation != Instruction::BinaryOpsEnd)
|
|
return SetCondInst::getSwappedCondition(SwappedRelation);
|
|
else
|
|
return Instruction::BinaryOpsEnd;
|
|
}
|
|
|
|
// Now we know that the RHS is a ConstantPointerRef or simple constant,
|
|
// which (since the types must match) means that it's a ConstantPointerNull.
|
|
if (const ConstantPointerRef *CPR2 = dyn_cast<ConstantPointerRef>(V2)) {
|
|
assert(CPR1->getValue() != CPR2->getValue() &&
|
|
"CPRs for the same value exist at different addresses??");
|
|
// FIXME: If both globals are external weak, they might both be null!
|
|
return Instruction::SetNE;
|
|
} else {
|
|
assert(isa<ConstantPointerNull>(V2) && "Canonicalization guarantee!");
|
|
// Global can never be null. FIXME: if we implement external weak
|
|
// linkage, this is not necessarily true!
|
|
return Instruction::SetNE;
|
|
}
|
|
|
|
} else {
|
|
// Ok, the LHS is known to be a constantexpr. The RHS can be any of a
|
|
// constantexpr, a CPR, or a simple constant.
|
|
const ConstantExpr *CE1 = cast<ConstantExpr>(V1);
|
|
Constant *CE1Op0 = CE1->getOperand(0);
|
|
|
|
switch (CE1->getOpcode()) {
|
|
case Instruction::Cast:
|
|
// If the cast is not actually changing bits, and the second operand is a
|
|
// null pointer, do the comparison with the pre-casted value.
|
|
if (V2->isNullValue() &&
|
|
CE1->getType()->isLosslesslyConvertibleTo(CE1Op0->getType()))
|
|
return evaluateRelation(CE1Op0,
|
|
Constant::getNullValue(CE1Op0->getType()));
|
|
|
|
case Instruction::GetElementPtr:
|
|
// Ok, since this is a getelementptr, we know that the constant has a
|
|
// pointer type. Check the various cases.
|
|
if (isa<ConstantPointerNull>(V2)) {
|
|
// If we are comparing a GEP to a null pointer, check to see if the base
|
|
// of the GEP equals the null pointer.
|
|
if (isa<ConstantPointerRef>(CE1Op0)) {
|
|
// FIXME: this is not true when we have external weak references!
|
|
// No offset can go from a global to a null pointer.
|
|
return Instruction::SetGT;
|
|
} else if (isa<ConstantPointerNull>(CE1Op0)) {
|
|
// If we are indexing from a null pointer, check to see if we have any
|
|
// non-zero indices.
|
|
for (unsigned i = 1, e = CE1->getNumOperands(); i != e; ++i)
|
|
if (!CE1->getOperand(i)->isNullValue())
|
|
// Offsetting from null, must not be equal.
|
|
return Instruction::SetGT;
|
|
// Only zero indexes from null, must still be zero.
|
|
return Instruction::SetEQ;
|
|
}
|
|
// Otherwise, we can't really say if the first operand is null or not.
|
|
} else if (const ConstantPointerRef *CPR2 =
|
|
dyn_cast<ConstantPointerRef>(V2)) {
|
|
if (isa<ConstantPointerNull>(CE1Op0)) {
|
|
// FIXME: This is not true with external weak references.
|
|
return Instruction::SetLT;
|
|
} else if (const ConstantPointerRef *CPR1 =
|
|
dyn_cast<ConstantPointerRef>(CE1Op0)) {
|
|
if (CPR1 == CPR2) {
|
|
// If this is a getelementptr of the same global, then it must be
|
|
// different. Because the types must match, the getelementptr could
|
|
// only have at most one index, and because we fold getelementptr's
|
|
// with a single zero index, it must be nonzero.
|
|
assert(CE1->getNumOperands() == 2 &&
|
|
!CE1->getOperand(1)->isNullValue() &&
|
|
"Suprising getelementptr!");
|
|
return Instruction::SetGT;
|
|
} else {
|
|
// If they are different globals, we don't know what the value is,
|
|
// but they can't be equal.
|
|
return Instruction::SetNE;
|
|
}
|
|
}
|
|
} else {
|
|
const ConstantExpr *CE2 = cast<ConstantExpr>(V2);
|
|
const Constant *CE2Op0 = CE2->getOperand(0);
|
|
|
|
// There are MANY other foldings that we could perform here. They will
|
|
// probably be added on demand, as they seem needed.
|
|
switch (CE2->getOpcode()) {
|
|
default: break;
|
|
case Instruction::GetElementPtr:
|
|
// By far the most common case to handle is when the base pointers are
|
|
// obviously to the same or different globals.
|
|
if (isa<ConstantPointerRef>(CE1Op0) &&
|
|
isa<ConstantPointerRef>(CE2Op0)) {
|
|
if (CE1Op0 != CE2Op0) // Don't know relative ordering, but not equal
|
|
return Instruction::SetNE;
|
|
// Ok, we know that both getelementptr instructions are based on the
|
|
// same global. From this, we can precisely determine the relative
|
|
// ordering of the resultant pointers.
|
|
unsigned i = 1;
|
|
|
|
// Compare all of the operands the GEP's have in common.
|
|
for (;i != CE1->getNumOperands() && i != CE2->getNumOperands(); ++i)
|
|
switch (IdxCompare(CE1->getOperand(i), CE2->getOperand(i))) {
|
|
case -1: return Instruction::SetLT;
|
|
case 1: return Instruction::SetGT;
|
|
case -2: return Instruction::BinaryOpsEnd;
|
|
}
|
|
|
|
// Ok, we ran out of things they have in common. If any leftovers
|
|
// are non-zero then we have a difference, otherwise we are equal.
|
|
for (; i < CE1->getNumOperands(); ++i)
|
|
if (!CE1->getOperand(i)->isNullValue())
|
|
return Instruction::SetGT;
|
|
for (; i < CE2->getNumOperands(); ++i)
|
|
if (!CE2->getOperand(i)->isNullValue())
|
|
return Instruction::SetLT;
|
|
return Instruction::SetEQ;
|
|
}
|
|
}
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return Instruction::BinaryOpsEnd;
|
|
}
|
|
|
|
Constant *llvm::ConstantFoldBinaryInstruction(unsigned Opcode,
|
|
const Constant *V1,
|
|
const Constant *V2) {
|
|
Constant *C = 0;
|
|
switch (Opcode) {
|
|
default: break;
|
|
case Instruction::Add: C = ConstRules::get(V1, V2).add(V1, V2); break;
|
|
case Instruction::Sub: C = ConstRules::get(V1, V2).sub(V1, V2); break;
|
|
case Instruction::Mul: C = ConstRules::get(V1, V2).mul(V1, V2); break;
|
|
case Instruction::Div: C = ConstRules::get(V1, V2).div(V1, V2); break;
|
|
case Instruction::Rem: C = ConstRules::get(V1, V2).rem(V1, V2); break;
|
|
case Instruction::And: C = ConstRules::get(V1, V2).op_and(V1, V2); break;
|
|
case Instruction::Or: C = ConstRules::get(V1, V2).op_or (V1, V2); break;
|
|
case Instruction::Xor: C = ConstRules::get(V1, V2).op_xor(V1, V2); break;
|
|
case Instruction::Shl: C = ConstRules::get(V1, V2).shl(V1, V2); break;
|
|
case Instruction::Shr: C = ConstRules::get(V1, V2).shr(V1, V2); break;
|
|
case Instruction::SetEQ: C = ConstRules::get(V1, V2).equalto(V1, V2); break;
|
|
case Instruction::SetLT: C = ConstRules::get(V1, V2).lessthan(V1, V2);break;
|
|
case Instruction::SetGT: C = ConstRules::get(V1, V2).lessthan(V2, V1);break;
|
|
case Instruction::SetNE: // V1 != V2 === !(V1 == V2)
|
|
C = ConstRules::get(V1, V2).equalto(V1, V2);
|
|
if (C) return ConstantExpr::get(Instruction::Xor, C, ConstantBool::True);
|
|
break;
|
|
case Instruction::SetLE: // V1 <= V2 === !(V2 < V1)
|
|
C = ConstRules::get(V1, V2).lessthan(V2, V1);
|
|
if (C) return ConstantExpr::get(Instruction::Xor, C, ConstantBool::True);
|
|
break;
|
|
case Instruction::SetGE: // V1 >= V2 === !(V1 < V2)
|
|
C = ConstRules::get(V1, V2).lessthan(V1, V2);
|
|
if (C) return ConstantExpr::get(Instruction::Xor, C, ConstantBool::True);
|
|
break;
|
|
}
|
|
|
|
// If we successfully folded the expression, return it now.
|
|
if (C) return C;
|
|
|
|
if (SetCondInst::isRelational(Opcode))
|
|
switch (evaluateRelation(V1, V2)) {
|
|
default: assert(0 && "Unknown relational!");
|
|
case Instruction::BinaryOpsEnd:
|
|
break; // Couldn't determine anything about these constants.
|
|
case Instruction::SetEQ: // We know the constants are equal!
|
|
// If we know the constants are equal, we can decide the result of this
|
|
// computation precisely.
|
|
return ConstantBool::get(Opcode == Instruction::SetEQ ||
|
|
Opcode == Instruction::SetLE ||
|
|
Opcode == Instruction::SetGE);
|
|
case Instruction::SetLT:
|
|
// If we know that V1 < V2, we can decide the result of this computation
|
|
// precisely.
|
|
return ConstantBool::get(Opcode == Instruction::SetLT ||
|
|
Opcode == Instruction::SetNE ||
|
|
Opcode == Instruction::SetLE);
|
|
case Instruction::SetGT:
|
|
// If we know that V1 > V2, we can decide the result of this computation
|
|
// precisely.
|
|
return ConstantBool::get(Opcode == Instruction::SetGT ||
|
|
Opcode == Instruction::SetNE ||
|
|
Opcode == Instruction::SetGE);
|
|
case Instruction::SetLE:
|
|
// If we know that V1 <= V2, we can only partially decide this relation.
|
|
if (Opcode == Instruction::SetGT) return ConstantBool::False;
|
|
if (Opcode == Instruction::SetLT) return ConstantBool::True;
|
|
break;
|
|
|
|
case Instruction::SetGE:
|
|
// If we know that V1 >= V2, we can only partially decide this relation.
|
|
if (Opcode == Instruction::SetLT) return ConstantBool::False;
|
|
if (Opcode == Instruction::SetGT) return ConstantBool::True;
|
|
break;
|
|
|
|
case Instruction::SetNE:
|
|
// If we know that V1 != V2, we can only partially decide this relation.
|
|
if (Opcode == Instruction::SetEQ) return ConstantBool::False;
|
|
if (Opcode == Instruction::SetNE) return ConstantBool::True;
|
|
break;
|
|
}
|
|
|
|
if (const ConstantExpr *CE1 = dyn_cast<ConstantExpr>(V1)) {
|
|
if (const ConstantExpr *CE2 = dyn_cast<ConstantExpr>(V2)) {
|
|
// There are many possible foldings we could do here. We should probably
|
|
// at least fold add of a pointer with an integer into the appropriate
|
|
// getelementptr. This will improve alias analysis a bit.
|
|
|
|
|
|
|
|
|
|
} else {
|
|
// Just implement a couple of simple identities.
|
|
switch (Opcode) {
|
|
case Instruction::Add:
|
|
if (V2->isNullValue()) return const_cast<Constant*>(V1); // X + 0 == X
|
|
break;
|
|
case Instruction::Sub:
|
|
if (V2->isNullValue()) return const_cast<Constant*>(V1); // X - 0 == X
|
|
break;
|
|
case Instruction::Mul:
|
|
if (V2->isNullValue()) return const_cast<Constant*>(V2); // X * 0 == 0
|
|
if (const ConstantInt *CI = dyn_cast<ConstantInt>(V2))
|
|
if (CI->getRawValue() == 1)
|
|
return const_cast<Constant*>(V1); // X * 1 == X
|
|
break;
|
|
case Instruction::Div:
|
|
if (const ConstantInt *CI = dyn_cast<ConstantInt>(V2))
|
|
if (CI->getRawValue() == 1)
|
|
return const_cast<Constant*>(V1); // X / 1 == X
|
|
break;
|
|
case Instruction::Rem:
|
|
if (const ConstantInt *CI = dyn_cast<ConstantInt>(V2))
|
|
if (CI->getRawValue() == 1)
|
|
return Constant::getNullValue(CI->getType()); // X % 1 == 0
|
|
break;
|
|
case Instruction::And:
|
|
if (cast<ConstantIntegral>(V2)->isAllOnesValue())
|
|
return const_cast<Constant*>(V1); // X & -1 == X
|
|
if (V2->isNullValue()) return const_cast<Constant*>(V2); // X & 0 == 0
|
|
break;
|
|
case Instruction::Or:
|
|
if (V2->isNullValue()) return const_cast<Constant*>(V1); // X | 0 == X
|
|
if (cast<ConstantIntegral>(V2)->isAllOnesValue())
|
|
return const_cast<Constant*>(V2); // X | -1 == -1
|
|
break;
|
|
case Instruction::Xor:
|
|
if (V2->isNullValue()) return const_cast<Constant*>(V1); // X ^ 0 == X
|
|
break;
|
|
}
|
|
}
|
|
|
|
} else if (const ConstantExpr *CE2 = dyn_cast<ConstantExpr>(V2)) {
|
|
// If V2 is a constant expr and V1 isn't, flop them around and fold the
|
|
// other way if possible.
|
|
switch (Opcode) {
|
|
case Instruction::Add:
|
|
case Instruction::Mul:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor:
|
|
case Instruction::SetEQ:
|
|
case Instruction::SetNE:
|
|
// No change of opcode required.
|
|
return ConstantFoldBinaryInstruction(Opcode, V2, V1);
|
|
|
|
case Instruction::SetLT:
|
|
case Instruction::SetGT:
|
|
case Instruction::SetLE:
|
|
case Instruction::SetGE:
|
|
// Change the opcode as necessary to swap the operands.
|
|
Opcode = SetCondInst::getSwappedCondition((Instruction::BinaryOps)Opcode);
|
|
return ConstantFoldBinaryInstruction(Opcode, V2, V1);
|
|
|
|
case Instruction::Shl:
|
|
case Instruction::Shr:
|
|
case Instruction::Sub:
|
|
case Instruction::Div:
|
|
case Instruction::Rem:
|
|
default: // These instructions cannot be flopped around.
|
|
break;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Constant *llvm::ConstantFoldGetElementPtr(const Constant *C,
|
|
const std::vector<Constant*> &IdxList) {
|
|
if (IdxList.size() == 0 ||
|
|
(IdxList.size() == 1 && IdxList[0]->isNullValue()))
|
|
return const_cast<Constant*>(C);
|
|
|
|
if (C->isNullValue()) {
|
|
bool isNull = true;
|
|
for (unsigned i = 0, e = IdxList.size(); i != e; ++i)
|
|
if (!IdxList[i]->isNullValue()) {
|
|
isNull = false;
|
|
break;
|
|
}
|
|
if (isNull) {
|
|
std::vector<Value*> VIdxList(IdxList.begin(), IdxList.end());
|
|
const Type *Ty = GetElementPtrInst::getIndexedType(C->getType(), VIdxList,
|
|
true);
|
|
assert(Ty != 0 && "Invalid indices for GEP!");
|
|
return ConstantPointerNull::get(PointerType::get(Ty));
|
|
}
|
|
}
|
|
|
|
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(const_cast<Constant*>(C))) {
|
|
// Combine Indices - If the source pointer to this getelementptr instruction
|
|
// is a getelementptr instruction, combine the indices of the two
|
|
// getelementptr instructions into a single instruction.
|
|
//
|
|
if (CE->getOpcode() == Instruction::GetElementPtr) {
|
|
const Type *LastTy = 0;
|
|
for (gep_type_iterator I = gep_type_begin(CE), E = gep_type_end(CE);
|
|
I != E; ++I)
|
|
LastTy = *I;
|
|
|
|
if ((LastTy && isa<ArrayType>(LastTy)) || IdxList[0]->isNullValue()) {
|
|
std::vector<Constant*> NewIndices;
|
|
NewIndices.reserve(IdxList.size() + CE->getNumOperands());
|
|
for (unsigned i = 1, e = CE->getNumOperands()-1; i != e; ++i)
|
|
NewIndices.push_back(cast<Constant>(CE->getOperand(i)));
|
|
|
|
// Add the last index of the source with the first index of the new GEP.
|
|
// Make sure to handle the case when they are actually different types.
|
|
Constant *Combined = CE->getOperand(CE->getNumOperands()-1);
|
|
if (!IdxList[0]->isNullValue()) // Otherwise it must be an array
|
|
Combined =
|
|
ConstantExpr::get(Instruction::Add,
|
|
ConstantExpr::getCast(IdxList[0], Type::LongTy),
|
|
ConstantExpr::getCast(Combined, Type::LongTy));
|
|
|
|
NewIndices.push_back(Combined);
|
|
NewIndices.insert(NewIndices.end(), IdxList.begin()+1, IdxList.end());
|
|
return ConstantExpr::getGetElementPtr(CE->getOperand(0), NewIndices);
|
|
}
|
|
}
|
|
|
|
// Implement folding of:
|
|
// int* getelementptr ([2 x int]* cast ([3 x int]* %X to [2 x int]*),
|
|
// long 0, long 0)
|
|
// To: int* getelementptr ([3 x int]* %X, long 0, long 0)
|
|
//
|
|
if (CE->getOpcode() == Instruction::Cast && IdxList.size() > 1 &&
|
|
IdxList[0]->isNullValue())
|
|
if (const PointerType *SPT =
|
|
dyn_cast<PointerType>(CE->getOperand(0)->getType()))
|
|
if (const ArrayType *SAT = dyn_cast<ArrayType>(SPT->getElementType()))
|
|
if (const ArrayType *CAT =
|
|
dyn_cast<ArrayType>(cast<PointerType>(C->getType())->getElementType()))
|
|
if (CAT->getElementType() == SAT->getElementType())
|
|
return ConstantExpr::getGetElementPtr(
|
|
(Constant*)CE->getOperand(0), IdxList);
|
|
}
|
|
return 0;
|
|
}
|
|
|