mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-13 20:32:21 +00:00
8677f2ff9a
define below all header includes in the lib/CodeGen/... tree. While the current modules implementation doesn't check for this kind of ODR violation yet, it is likely to grow support for it in the future. It also removes one layer of macro pollution across all the included headers. Other sub-trees will follow. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206837 91177308-0d34-0410-b5e6-96231b3b80d8
119 lines
3.9 KiB
C++
119 lines
3.9 KiB
C++
//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the ValueSymbolTable class for the IR library.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/IR/ValueSymbolTable.h"
|
|
#include "llvm/ADT/SmallString.h"
|
|
#include "llvm/IR/GlobalValue.h"
|
|
#include "llvm/IR/Type.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
using namespace llvm;
|
|
|
|
#define DEBUG_TYPE "valuesymtab"
|
|
|
|
// Class destructor
|
|
ValueSymbolTable::~ValueSymbolTable() {
|
|
#ifndef NDEBUG // Only do this in -g mode...
|
|
for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
|
|
dbgs() << "Value still in symbol table! Type = '"
|
|
<< *VI->getValue()->getType() << "' Name = '"
|
|
<< VI->getKeyData() << "'\n";
|
|
assert(vmap.empty() && "Values remain in symbol table!");
|
|
#endif
|
|
}
|
|
|
|
// Insert a value into the symbol table with the specified name...
|
|
//
|
|
void ValueSymbolTable::reinsertValue(Value* V) {
|
|
assert(V->hasName() && "Can't insert nameless Value into symbol table");
|
|
|
|
// Try inserting the name, assuming it won't conflict.
|
|
if (vmap.insert(V->Name)) {
|
|
//DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n");
|
|
return;
|
|
}
|
|
|
|
// Otherwise, there is a naming conflict. Rename this value.
|
|
SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
|
|
|
|
// The name is too already used, just free it so we can allocate a new name.
|
|
V->Name->Destroy();
|
|
|
|
unsigned BaseSize = UniqueName.size();
|
|
while (1) {
|
|
// Trim any suffix off and append the next number.
|
|
UniqueName.resize(BaseSize);
|
|
raw_svector_ostream(UniqueName) << ++LastUnique;
|
|
|
|
// Try insert the vmap entry with this suffix.
|
|
ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
|
|
if (!NewName.getValue()) {
|
|
// Newly inserted name. Success!
|
|
NewName.setValue(V);
|
|
V->Name = &NewName;
|
|
//DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ValueSymbolTable::removeValueName(ValueName *V) {
|
|
//DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
|
|
// Remove the value from the symbol table.
|
|
vmap.remove(V);
|
|
}
|
|
|
|
/// createValueName - This method attempts to create a value name and insert
|
|
/// it into the symbol table with the specified name. If it conflicts, it
|
|
/// auto-renames the name and returns that instead.
|
|
ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
|
|
// In the common case, the name is not already in the symbol table.
|
|
ValueName &Entry = vmap.GetOrCreateValue(Name);
|
|
if (!Entry.getValue()) {
|
|
Entry.setValue(V);
|
|
//DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
|
|
// << *V << "\n");
|
|
return &Entry;
|
|
}
|
|
|
|
// Otherwise, there is a naming conflict. Rename this value.
|
|
SmallString<256> UniqueName(Name.begin(), Name.end());
|
|
|
|
while (1) {
|
|
// Trim any suffix off and append the next number.
|
|
UniqueName.resize(Name.size());
|
|
raw_svector_ostream(UniqueName) << ++LastUnique;
|
|
|
|
// Try insert the vmap entry with this suffix.
|
|
ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
|
|
if (!NewName.getValue()) {
|
|
// Newly inserted name. Success!
|
|
NewName.setValue(V);
|
|
//DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
|
|
return &NewName;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// dump - print out the symbol table
|
|
//
|
|
void ValueSymbolTable::dump() const {
|
|
//DEBUG(dbgs() << "ValueSymbolTable:\n");
|
|
for (const_iterator I = begin(), E = end(); I != E; ++I) {
|
|
//DEBUG(dbgs() << " '" << I->getKeyData() << "' = ");
|
|
I->getValue()->dump();
|
|
//DEBUG(dbgs() << "\n");
|
|
}
|
|
}
|