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https://github.com/c64scene-ar/llvm-6502.git
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8b2b8a1835
This update was done with the following bash script: find test/CodeGen -name "*.ll" | \ while read NAME; do echo "$NAME" if ! grep -q "^; *RUN: *llc.*debug" $NAME; then TEMP=`mktemp -t temp` cp $NAME $TEMP sed -n "s/^define [^@]*@\([A-Za-z0-9_]*\)(.*$/\1/p" < $NAME | \ while read FUNC; do sed -i '' "s/;\(.*\)\([A-Za-z0-9_-]*\):\( *\)$FUNC: *\$/;\1\2-LABEL:\3$FUNC:/g" $TEMP done sed -i '' "s/;\(.*\)-LABEL-LABEL:/;\1-LABEL:/" $TEMP sed -i '' "s/;\(.*\)-NEXT-LABEL:/;\1-NEXT:/" $TEMP sed -i '' "s/;\(.*\)-NOT-LABEL:/;\1-NOT:/" $TEMP sed -i '' "s/;\(.*\)-DAG-LABEL:/;\1-DAG:/" $TEMP mv $TEMP $NAME fi done git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186280 91177308-0d34-0410-b5e6-96231b3b80d8
48 lines
2.7 KiB
LLVM
48 lines
2.7 KiB
LLVM
; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=core-avx2 -mattr=+avx | FileCheck %s
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; rdar://11314175: SD Scheduler, BuildSchedUnits assert:
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; N->getNodeId() == -1 && "Node already inserted!
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; It's hard to test for the ISEL condition because CodeGen optimizes
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; away the bugpointed code. Just ensure the basics are still there.
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;CHECK-LABEL: func:
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;CHECK: vxorps
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;CHECK: vinsertf128
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;CHECK: vpshufd
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;CHECK: vpshufd
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;CHECK: vmulps
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;CHECK: vmulps
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;CHECK: ret
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define void @func() nounwind ssp {
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%tmp = load <4 x float>* null, align 1
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%tmp14 = getelementptr <4 x float>* null, i32 2
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%tmp15 = load <4 x float>* %tmp14, align 1
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%tmp16 = shufflevector <4 x float> %tmp, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
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%tmp17 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> %tmp16, <4 x float> undef, i8 1)
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%tmp18 = bitcast <4 x float> %tmp to <16 x i8>
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%tmp19 = shufflevector <16 x i8> %tmp18, <16 x i8> undef, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19>
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%tmp20 = bitcast <16 x i8> %tmp19 to <4 x float>
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%tmp21 = bitcast <4 x float> %tmp15 to <16 x i8>
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%tmp22 = shufflevector <16 x i8> undef, <16 x i8> %tmp21, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19>
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%tmp23 = bitcast <16 x i8> %tmp22 to <4 x float>
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%tmp24 = shufflevector <4 x float> %tmp20, <4 x float> <float 0.000000e+00, float undef, float undef, float undef>, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 4, i32 4, i32 4>
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%tmp25 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> %tmp24, <4 x float> %tmp23, i8 1)
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%tmp26 = fmul <8 x float> %tmp17, undef
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%tmp27 = fmul <8 x float> %tmp25, undef
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%tmp28 = fadd <8 x float> %tmp26, %tmp27
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%tmp29 = fadd <8 x float> %tmp28, undef
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%tmp30 = shufflevector <8 x float> %tmp29, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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%tmp31 = fmul <4 x float> undef, %tmp30
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%tmp32 = call <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float> zeroinitializer, <4 x float> %tmp31, i8 1)
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%tmp33 = fadd <8 x float> undef, %tmp32
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%tmp34 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> %tmp33, <8 x float> undef) nounwind
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%tmp35 = fsub <8 x float> %tmp34, undef
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%tmp36 = call <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float> zeroinitializer, <8 x float> %tmp35) nounwind
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store <8 x float> %tmp36, <8 x float>* undef, align 32
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ret void
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}
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declare <8 x float> @llvm.x86.avx.vinsertf128.ps.256(<8 x float>, <4 x float>, i8) nounwind readnone
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declare <8 x float> @llvm.x86.avx.hadd.ps.256(<8 x float>, <8 x float>) nounwind readnone
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