llvm-6502/test/CodeGen/R600/si-lod-bias.ll
Tom Stellard 38d5e1c36d R600/SI: Lower BUILD_VECTOR to REG_SEQUENCE v2
Using REG_SEQUENCE for BUILD_VECTOR rather than a series of INSERT_SUBREG
instructions should make it easier for the register allocator to coalasce
unnecessary copies.

v2:
  - Use an SGPR register class if all the operands of BUILD_VECTOR are
    SGPRs.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@188427 91177308-0d34-0410-b5e6-96231b3b80d8
2013-08-14 23:24:32 +00:00

51 lines
2.4 KiB
LLVM

;RUN: llc < %s -march=r600 -mcpu=verde | FileCheck %s
; This shader has the potential to generated illeagal VGPR to SGPR copies if
; the wrong register class is used for the REG_SEQUENCE instructions.
; CHECK: @main
; CHECK: IMAGE_SAMPLE_B VGPR{{[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}, 15, 0, 0, 0, 0, 0, 0, 0, VGPR{{[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}_VGPR{{[0-9]}}
define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
main_body:
%20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
%21 = load <16 x i8> addrspace(2)* %20, !tbaa !0
%22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 16)
%23 = getelementptr <32 x i8> addrspace(2)* %2, i32 0
%24 = load <32 x i8> addrspace(2)* %23, !tbaa !0
%25 = getelementptr <16 x i8> addrspace(2)* %1, i32 0
%26 = load <16 x i8> addrspace(2)* %25, !tbaa !0
%27 = call float @llvm.SI.fs.interp(i32 0, i32 0, i32 %3, <2 x i32> %5)
%28 = call float @llvm.SI.fs.interp(i32 1, i32 0, i32 %3, <2 x i32> %5)
%29 = bitcast float %22 to i32
%30 = bitcast float %27 to i32
%31 = bitcast float %28 to i32
%32 = insertelement <4 x i32> undef, i32 %29, i32 0
%33 = insertelement <4 x i32> %32, i32 %30, i32 1
%34 = insertelement <4 x i32> %33, i32 %31, i32 2
%35 = insertelement <4 x i32> %34, i32 undef, i32 3
%36 = call <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32> %35, <32 x i8> %24, <16 x i8> %26, i32 2)
%37 = extractelement <4 x float> %36, i32 0
%38 = extractelement <4 x float> %36, i32 1
%39 = extractelement <4 x float> %36, i32 2
%40 = extractelement <4 x float> %36, i32 3
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %37, float %38, float %39, float %40)
ret void
}
; Function Attrs: nounwind readnone
declare float @llvm.SI.load.const(<16 x i8>, i32) #1
; Function Attrs: nounwind readnone
declare float @llvm.SI.fs.interp(i32, i32, i32, <2 x i32>) #1
; Function Attrs: nounwind readnone
declare <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32>, <32 x i8>, <16 x i8>, i32) #1
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" }
attributes #1 = { nounwind readnone }
!0 = metadata !{metadata !"const", null, i32 1}