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ac2b1a1bb3
lowering paths. I'm going to be leveraging this to simplify a lot of the overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes. Sadly, this isn't profitable on v4i32 and v2i64. There, the float and double blending instructions for pre-SSE4.1 are actually pretty good, and we can't beat them with bit math. And once SSE4.1 comes around we have direct blending support and this ceases to be relevant. Also, some of the test cases look odd because the domain fixer canonicalizes these to floating point domain. That's OK, it'll use the integer domain when it matters and some day I may be able to update enough of LLVM to canonicalize the other way. This restores almost all of the regressions from teaching x86's vselect lowering to always use vector shuffle lowering for blends. The remaining problems are because the v16 lowering path is still doing crazy things. I'll be re-arranging that strategy in more detail in subsequent commits to finish recovering the performance here. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229836 91177308-0d34-0410-b5e6-96231b3b80d8
Fix some bashims. More information on https://wiki.ubuntu.com/DashAsBinSh. Reported initially on https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=772302 & https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=772301
Fix some bashims. More information on https://wiki.ubuntu.com/DashAsBinSh. Reported initially on https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=772302 & https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=772301
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