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This patch adds support for vectorization of bit intrinsics such as bswap,ctpop,ctlz,cttz. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207174 91177308-0d34-0410-b5e6-96231b3b80d8
145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
//===-- Vectorize.h - Vectorization Transformations -------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines prototypes for accessor functions that expose passes
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// in the Vectorize transformations library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_VECTORIZE_H
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#define LLVM_TRANSFORMS_VECTORIZE_H
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namespace llvm {
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class BasicBlock;
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class BasicBlockPass;
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class Pass;
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//===----------------------------------------------------------------------===//
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/// @brief Vectorize configuration.
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struct VectorizeConfig {
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//===--------------------------------------------------------------------===//
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// Target architecture related parameters
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/// @brief The size of the native vector registers.
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unsigned VectorBits;
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/// @brief Vectorize boolean values.
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bool VectorizeBools;
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/// @brief Vectorize integer values.
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bool VectorizeInts;
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/// @brief Vectorize floating-point values.
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bool VectorizeFloats;
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/// @brief Vectorize pointer values.
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bool VectorizePointers;
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/// @brief Vectorize casting (conversion) operations.
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bool VectorizeCasts;
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/// @brief Vectorize floating-point math intrinsics.
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bool VectorizeMath;
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/// @brief Vectorize bit intrinsics.
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bool VectorizeBitManipulations;
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/// @brief Vectorize the fused-multiply-add intrinsic.
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bool VectorizeFMA;
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/// @brief Vectorize select instructions.
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bool VectorizeSelect;
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/// @brief Vectorize comparison instructions.
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bool VectorizeCmp;
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/// @brief Vectorize getelementptr instructions.
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bool VectorizeGEP;
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/// @brief Vectorize loads and stores.
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bool VectorizeMemOps;
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/// @brief Only generate aligned loads and stores.
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bool AlignedOnly;
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//===--------------------------------------------------------------------===//
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// Misc parameters
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/// @brief The required chain depth for vectorization.
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unsigned ReqChainDepth;
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/// @brief The maximum search distance for instruction pairs.
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unsigned SearchLimit;
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/// @brief The maximum number of candidate pairs with which to use a full
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/// cycle check.
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unsigned MaxCandPairsForCycleCheck;
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/// @brief Replicating one element to a pair breaks the chain.
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bool SplatBreaksChain;
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/// @brief The maximum number of pairable instructions per group.
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unsigned MaxInsts;
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/// @brief The maximum number of candidate instruction pairs per group.
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unsigned MaxPairs;
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/// @brief The maximum number of pairing iterations.
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unsigned MaxIter;
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/// @brief Don't try to form odd-length vectors.
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bool Pow2LenOnly;
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/// @brief Don't boost the chain-depth contribution of loads and stores.
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bool NoMemOpBoost;
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/// @brief Use a fast instruction dependency analysis.
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bool FastDep;
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/// @brief Initialize the VectorizeConfig from command line options.
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VectorizeConfig();
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};
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//===----------------------------------------------------------------------===//
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//
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// BBVectorize - A basic-block vectorization pass.
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//
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BasicBlockPass *
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createBBVectorizePass(const VectorizeConfig &C = VectorizeConfig());
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//===----------------------------------------------------------------------===//
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//
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// LoopVectorize - Create a loop vectorization pass.
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//
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Pass *createLoopVectorizePass(bool NoUnrolling = false,
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bool AlwaysVectorize = true);
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//===----------------------------------------------------------------------===//
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//
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// SLPVectorizer - Create a bottom-up SLP vectorizer pass.
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//
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Pass *createSLPVectorizerPass();
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//===----------------------------------------------------------------------===//
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/// @brief Vectorize the BasicBlock.
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///
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/// @param BB The BasicBlock to be vectorized
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/// @param P The current running pass, should require AliasAnalysis and
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/// ScalarEvolution. After the vectorization, AliasAnalysis,
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/// ScalarEvolution and CFG are preserved.
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///
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/// @return True if the BB is changed, false otherwise.
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///
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bool vectorizeBasicBlock(Pass *P, BasicBlock &BB,
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const VectorizeConfig &C = VectorizeConfig());
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} // End llvm namespace
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#endif
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