mirror of
https://github.com/c64scene-ar/llvm-6502.git
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d04a8d4b33
Sooooo many of these had incorrect or strange main module includes. I have manually inspected all of these, and fixed the main module include to be the nearest plausible thing I could find. If you own or care about any of these source files, I encourage you to take some time and check that these edits were sensible. I can't have broken anything (I strictly added headers, and reordered them, never removed), but they may not be the headers you'd really like to identify as containing the API being implemented. Many forward declarations and missing includes were added to a header files to allow them to parse cleanly when included first. The main module rule does in fact have its merits. =] git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169131 91177308-0d34-0410-b5e6-96231b3b80d8
118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ValueSymbolTable class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "valuesymtab"
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/GlobalValue.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Type.h"
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using namespace llvm;
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// Class destructor
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ValueSymbolTable::~ValueSymbolTable() {
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#ifndef NDEBUG // Only do this in -g mode...
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for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
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dbgs() << "Value still in symbol table! Type = '"
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<< *VI->getValue()->getType() << "' Name = '"
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<< VI->getKeyData() << "'\n";
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assert(vmap.empty() && "Values remain in symbol table!");
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#endif
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}
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// Insert a value into the symbol table with the specified name...
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//
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void ValueSymbolTable::reinsertValue(Value* V) {
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assert(V->hasName() && "Can't insert nameless Value into symbol table");
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// Try inserting the name, assuming it won't conflict.
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if (vmap.insert(V->Name)) {
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//DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n");
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return;
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}
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// Otherwise, there is a naming conflict. Rename this value.
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SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
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// The name is too already used, just free it so we can allocate a new name.
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V->Name->Destroy();
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unsigned BaseSize = UniqueName.size();
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while (1) {
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// Trim any suffix off and append the next number.
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UniqueName.resize(BaseSize);
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raw_svector_ostream(UniqueName) << ++LastUnique;
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// Try insert the vmap entry with this suffix.
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ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
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if (NewName.getValue() == 0) {
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// Newly inserted name. Success!
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NewName.setValue(V);
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V->Name = &NewName;
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//DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
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return;
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}
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}
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}
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void ValueSymbolTable::removeValueName(ValueName *V) {
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//DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
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// Remove the value from the symbol table.
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vmap.remove(V);
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}
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/// createValueName - This method attempts to create a value name and insert
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/// it into the symbol table with the specified name. If it conflicts, it
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/// auto-renames the name and returns that instead.
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ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
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// In the common case, the name is not already in the symbol table.
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ValueName &Entry = vmap.GetOrCreateValue(Name);
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if (Entry.getValue() == 0) {
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Entry.setValue(V);
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//DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
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// << *V << "\n");
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return &Entry;
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}
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// Otherwise, there is a naming conflict. Rename this value.
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SmallString<256> UniqueName(Name.begin(), Name.end());
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while (1) {
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// Trim any suffix off and append the next number.
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UniqueName.resize(Name.size());
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raw_svector_ostream(UniqueName) << ++LastUnique;
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// Try insert the vmap entry with this suffix.
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ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
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if (NewName.getValue() == 0) {
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// Newly inserted name. Success!
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NewName.setValue(V);
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//DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
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return &NewName;
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}
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}
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}
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// dump - print out the symbol table
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//
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void ValueSymbolTable::dump() const {
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//DEBUG(dbgs() << "ValueSymbolTable:\n");
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for (const_iterator I = begin(), E = end(); I != E; ++I) {
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//DEBUG(dbgs() << " '" << I->getKeyData() << "' = ");
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I->getValue()->dump();
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//DEBUG(dbgs() << "\n");
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}
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}
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