llvm-6502/test/MC/AArch64/neon-add-sub-instructions.s
Tim Northover 7b59710b6f AArch64/ARM64: run AArch64 NEON MC tests through ARM64 too.
This skips a couple of compare ones due to the different syntaxt for
floating-point 0.0. AArch64 does it more canonically, and we'll need to fiddle
ARM64 to make it work.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207119 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-24 15:04:20 +00:00

70 lines
3.1 KiB
ArmAsm

// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// RUN: llvm-mc -triple arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// Check that the assembler can handle the documented syntax for AArch64
//------------------------------------------------------------------------------
// Vector Integer Add
//------------------------------------------------------------------------------
add v0.8b, v1.8b, v2.8b
add v0.16b, v1.16b, v2.16b
add v0.4h, v1.4h, v2.4h
add v0.8h, v1.8h, v2.8h
add v0.2s, v1.2s, v2.2s
add v0.4s, v1.4s, v2.4s
add v0.2d, v1.2d, v2.2d
// CHECK: add v0.8b, v1.8b, v2.8b // encoding: [0x20,0x84,0x22,0x0e]
// CHECK: add v0.16b, v1.16b, v2.16b // encoding: [0x20,0x84,0x22,0x4e]
// CHECK: add v0.4h, v1.4h, v2.4h // encoding: [0x20,0x84,0x62,0x0e]
// CHECK: add v0.8h, v1.8h, v2.8h // encoding: [0x20,0x84,0x62,0x4e]
// CHECK: add v0.2s, v1.2s, v2.2s // encoding: [0x20,0x84,0xa2,0x0e]
// CHECK: add v0.4s, v1.4s, v2.4s // encoding: [0x20,0x84,0xa2,0x4e]
// CHECK: add v0.2d, v1.2d, v2.2d // encoding: [0x20,0x84,0xe2,0x4e]
//------------------------------------------------------------------------------
// Vector Integer Sub
//------------------------------------------------------------------------------
sub v0.8b, v1.8b, v2.8b
sub v0.16b, v1.16b, v2.16b
sub v0.4h, v1.4h, v2.4h
sub v0.8h, v1.8h, v2.8h
sub v0.2s, v1.2s, v2.2s
sub v0.4s, v1.4s, v2.4s
sub v0.2d, v1.2d, v2.2d
// CHECK: sub v0.8b, v1.8b, v2.8b // encoding: [0x20,0x84,0x22,0x2e]
// CHECK: sub v0.16b, v1.16b, v2.16b // encoding: [0x20,0x84,0x22,0x6e]
// CHECK: sub v0.4h, v1.4h, v2.4h // encoding: [0x20,0x84,0x62,0x2e]
// CHECK: sub v0.8h, v1.8h, v2.8h // encoding: [0x20,0x84,0x62,0x6e]
// CHECK: sub v0.2s, v1.2s, v2.2s // encoding: [0x20,0x84,0xa2,0x2e]
// CHECK: sub v0.4s, v1.4s, v2.4s // encoding: [0x20,0x84,0xa2,0x6e]
// CHECK: sub v0.2d, v1.2d, v2.2d // encoding: [0x20,0x84,0xe2,0x6e]
//------------------------------------------------------------------------------
// Vector Floating-Point Add
//------------------------------------------------------------------------------
fadd v0.2s, v1.2s, v2.2s
fadd v0.4s, v1.4s, v2.4s
fadd v0.2d, v1.2d, v2.2d
// CHECK: fadd v0.2s, v1.2s, v2.2s // encoding: [0x20,0xd4,0x22,0x0e]
// CHECK: fadd v0.4s, v1.4s, v2.4s // encoding: [0x20,0xd4,0x22,0x4e]
// CHECK: fadd v0.2d, v1.2d, v2.2d // encoding: [0x20,0xd4,0x62,0x4e]
//------------------------------------------------------------------------------
// Vector Floating-Point Sub
//------------------------------------------------------------------------------
fsub v0.2s, v1.2s, v2.2s
fsub v0.4s, v1.4s, v2.4s
fsub v0.2d, v1.2d, v2.2d
// CHECK: fsub v0.2s, v1.2s, v2.2s // encoding: [0x20,0xd4,0xa2,0x0e]
// CHECK: fsub v0.4s, v1.4s, v2.4s // encoding: [0x20,0xd4,0xa2,0x4e]
// CHECK: fsub v0.2d, v1.2d, v2.2d // encoding: [0x20,0xd4,0xe2,0x4e]