llvm-6502/include/llvm/Support/Timer.h
Chris Lattner a782e75d48 reapply my timer rewrite with a change for PassManager to store
timers by pointer instead of by-value.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@99871 91177308-0d34-0410-b5e6-96231b3b80d8
2010-03-30 04:03:22 +00:00

188 lines
6.0 KiB
C++

//===-- llvm/Support/Timer.h - Interval Timing Support ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines three classes: Timer, TimeRegion, and TimerGroup,
// documented below.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_TIMER_H
#define LLVM_SUPPORT_TIMER_H
#include "llvm/System/DataTypes.h"
#include <cassert>
#include <string>
#include <vector>
#include <utility>
namespace llvm {
class Timer;
class TimerGroup;
class raw_ostream;
class TimeRecord {
double WallTime; // Wall clock time elapsed in seconds
double UserTime; // User time elapsed
double SystemTime; // System time elapsed
ssize_t MemUsed; // Memory allocated (in bytes)
public:
TimeRecord() : WallTime(0), UserTime(0), SystemTime(0), MemUsed(0) {}
/// getCurrentTime - Get the current time and memory usage. If Start is true
/// we get the memory usage before the time, otherwise we get time before
/// memory usage. This matters if the time to get the memory usage is
/// significant and shouldn't be counted as part of a duration.
static TimeRecord getCurrentTime(bool Start = true);
double getProcessTime() const { return UserTime+SystemTime; }
double getUserTime() const { return UserTime; }
double getSystemTime() const { return SystemTime; }
double getWallTime() const { return WallTime; }
ssize_t getMemUsed() const { return MemUsed; }
// operator< - Allow sorting.
bool operator<(const TimeRecord &T) const {
// Sort by Wall Time elapsed, as it is the only thing really accurate
return WallTime < T.WallTime;
}
void operator+=(const TimeRecord &RHS) {
WallTime += RHS.WallTime;
UserTime += RHS.UserTime;
SystemTime += RHS.SystemTime;
MemUsed += RHS.MemUsed;
}
void operator-=(const TimeRecord &RHS) {
WallTime -= RHS.WallTime;
UserTime -= RHS.UserTime;
SystemTime -= RHS.SystemTime;
MemUsed -= RHS.MemUsed;
}
/// print - Print the current timer to standard error, and reset the "Started"
/// flag.
void print(const TimeRecord &Total, raw_ostream &OS) const;
};
/// Timer - This class is used to track the amount of time spent between
/// invocations of its startTimer()/stopTimer() methods. Given appropriate OS
/// support it can also keep track of the RSS of the program at various points.
/// By default, the Timer will print the amount of time it has captured to
/// standard error when the laster timer is destroyed, otherwise it is printed
/// when its TimerGroup is destroyed. Timers do not print their information
/// if they are never started.
///
class Timer {
TimeRecord Time;
std::string Name; // The name of this time variable.
bool Started; // Has this time variable ever been started?
TimerGroup *TG; // The TimerGroup this Timer is in.
public:
explicit Timer(const std::string &N) : TG(0) { init(N); }
Timer(const std::string &N, TimerGroup &tg) : TG(0) { init(N, tg); }
Timer(const Timer &RHS) : TG(0) {
assert(RHS.TG == 0 && "Can only copy uninitialized timers");
}
const Timer &operator=(const Timer &T) {
assert(TG == 0 && T.TG == 0 && "Can only assign uninit timers");
return *this;
}
~Timer();
// Create an uninitialized timer, client must use 'init'.
explicit Timer() : TG(0) {}
void init(const std::string &N);
void init(const std::string &N, TimerGroup &tg);
const std::string &getName() const { return Name; }
bool isInitialized() const { return TG != 0; }
/// startTimer - Start the timer running. Time between calls to
/// startTimer/stopTimer is counted by the Timer class. Note that these calls
/// must be correctly paired.
///
void startTimer();
/// stopTimer - Stop the timer.
///
void stopTimer();
private:
friend class TimerGroup;
};
/// The TimeRegion class is used as a helper class to call the startTimer() and
/// stopTimer() methods of the Timer class. When the object is constructed, it
/// starts the timer specified as it's argument. When it is destroyed, it stops
/// the relevant timer. This makes it easy to time a region of code.
///
class TimeRegion {
Timer *T;
TimeRegion(const TimeRegion &); // DO NOT IMPLEMENT
public:
explicit TimeRegion(Timer &t) : T(&t) {
T->startTimer();
}
explicit TimeRegion(Timer *t) : T(t) {
if (T)
T->startTimer();
}
~TimeRegion() {
if (T)
T->stopTimer();
}
};
/// NamedRegionTimer - This class is basically a combination of TimeRegion and
/// Timer. It allows you to declare a new timer, AND specify the region to
/// time, all in one statement. All timers with the same name are merged. This
/// is primarily used for debugging and for hunting performance problems.
///
struct NamedRegionTimer : public TimeRegion {
explicit NamedRegionTimer(const std::string &Name);
explicit NamedRegionTimer(const std::string &Name,
const std::string &GroupName);
};
/// The TimerGroup class is used to group together related timers into a single
/// report that is printed when the TimerGroup is destroyed. It is illegal to
/// destroy a TimerGroup object before all of the Timers in it are gone. A
/// TimerGroup can be specified for a newly created timer in its constructor.
///
class TimerGroup {
std::string Name;
unsigned NumTimers;
std::vector<std::pair<TimeRecord, std::string> > TimersToPrint;
public:
explicit TimerGroup(const std::string &name) : Name(name), NumTimers(0) {}
explicit TimerGroup() : NumTimers(0) {}
void setName(const std::string &name) { Name = name; }
~TimerGroup() {
assert(NumTimers == 0 &&
"TimerGroup destroyed before all contained timers!");
}
private:
friend class Timer;
void addTimer();
void removeTimer();
void addTimerToPrint(const TimeRecord &T, const std::string &Name);
};
} // End llvm namespace
#endif