llvm-6502/lib/Target/NVPTX/NVPTXInstrFormats.td
Justin Holewinski d6663f565c [NVPTX] Add more surface/texture intrinsics, including CUDA unified texture fetch
This also uses TSFlags to mark machine instructions that are surface/texture
accesses, as well as the vector width for surface operations.  This is used
to simplify some of the switch statements that need to detect surface/texture
instructions

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@213256 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-17 11:59:04 +00:00

60 lines
1.7 KiB
TableGen

//===- NVPTXInstrFormats.td - NVPTX Instruction Formats-------*- tblgen -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
// Describe NVPTX instructions format
//
//===----------------------------------------------------------------------===//
// Vector instruction type enum
class VecInstTypeEnum<bits<4> val> {
bits<4> Value=val;
}
def VecNOP : VecInstTypeEnum<0>;
// Generic NVPTX Format
class NVPTXInst<dag outs, dag ins, string asmstr, list<dag> pattern>
: Instruction {
field bits<14> Inst;
let Namespace = "NVPTX";
dag OutOperandList = outs;
dag InOperandList = ins;
let AsmString = asmstr;
let Pattern = pattern;
// TSFlagFields
bits<4> VecInstType = VecNOP.Value;
bit IsSimpleMove = 0;
bit IsLoad = 0;
bit IsStore = 0;
bit IsTex = 0;
bit IsSust = 0;
bit IsSurfTexQuery = 0;
bit IsTexModeUnified = 0;
// The following field is encoded as log2 of the vector size minus one,
// with 0 meaning the operation is not a surface instruction. For example,
// if IsSuld == 2, then the instruction is a suld instruction with vector size
// 2**(2-1) = 2.
bits<2> IsSuld = 0;
let TSFlags{3-0} = VecInstType;
let TSFlags{4-4} = IsSimpleMove;
let TSFlags{5-5} = IsLoad;
let TSFlags{6-6} = IsStore;
let TSFlags{7} = IsTex;
let TSFlags{9-8} = IsSuld;
let TSFlags{10} = IsSust;
let TSFlags{11} = IsSurfTexQuery;
let TSFlags{12} = IsTexModeUnified;
}